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About this mod

This mod adjusts racial abilities from balance perspective.
It provides scaling to Silver Tide and Battle Forged. And adds two new minor racials to moon and nature godlikes.

Permissions and credits
This mod fine-tunes existing racial abilities based on this thread.
Additionally it adds a second racial to moon and nature godlikes, as was initially intended during backers beta.

Version 1.0.0: 
Includes changes to playable godlike races:
  - Moon Godlike: 
  • Silver Tide: healing value is now scaling with character's level: 10 -> 6 + 2 * CL.
  • Moon Blessed (new racial): during the night has a 10% chance to completely avoid an incoming attack.
  - Fire Godlike: 
  • Ashen Skin: AR bonus vs burn damage increased from +2 -> +3.
  • Battle Forged: retaliation attack now has Fire keyword.
  • Battle Forged: retaliation damage has now better scaling {2..4} + 5% per PL -> {2..4} + 50% per PL.
  • Battle Forged: base penetration increased from 7 + 0.25 per PL -> 7 + 0.50 per PL.
  - Nature Godlike:
  • Nature Sense (new racial): has +5 perception bonus while stealthed, invisible or are out of combat.

Version 1.0.1:
  • Added Spanish translation.

For reference, in PoE1:
- Silver Tide was healing for 10 + 3 * (CL - 1)
- Battle Forged was retaliating for  2 * CL

- Initially this mod includes EN and RU translations.
- If you are interested in it being translated to other languages, feel free to suggest the correct translation strings here.
- Updates:
  • thanks to Charlie D. Alva for Spanish translation.

  1. Download the mod.
  2. Open <Pillars of Eternity II>/PillarsOfEternityII_Data/ folder.
  3. Find the /override subfolder. If it's missing - create it.
  4. The correct file path would be: <Pillars of Eternity II>/PillarsOfEternityII_Data/override/
  5. Extract the AdjustedRacials folder into your override directory.
  6. That's it. You can launch the game.

  • This mod should work out of the box. If some of your characters has old values, try removing and re-adding him to your party.

  • Afaik there is no other mod that is conflicting with "Adjusted Racials". This mod was designed to be as less-intrusive as possible. But the new racials were added by editing PT_RACIAL ClassProgressionTableGameData. This means that if you are using some mod that edits the same GameData entity, there is a chance that your characters won't get Moon Blessed and Nature Sense passives.

  • Thanks to Dr<3 for "Moon Blessed" ability name and direction.
  • Thanks for obsidian forumers for their feedback.

My other mods: