Pillars of Eternity 2: Deadfire

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Spherikal and Xaratas

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Spherikal

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223 comments

  1. Spherikal
    Spherikal
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    Enhanced User Interface
    CREATED BY
    Spoiler:  
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    Introduction
    This mod is available in four different versions. One main version that includes all features (check the description page for more information) and three modular versions for those of you who, for whatever reason, only wants some mod features.

    Please see the downloads page to find what mod version best suits your needs.

    Bug Reports
    This mod wouldn't be possible without the support from this community. If you find a bug please consider reporting it in the bugs section.

    Packages
    This mod consists of four different packages, tailored to suit every users need. We recommend downloading the Main Package as it contains implemented features and provides the best overall experience for the user. If you prefer something more bare boned, however, please feel free to select one of the other three packages available.

    Pick one of the following four options when downloading the mod:

  2. Spherikal
    Spherikal
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    Enhanced User Interface
    Mod version: 1.7.2 | Game version: 5.0

    Changelog
    Mod version 1.7.2
    - Fixed a bug that was casuing some Perception resistances to somehow show up as Resolve resistances in ability descriptions. The affected ablity descriptions were Pallegina's racial ability "Vigilant Quarry", and Rangers "Faithful Companion" ability. (Thank you V.K. over at Steam for pointing this out.)
    Mod version 1.7.1?
    - Fixed an entry that was added to the wrong file (abilities.stringtable instead of gui.stringtable).
    - Added links to the "Soul Annihilation" ability.
    Mod version 1.7.0
    - Update for German to 5.0.40. Deutsche Texte auf 5.0.40 aktualisiert.
    - Possibly fixed an issue causing the alpha levels of the "Bloodied" keyword to spill over in unintended parts of the UI. (Special thanks to
    AndreaColombo for bringing this to my attention)

    Bugs
    Any bugs you might encounter should be reported at our bugs section.

    Feedback
    If you have any feedback regarding this version of the mod please reply to this post (don't create a new thread).

    Archive
    - Mod Version 1.6 (Changelog)
    - Mod Version 1.5 (Changelog)
    - Mod Version 1.4 (Changelog)

    The Enhanced User Interface isn't endorsed by Obsidian Entertainment, Inc. and doesn't reflect the views or opinions of Obsidian Entertainment, Inc. or anyone officially involved with making Pillars of Eternity. Pillars of Eternity and Obsidian Entertainment and all related logos are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity © 2015 Obsidian Entertainment, Inc.
    1. jtrevena
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      Hey just came back to PoE2:Dreadfire after a long time off and started adding in some mods, keep getting nexus mod manager inform me though that Enhanced User Interface-32-1-7-0-1558299861 is not compatible with the latest version of the game. Currently on V5.0.0.0040

    2. Spherikal
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      I'll take a look at it this weekend to see what's up. Should be an easy fix. Regardless, you can use the mod without any risk even though it says it's out of date.

      Edit: I couldn't find anything that would cause the mod to be marked as out of date. It's been an issue with the game in the past so this issue might be related to the game rather than the mod.
    3. acbatchelor
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      The mod works fine on version 5.0.0.0040 of the game for me. Probably just a NMM problem.
    4. tkasper92
      tkasper92
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      Incredibly helpful for a new player. Thank you so much.
    5. Spherikal
      Spherikal
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      Incredibly helpful for a new player. Thank you so much.

      No worries :) Just glad you're enjoying the mod!
  3. tr0ubl3mak3r
    tr0ubl3mak3r
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    Vortex is complaining that this is incompatible with the latest version (on steam).  I haven't tested it yet, but I assume it "probably" still works?
    1. Spherikal
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      Definitely still works. Dunno why the Vortex thinks it out of date, but the main version is working just fine with the latest game version (and isn't out of date as far as I am aware).
  4. flacito
    flacito
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    Can I just update this by copy paste and rewrite, or will I break the game by doing so? I've been running the game for a while now, but on the previous version with your mod.

    1. Aureliosilver
      Aureliosilver
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      This mod is basically a text replace, so it should not break anything. It like playing in another language.
    2. Spherikal
      Spherikal
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      flacito: I'd delete the folder first just to be extra safe. Some files might've gotten a new name since you used it last (I don't know what version you used previously thus causing issues. They probably haven't, but you can't be too sure. Otherwise trust what Aurelio is saying, he knows what's up.
  5. KREPTiiK
    KREPTiiK
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    Hello, I just started a new game (around 6 hours in) and was looking at using this mod.

    Would I have to start a new game to use it? Or will it be compatible with the game I currently have running?
    1. Aureliosilver
      Aureliosilver
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      No need to start a new game. It basically replaces the original text with a modded version of the text.
    2. Spherikal
      Spherikal
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      Thanks Aurelio, it's exactly as you're saying.

      You have nothing to worry about KREPTiiK.
  6. vullcan
    vullcan
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    I've created a Polish Translation for this mod.
    It has been done mostly manually  for 4 weeks using the official Polish translate mixed with features  provided by this mod.
    If you interest to upload my mod by the original creator (Spherikal or others)  pls contact me.

     3rd January 2022 r. Polish Translation added.
  7. Krummx
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    Can't get it to work with Gamepass version. Mods enabled on app and all that.
    Just curious to know if it just doesn't work or I'm missing something.

    Thanks
    1. Spherikal
      Spherikal
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      Is anyone else able to confirm if this is a known bug? I don't own the gamepass version so there's literally no way for me to test this out myself.
    2. Kornithus
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      I can also not get this to work with the gamepass version. it says some folder names in the localisation folder are too long
    3. Kornithus
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      Okay ignore me. I had to enable mods on the store page for the game LOL
    4. Boneapart
      Boneapart
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      You got it to work on game pass? How, it doesn't work for me, I've enabled mods. Is it meant to show up in the mod manager in the game? What version does your game say in the top left corner of the menu screen?

      EDIT:

      Nevermind I figured it out, I had my override folder in the data folder inside of the _data folder, instead of just in _data.

      Mod is awesome, thanks.
  8. Arthandas9
    Arthandas9
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    I didn't see it in the changelog, but did you fix the Ocean Folks being listed as Spirits on summary screen?
    1. Spherikal
      Spherikal
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      I'm not sure what you mean, as far as I can see they're still categorized as humans? Do you have a screenshot or something that can help me pinpoint the issue?
  9. Gogo69
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    A simple, but absolutely major mod for newcomers, thank you very much for creating it - and for making it compatible with turn-based mode.
    1. Spherikal
      Spherikal
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      <3
  10. Arthandas9
    Arthandas9
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    Hi, there are a few instances of "AE" instead of "AoE" (for example in description of Burn), also the tooltip for "Confused" is really bad:
    "Confused characters are -5 Intellect and all of their abilities and attacks are friend or foe."
    Should be something like:
    "Confused characters suffer -5 Intellect and their attacks and abilities target both friends and foes."
    1. Spherikal
      Spherikal
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      I see what you mean and while your description is much better I've still decided to use the original text for all abilities. Trying to correct them all would take months of my time. We're talking tens of thousands of entries to pour over.

      Obsidian uses AE and AoE interchangeably, I haven't decided yet if that's a conscious choice by them (if there's an actual difference between the two), or if it's just a editing mistake on their part. Either way, I'm a bit weary of changing that part of the text too.

      But thank you for pointing that out, and I promise to mull it over (but no guarantees that I'll actually change the text).
  11. Pr0totyp3
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    I don't know if this is asking for much but we will be getting the combined package of the latest version?

    For me. seeing rep changes to be coloured as red or green is a bit too simple

    There are some faction that I prefer getting low on, because i don't want to be mingled with them or such, but seeing it as red looks like a bad thing overall no matter what I decide..

    I would like to edit it myself but im not entirely sure how.
    1. Spherikal
      Spherikal
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      If you don't want colorized reputation text just remove the following text from the gui.stringtable file found in the mod folder:

      <Entry>
      <ID>4756</ID>
      <DefaultText><line-height=100%><#157245>{0} {1} reputation gained with {2}.</color></line-height></DefaultText>
      <FemaleText />
       </Entry>
       <Entry>
      <ID>4757</ID>
      <DefaultText><line-height=100%><#bf2a2a>{0} {1} reputation lost with {2}.</color></line-height></DefaultText>
      <FemaleText />
      </Entry>

      There are no plans on supporting any additional packages at this time. Sorry :(
    2. Renegade4lyfe
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      Oh hey haha, nice, thanks for showing me where

      that's all i wanted to know really, the main package without the colourized rep gains and losses is pretty much the same as the combined package anyway, no reason to do combine packages in that case.

      again really great mod! always enjoy those nice ui mods
    3. Spherikal
      Spherikal
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      You're welcome, and I'm glad you enjoy the mod :)

      All the best,
      Sphere
  12. flacito
    flacito
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    Easily the best mod that is out there. Greatly enhances information provision. Thanks!