Spherikal Mod Creator Xaratas Programmer and Translator (German) Kilay Tech Support and Translator (Italian) Ethics Gradient Writer commonterry Writer peardox Programmer phenomenum Translator (Russian) Xinkle Translator (Korean)
Introduction This mod is available in four different versions. One main version that includes all features (check the description page for more information) and three modular versions for those of you who, for whatever reason, only wants some mod features.
Please see the downloads page to find what mod version best suits your needs.
Bug Reports This mod wouldn't be possible without the support from this community. If you find a bug please consider reporting it in the bugs section.
Packages This mod consists of four different packages, tailored to suit every users need. We recommend downloading the Main Package as it contains implemented features and provides the best overall experience for the user. If you prefer something more bare boned, however, please feel free to select one of the other three packages available.
Pick one of the following four options when downloading the mod:
Enhanced User Interface Mod version: 1.7.2 | Game version: 5.0
Changelog Mod version 1.7.2 - Fixed a bug that was casuing some Perception resistances to somehow show up as Resolve resistances in ability descriptions. The affected ablity descriptions were Pallegina's racial ability "Vigilant Quarry", and Rangers "Faithful Companion" ability. (Thank you V.K. over at Steam for pointing this out.) Mod version 1.7.1? - Fixed an entry that was added to the wrong file (abilities.stringtable instead of gui.stringtable). - Added links to the "Soul Annihilation" ability. Mod version 1.7.0 - Update for German to 5.0.40. Deutsche Texte auf 5.0.40 aktualisiert. - Possibly fixed an issue causing the alpha levels of the "Bloodied" keyword to spill over in unintended parts of the UI. (Special thanks to AndreaColombo for bringing this to my attention)
Bugs Any bugs you might encounter should be reported at our bugs section.
Feedback If you have any feedback regarding this version of the mod please reply to this post (don't create a new thread).
Hey just came back to PoE2:Dreadfire after a long time off and started adding in some mods, keep getting nexus mod manager inform me though that Enhanced User Interface-32-1-7-0-1558299861 is not compatible with the latest version of the game. Currently on V5.0.0.0040
I'll take a look at it this weekend to see what's up. Should be an easy fix. Regardless, you can use the mod without any risk even though it says it's out of date.
Edit: I couldn't find anything that would cause the mod to be marked as out of date. It's been an issue with the game in the past so this issue might be related to the game rather than the mod.
New PoE2 player here. I bounced off the game HARD when I first tried it six months or so ago. I think I made it TO Port Maje, talked to Clario, and then uninstalled the game. A huge part of this was the absolutely opaque mechanics underlying the game.
Last week, a friend suggested I give it another go, and since it was on sale, I figured I'd give it a second shot.
I want to credit you and this mod 100% for my sticking with the game this time. I'm now in Neketaka and having a blast, THANK YOU!
This mod seem to be bugged for Bloodied and Near Death. Bloodied is missing one dash in text, while Near Death is missing one dash in both text and info. Hurt seems to be fine.
This issue is going to take a bit longer to fix due to a.) me having a lot less free time than anticipated, and b.) my code is all over the place when it comes to health statuses (why didn't I just reuse the same code over and over instead of writing like three different versions of the same health status?!).
Anyway, I'm working on it and I'll have a fix ready as soon as possible.
Entry 883 in cyclopedia: #FF9800CC should be changed to #FF9800FF in the bloodied text. This makes the second blue dash stronger. Guess you have to search for all occurances.
I also changed part of the code to this to make it consistent to the other health status codes: $lt;link="glossary://GlossaryEntry_Bloodied"$gt;$lt;#FF9800$gt;Bloodied$lt;/color$gt;$lt;space=0.75em$gt;$lt;size=1.25em$gt;$lt;#FF9800FF$gt;$lt;voffset=-0.35em$gt;-$lt;/voffset$gt;$lt;space=-1.55em$gt;$lt;voffset=-0.125em$gt;-$lt;/voffset$gt;$lt;/color$gt;$lt;space=-1.55em$gt;$lt;#83838397$gt;$lt;voffset=0.125em$gt;-$lt;/voffset$gt;$lt;space=-1.55em$gt;$lt;voffset=0.35em$gt;-$lt;/voffset$gt;$lt;/color$gt;$lt;/size$gt;$lt;/link$gt;$lt;space=0.5em$gt;.
Note: Replace $ with &. Had to replace it in the post above otherwise the code would not be visible...
Near death currently has no dashes. Current setup is the following.
3 full dashes and + - Unharmed 4 full dashes - Healthy 3 full dashes - Hurt 2 full dashes - Bloodied 0 full dashes - Near Death
Entry 609 in cyclopedia: Change part of the code to this to have 1 dash for Near Death: $lt;link="glossary://GlossaryEntry_Near_Death"$gt;$lt;#ff462d$gt;Near Death$lt;space=0.75em$gt;$lt;size=1.25em$gt;$lt;voffset=-0.35em$gt;-$lt;/voffset$gt;$lt;space=-1.55em$gt;$lt;/color$gt;$lt;#83838397$gt;$lt;voffset=-0.125em$gt;-$lt;/voffset$gt;$lt;space=-1.55em$gt;$lt;voffset=0.125em$gt;-$lt;/voffset$gt;$lt;space=-1.55em$gt;$lt;voffset=0.35em$gt;-$lt;/voffset$gt;$lt;/size$gt;$lt;/color$gt;$lt;/link$gt;$lt;space=0.5em$gt;. Note: Replace $ with &. Had to replace it in the post above otherwise the code would not be visible...
If you can please consider adding proper tooltips/descriptions to Chanter passive abilities. Right now when you mouse over a Chanter passive ability it will just show the name and "right click for more details". It would be fantastic if we could see at least a short description of what a Chanter passive does without having to right click every time for details. For example the "Dull the Edge, Blunt the Point" passive ability chanters can learn at lvl 1, it has no information when mouse-overed.
Definitely still works. Dunno why the Vortex thinks it out of date, but the main version is working just fine with the latest game version (and isn't out of date as far as I am aware).
Can I just update this by copy paste and rewrite, or will I break the game by doing so? I've been running the game for a while now, but on the previous version with your mod.
flacito: I'd delete the folder first just to be extra safe. Some files might've gotten a new name since you used it last (I don't know what version you used previously thus causing issues. They probably haven't, but you can't be too sure. Otherwise trust what Aurelio is saying, he knows what's up.
I've created a Polish Translation for this mod. It has been done mostly manually for 4 weeks using the official Polish translate mixed with features provided by this mod. If you interest to upload my mod by the original creator (Spherikal or others) pls contact me.
You got it to work on game pass? How, it doesn't work for me, I've enabled mods. Is it meant to show up in the mod manager in the game? What version does your game say in the top left corner of the menu screen?
EDIT:
Nevermind I figured it out, I had my override folder in the data folder inside of the _data folder, instead of just in _data.
I'm not sure what you mean, as far as I can see they're still categorized as humans? Do you have a screenshot or something that can help me pinpoint the issue?
231 comments
CREATED BY
Mod Creator
Xaratas
Programmer and Translator (German)
Kilay
Tech Support and Translator (Italian)
Ethics Gradient
Writer
commonterry
Writer
peardox
Programmer
phenomenum
Translator (Russian)
Xinkle
Translator (Korean)
Introduction
This mod is available in four different versions. One main version that includes all features (check the description page for more information) and three modular versions for those of you who, for whatever reason, only wants some mod features.
Please see the downloads page to find what mod version best suits your needs.
Bug Reports
This mod wouldn't be possible without the support from this community. If you find a bug please consider reporting it in the bugs section.
Packages
This mod consists of four different packages, tailored to suit every users need. We recommend downloading the Main Package as it contains implemented features and provides the best overall experience for the user. If you prefer something more bare boned, however, please feel free to select one of the other three packages available.
Pick one of the following four options when downloading the mod:
Mod version: 1.7.2 | Game version: 5.0
Changelog
Mod version 1.7.2
- Fixed a bug that was casuing some Perception resistances to somehow show up as Resolve resistances in ability descriptions. The affected ablity descriptions were Pallegina's racial ability "Vigilant Quarry", and Rangers "Faithful Companion" ability. (Thank you V.K. over at Steam for pointing this out.)
Mod version 1.7.1?
- Fixed an entry that was added to the wrong file (abilities.stringtable instead of gui.stringtable).
- Added links to the "Soul Annihilation" ability.
Mod version 1.7.0
- Update for German to 5.0.40. Deutsche Texte auf 5.0.40 aktualisiert.
- Possibly fixed an issue causing the alpha levels of the "Bloodied" keyword to spill over in unintended parts of the UI. (Special thanks to
AndreaColombo for bringing this to my attention)
Bugs
Any bugs you might encounter should be reported at our bugs section.
Feedback
If you have any feedback regarding this version of the mod please reply to this post (don't create a new thread).
Archive
- Mod Version 1.6 (Changelog)
- Mod Version 1.5 (Changelog)
- Mod Version 1.4 (Changelog)
The Enhanced User Interface isn't endorsed by Obsidian Entertainment, Inc. and doesn't reflect the views or opinions of Obsidian Entertainment, Inc. or anyone officially involved with making Pillars of Eternity. Pillars of Eternity and Obsidian Entertainment and all related logos are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity © 2015 Obsidian Entertainment, Inc.
Edit: I couldn't find anything that would cause the mod to be marked as out of date. It's been an issue with the game in the past so this issue might be related to the game rather than the mod.
No worries :) Just glad you're enjoying the mod!
Last week, a friend suggested I give it another go, and since it was on sale, I figured I'd give it a second shot.
I want to credit you and this mod 100% for my sticking with the game this time. I'm now in Neketaka and having a blast, THANK YOU!
Thank you for the awesome mod.
I have a slight problem and I see that someone else mentioned it a couple of years back.
Everything works as intended but the text and icons are not color coded for me everything is in blue text.
Do you have any idea?
I'm playing on GOG version tried manual install and vortex just in case, both have the same result.
Bloodied is missing one dash in text, while Near Death is missing one dash in both text and info. Hurt seems to be fine.
See this image.
place when it comes to health statuses (why didn't I just reuse the same code over and over instead of writing like three different versions of
the same health status?!).
Anyway, I'm working on it and I'll have a fix ready as soon as possible.
Entry 883 in cyclopedia: #FF9800CC should be changed to #FF9800FF in the bloodied text. This makes the second blue dash stronger.
Guess you have to search for all occurances.
I also changed part of the code to this to make it consistent to the other health status codes:
$lt;link="glossary://GlossaryEntry_Bloodied"$gt;$lt;#FF9800$gt;Bloodied$lt;/color$gt;$lt;space=0.75em$gt;$lt;size=1.25em$gt;$lt;#FF9800FF$gt;$lt;voffset=-0.35em$gt;-$lt;/voffset$gt;$lt;space=-1.55em$gt;$lt;voffset=-0.125em$gt;-$lt;/voffset$gt;$lt;/color$gt;$lt;space=-1.55em$gt;$lt;#83838397$gt;$lt;voffset=0.125em$gt;-$lt;/voffset$gt;$lt;space=-1.55em$gt;$lt;voffset=0.35em$gt;-$lt;/voffset$gt;$lt;/color$gt;$lt;/size$gt;$lt;/link$gt;$lt;space=0.5em$gt;.
Note: Replace $ with &. Had to replace it in the post above otherwise the code would not be visible...
Near death currently has no dashes. Current setup is the following.
3 full dashes and + - Unharmed
4 full dashes - Healthy
3 full dashes - Hurt
2 full dashes - Bloodied
0 full dashes - Near Death
Entry 609 in cyclopedia: Change part of the code to this to have 1 dash for Near Death:
$lt;link="glossary://GlossaryEntry_Near_Death"$gt;$lt;#ff462d$gt;Near Death$lt;space=0.75em$gt;$lt;size=1.25em$gt;$lt;voffset=-0.35em$gt;-$lt;/voffset$gt;$lt;space=-1.55em$gt;$lt;/color$gt;$lt;#83838397$gt;$lt;voffset=-0.125em$gt;-$lt;/voffset$gt;$lt;space=-1.55em$gt;$lt;voffset=0.125em$gt;-$lt;/voffset$gt;$lt;space=-1.55em$gt;$lt;voffset=0.35em$gt;-$lt;/voffset$gt;$lt;/size$gt;$lt;/color$gt;$lt;/link$gt;$lt;space=0.5em$gt;.
Note: Replace $ with &. Had to replace it in the post above otherwise the code would not be visible...If you can please consider adding proper tooltips/descriptions to Chanter passive abilities.
Right now when you mouse over a Chanter passive ability it will just show the name and "right click for more details".
It would be fantastic if we could see at least a short description of what a Chanter passive does without having to right click every time for details.
For example the "Dull the Edge, Blunt the Point" passive ability chanters can learn at lvl 1, it has no information when mouse-overed.
Would I have to start a new game to use it? Or will it be compatible with the game I currently have running?
You have nothing to worry about KREPTiiK.
It has been done mostly manually for 4 weeks using the official Polish translate mixed with features provided by this mod.
If you interest to upload my mod by the original creator (Spherikal or others) pls contact me.
3rd January 2022 r. Polish Translation added.
Just curious to know if it just doesn't work or I'm missing something.
Thanks
EDIT:
Nevermind I figured it out, I had my override folder in the data folder inside of the _data folder, instead of just in _data.
Mod is awesome, thanks.