Pillars of Eternity 2: Deadfire

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Phenomenum and MaxQuest

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MaxQuest

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About this mod

A large collection of tweaks and improvements based on community feedback; and with balance aspect taken into account.

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Permissions and credits
1). What does this mod collection contain?:

Community Patch consists of the following stand-alone modules:
  • Basic
  • Extra
  • Icons
  • Keywords
  • Typos


2). What do these mods do?:

Community Patch Basic - includes a lot of suggestions from the Deadfire Polishing Poll - a poll made by players for players, in order to pinpoint the possible balance problems and address them. Basic mod - is a conservative patch, it includes only those suggestions that have twice more votes pro than votes against change. (note: in case of suggestion with multiple options - we were aggregating them)
 
Community Patch Extra - also includes the suggestions from Deadfire Polishing Poll. But only those that didn't make it into Basic package, but still have more votes pro than votes against. Additionally, Extra includes a few fixes for several bug reports that we have found on the official technical forums.

Community Patch Icons -  adds a completely unique set of icons for all passive talents and effects. They were handcrafted with being as suggestive, unique and fitting as possible, in mind.

Community Patch Keywords - address the randomness and apparent lack of systematic approach to spell keywords. This mainly affects priest, and to a lesser degree druids, ciphers, wizards and rangers.

Community Patch Typos - fixes a wide array of typos found in the English version of the game.


3). Detailed list of changes (as of v2.0.0):





General:
  • Arcing Blow (innate ability of flails) now provides 30% graze-to-hit, up from 10% chance
  • Cinder Bomb now has correct attack id and correctly gains Accuracy and Penetration bonuses with pickpocket (vanilla game bugfix)
  • Deep Pockets: all classes (except rogue) can now learn a rank 5 talent that unlocks 1 quick item slot
  • Improved Critical base damage bonus increased from +10% to +15%
  • Lasting Empower now provides +30% affliction and inspiration base duration on empowered actions; and grants a +15% affliction and inspiration base duration bonus till the end of combat
  • Potent Empower base damage bonus increased from +15% to +20%
  • Slog Zone movement speed debuff no longer lingers on rest (vanilla game bugfix)
  • Stunned characters now additionally suffer from -10 Reflex
  • Uncanny Luck hit-to-crit chance increased from 5% to 10%

Races:
  • Fire Godlike's Battle Forged now scales at +10% per power level
  • Moon Godlike's Silver Tide now scales at +10% per power level

Barbarian:
  • Carnage originated from offhand, no longer uses main hand's base damage (vanilla game bugfix)
  • Crushing Blow now correctly has +50% Crit damage bonus, instead of +20% damage bonus being listed twice (vanilla game bugfix)
  • Panther's Leap and Dragon Leap now use correct PL as upgrade from regular Leap (effectively +3PL) (credit goes to Elric Galad) (vanilla game bugfix)
  • Spirit Tornado's Stagger effect is no longer limited to weapon attacks; and just like Spirit Frenzy can Stagger with spells (vanilla game bugfix)

Chanter:
  • Dragon Thrashed now deals both damage instances, Slash and Burn, instead of randomizing
  • White Worms invocation will no longer roll an attack roll vs corpse, since it is an auto-hit; and should roll only against nearby enemies (credit goes to Elric Galad) (vanilla game bugfix)

Cipher:
  • Biting Whip now provides +20% raw lash, instead of +10% base damage
  • Defensive Mindweb now breaks on taking damage three times (instead of just one), but has duration reduced from 30s -> 22s
  • Lingering Echoes bonus duration increased from +10% to +15%
  • Mind Lance now interrupts on Graze
  • Soul Mind - Psion's passive focus generation is now paused on getting Crit, instead of onDamage
  • Wild Leech now grants random tier 2 inspiration instead of random tier 1

Druid:
  • Avenging storm: Effect now applies only when dealing damage with weapon attack
  • Fixed "Stag's Carnage". It is now a passive and behaves like a slightly weaker version of barbarian's Carnage. 20% damage dealt as Raw, 1,5 m. radius. Damage increases by 2% each PL (Barbarian vanilla Carnage have 33% as Raw and +3.3% each PL) (vanilla game bugfix)
  • Druid's attacks in Fury form are now treated as weapon attacks (vanilla game bugfix)
  • Rot Skulls base penetration increased from 0 to 6 (vanilla game bugfix)

Fighter:
  • Critical Defense buffed from 10% incoming crit-to-hit to 25% incoming crit-to-hit
  • Toughened Fury buffed from 10% chance to gain one discipline point on incoming crit to 25%
  • Mule Kick now uses correct PL as upgrade from Knockdown (effectively +2PL) (credit goes to Elric Galad) (vanilla game bugfix)

Monk:
  • Resonant Touch now has a limit of 25 stacks. You will have to release existing stacks in order to build them up again
  • Shattered Pillar wounds limit of 5 is removed. And is now set to 10, and is now equal to wounds limit of other monk subclasses
  • Inner Death attack is now treated as weapon attack

Paladin:
  • Beacons now have an increased base duration from 8s to 10s
  • Exalted Focus' hit-to-crit chance was increased from 5% to 10%
  • Sacred Immolation (and it's upgrades) AoE radius increased from 2.5m to 3.5m (in order to compensate for the high self-damage)
  • Virtuous Triumph chance to generate a zeal point has been increased from 25% to 50%. But only works vs enemies.
  • Zealous Charge aura now additionally grants +5% Action Speed

Priest:
  • Divine Mark's cast time reduced from 4.5s to 3.0s
  • Iconic Projection has it's damage slightly increased from 16 to 20 (to match it's healing done)
  • Repulsing Seal cast time reduced from 4.5s to 3.0s
  • Spiritual Weapons cast time reduced from 3.0s to 1.5s

Ranger:
  • Heal Companion duration increased from 6s to 10s
  • Master's Call recovery time decreased from 4.0s to 1.5s
  • Play Dead recovery time decreased from 4.0s to 1.5s
  • Shadowed Hunters effects are now properly removed on first attack from invisibility (vanilla game bugfix)

Rogue:
  • Backstab now properly works with all weapons in any situation (vanilla game bugfix). Additionally Backstab is now scaling, and gets +5% bonus per PL.

  • Confounding Blind's deflection malus now stacks with -10 deflection from Flanked (vanilla game bugfix). But instead of stacking for -3 x 11 times, it now stacks -2 x 12 times.
  • Finishing Blow had it's description adjusted to reflect what it really does
  • Riposte proc chance changed from 30% on being Missed, to 25% on being Missed and 25% on being Grazed
  • Withering Strike (and it's upgrades) cost reduced from 3 Guile to 2 Guile

Wizard:
  • Merciless Gaze cast time decreased from 3.0s to 0.5s
  • Kalakoth's Sunless Grasp now also decreases enemy Reflex by 10
  • Kalakoth's Minor Blights can now benefit from Wand's modal (but each Minor Blight is a separate wand, so the modal get's re-enabled after each attack)






General:
  • Prone duration was increased from 1s to 1.5s. Slicken interval was changed from 3.0s to 4.5s
  • Sabre Proficiency malus was changed from +50% recovery time to -10 Deflection
  • Fix money exploit via repeatedly intimidating ships (intimidating ships will grant 0 coin now)

Chanter:
  • Dragon Thrashed base damage increased from 4 to 5

Cipher:
  • Body Attunement AR malus increased from 2 to 3
  • Mental Binding duration increased from 6s to 7s
  • Puppet Master recovery time decreased from 4s to 3s (to match Whisper of Treason and Ringleader)

Druid:
  • Spiritshift Boar's regeneration passive tooltip adjusted

Fighter:
  • Weapon Mastery now provides +5 accuracy instead of +5% damage

Monk:
  • Forbidden Fist is now considered a weapon attack (rather than spell). FF/Ciphers can generate focus now.
  • Forbidden Fist penetration decreased from 9 to 7.
  • Turning Wheel now provides bonus damage with ranged weapons as well.

Paladin:
  • Wrath of the Five Suns has it's penetration adjusted from 7 to 9 (+ PL scalling)
  • Added Vielo Vidorio ability as third FoD upgrade option for Pallegina. Vielo Vidorio has +20% Burn Damage bonus and provides -20% Recovery Time in 5m AoE for 5s

Priest:
  • Cleansing Flames changed from ApplyOverTime to ApplyOnTick DoT. The damage and duration remains the same. It mainly affects tooltip
  • Cleansing Flames now correctly adds +100% DoT tick rate (as is mentioned in it's tooltip and as it was in PoE1) (vanilla game bugfix)

Ranger:
  • Arcane Archer's Imbue spells now get +0.25 Penetration per point in Arcana
  • Wounding Shot DoT changed from ApplyOverTime to ApplyOnTick. It still deals 10% dealt damage per tick, but it fixes it's tooltip.
  • Wounding Shot DoT was set to fixed duration. It is no longer affected by INT/Graze/Crit. It always is 3 ticks for 10%.
  • Wounding Shot DoT now stacks with itself
  • Distraction Training rank-9 talent is now reworked: ranger's animal companion gains 20% chance to resist melee attacks. Also, when an enemy misses the it with a melee attack, that enemy is Distracted, while the animal companion receives the Quick Inspiration.

Rogue:
  • Backstab got reworked. Instead of providing +100% base damage bonus, it now deals +20 Raw Damage as flat bonus (+5% per PL) (and generates the same amount of focus for mindstalkers).
  • Deep Wounds was changed to a ApplyOnTick with fixed duration. Instead of doing varying damage (from 28% to 80%) over varying duration, it now always deals 4 ticks for 5% of crush/slash/pierce damage dealt, for 20% total, just as it's tooltip was always saying

Items:
  • Rakhan Field Boots: No Quarter can be used only on hostile targets now
  • Shroud of the Phantasm: Mind Over Matter can trigger only from hostile attacks now






  • Elemental weapons will now deal secondary damage to Element-immune targets. but still benefit from Heart of the Storm, Scion of Flame, Secrets of Rime and Spirit of Decay talents (+1 Penetration for corresponding elemental type) (vanilla game bugfix)

And additionally:
Spoiler:  
Show



3b).What's new in v1.0.1:
  • CP.Extra: Hotfixed the prone duration
  • CP.Icons: Hotfixed subclasses not getting the updated icons
  • General clean-up and version update

3c).What's new in v1.0.2:
  • CP.Basic: Shattered Pillar wounds limit was increased from 5 to 10, for Lesser Wounds talent as well
  • CP.Basic: Rescalled Confounding Blind deflection malus:
  • - vanilla: total malus (with flanked) goes from -3 to -33 (with a -3 step) (BaseValue: -3; ValueAdjustment: -3; MaxTriggerCount: 0)- community_patch 1.0.1: total malus (with flanked) goes from -12 to -24 (with a -2 step) (BaseValue: -2; ValueAdjustment: -2; MaxTriggerCount: 11)- community_patch 1.0.2: total malus (with flanked) goes from -10 to -30 (with a -2 step) (BaseValue: -8; ValueAdjustment: -2; MaxTriggerCount: 12)
  • CP.Keywords: Concelhaut's Draining Touch (weapon/attack): now has Acid keyword, and the attack can benefit from Spirit of Decay talent

3d).What's new in v1.1.0:
  • Added German translation. (credit goes to Aureliosilver)
  • CP.Basic: Removed Defensive Mindweb change. It wasn't behaving as intended, specifically it was breaking on friendly hits and crits as well, resulting in Mindweb hit to remove itself. Unfortunately can't fix this, so will revert to vanilla's break onDamaged behavior.
  • CP.Basic: Removed LAX related entries from gn.stun_reflex_debuff.gamedatabundle, because it was causing black screen for players without expansions. The downside is that a few expansion creatures won't apply -10 reflex malus when stunning the player.
  • CP.Typos: Fixed more typos found in game. (credit goes to AndreaColombo and VanderveckenSmith)
  • Added mod thumbs
  • Increased max SupportedGameVersion from 5.2.0 to 5.9.9. (even through the last game version is 5.0.0.0040 LAX123ABCDEFGHI|TB, the Vortex had trouble comparing the versions and was false positively marking the mod as incompatible).

3e).What's new in v2.0.0:
General:
  • Added partial (~80%) Polish translation. (credit goes to Shaylo)

CP.Basic:

  • Cinder Bomb now has correct attack id and correctly gains Accuracy and Penetration bonuses with pickpocket (vanilla game bugfix)
  • Lasting Empower now provides +30% affliction and inspiration base duration on empowered actions; and grants a +15% affliction and inspiration base duration bonus till the end of combat (thanks to Elric Galad for inspiration)
  • Carnage fix moved from Extra to Basic
  • Crushing Blow now correctly has +50% Crit damage bonus, instead of +20% damage bonus being listed twice (vanilla game bugfix)
  • Panther's Leap and Dragon Leap now use correct PL as upgrade from regular Leap (effectively +3PL) (credit goes to Elric Galad) (vanilla game bugfix)
  • Spirit Tornado's Stagger effect is no longer limited to weapon attacks; and just like Spirit Frenzy can Stagger with spells (vanilla game bugfix)
  • White Worms invocation will no longer roll an attack roll vs corpse, since it is an auto-hit; and should roll only against nearby enemies (credit goes to Elric Galad) (vanilla game bugfix)
  • Defensive Mindweb now breaks on taking damage three times (instead of just one), but has duration reduced from 30s -> 22s
  • Druid's attacks in Fury form are now treated as weapon attacks (vanilla game bugfix)
  • Stag Carnage: removed possible interrupts onCrit
  • Toughened Fury chance is now correctly set to 25% to match the talent description (it was 20% in mod files) (mod fix)
  • Mule Kick now uses correct PL as upgrade from Knockdown (effectively +2PL) (credit goes to Elric Galad) (vanilla game bugfix)
  • Inner Death attack is now considered weapon attack
  • Sacred Immolation upgrades now have same AoE as base ability (i.e. 2.5m -> 3.5m) (mod fix)
  • Shadowed Hunters effects are now properly removed on first attack from invisibility (vanilla game bugfix)

CP.Extra:

  • Wrath of the Five Suns has it's penetration adjusted from 7 to 9 (+ PL scalling)
  • Added Vielo Vidorio ability as third FoD upgrade option for Pallegina. Vielo Vidorio has +20% Burn Damage bonus and provides -20% Recovery Time in 5m AoE for 5s
  • Cleansing Flames now correctly adds +100% DoT tick rate (as is mentioned in it's tooltip and as it was in PoE1) (vanilla game bugfix)
  • Distraction Training rank-9 talent is now reworked: ranger's animal companion gains 20% chance to resist melee attacks. Also, when an enemy misses the it with a melee attack, that enemy is Distracted, while the animal companion receives the Quick Inspiration.
  • Deep Wounds will now deal 4 ticks for 5% of damage (instead of 3 ticks for 5% of damage) (mod fix)
  • Kalakoth's Minor Blights can now benefit from Wand's modal (but each Minor Blight is a separate wand, so the modal get's re-enabled after each attack)

CP.Keywords:
  • Elemental weapons will now deal secondary damage to Element-immune targets! (vanilla game bugfix)
  • Barbarian's Spirit Tornado now has Frost keyword
  • Four priest of Gaun spells now have Plant keyword
  • Ranger's Heal Companion, Hardy Companion, Revive Companion, Vengeful Revival and Bonded Fury abilities now have Beasts keyword
  • Rogue's Pernicious Cloud and Toxic Strike abilities now have Acid 

3f).What's new in v2.0.1:
General:
  • Added CP.BugfixesOnly package for players that want to get bugfixes (from Basic and Extra packages) but keep vanilla balance.

CP.Typos:
  • Fixed two xml format errors that could lead to a potential crash during dialogs with Rekke and Dereo.

3g).What's new in v2.0.2:
CP.Extra:
  • Added higher level gems (Adra Ban, Amber, Ruby, Sapphire) to Una's Luxuries store (located in Serpent's Crown). The mentioned gems already were in her loot table, but were never sold due to low level area. (credit goes to Pilchenstein and his "Una's Rarities" mod)

CP.Typos:
  • Fixed the bug that causes Ocean Folk to be displayed as Spirits on the Character screen. (credit goes to testium and his "Non-spooky ocean folk" mod)


4). Notes:

  • We provide 5 download archives: Basic, Extra, Icons, Keywords and Typos. 
  • Personally we do recommend downloading all of the abuve. But (!) you are free to mix-and-match as you wish.
  • Additionally if you don't like a specific change, you can easily find it in <mod_name>/design/gamedata/, and delete the respective .gamedatabundle
  • Please do make sure that CommunityPatchIcons is being loaded after other mods. This will ensure that some of abilities (existing or added by SpoilsOfCaedNua) get the new icons. Note: you can change the load order from ingame Mod Manager, by using respective arrows, like this: screenshot
  • These modules can be installed at any time (including during already on-going playthoughts). It should not break anything. Additionally, all changes (except Penetration Imbue above) should apply immediately.
  • These mods work with both RTwP and TB modes. But are tested and balanced specifically for RTwP.
  • Arcane Archer's Penetrating Imbue - requires level-up or retrain for existing characters, in order to apply.
  • TB: we have found one change that is not behaving as intended in TB; it is related to the new feature added in v5.0: fixed duration; and affects Wounding Shot and Deep Wounds from Extra module. We are investigating what could be the cause. Meanwhile, if these DoTs don't deal damage except the very-first tick, feel free to delete /design/gamedata/cl.ranger.wounding_shot.gamedatabundle and /design/gamedata/cl.rogue.deep_wounds.gamedatabundle from Extra module.


5). How to Install:
  • Download the mods archive.
  • Open <Pillars of Eternity II>/PillarsOfEternityII_Data/ folder.
  • Find the /override subfolder. If it's missing - create it.
  • The correct file path would be: <Pillars of Eternity II>/PillarsOfEternityII_Data/override/
  • Extract the archive into your override directory, such that you get <Pillars of Eternity II>/PillarsOfEternityII_Data/override/CommunityPatchBasic, <Pillars of Eternity II>/PillarsOfEternityII_Data/override/CommunityPatchExtra, and so on
  • That's it. You can launch the game.

6). How to Update:
  • Delete the CommunityPatch folders from /override folder
  • Proceed as described in the previous "How to Install" paragraph

7). How to Uninstall:
  • Untick the mods in mod menu
  • Exit the game and delete the CommunityPatch folders from /override folder
  • Start the game as normal



8). Credits
  • Phenomenum - for implementing like 60% of the stuff presented here)
  • MaxQuest - for helping with remaining part
  • Boeroer - for designing and drawing the new icons
  • Elric Galad - for helping with bugfixing
  • AndreaColombo - for coming with idea of addressing the existing typos. And helping along
  • Boeroer, MaxQuest, Phenomenum, Thelee, AndreaColombo, Elric Galad, Noqn, Ensign, Verde, Taudis, Wormerine, dukeisaak, Dr. Hieronymous Alloy, Kaylon, MountainTiger, Ivanfyodorovich, Enurale, draego, Waski, Pilchenstein, testium and all others for providing feedback and coming up with ideas and tweaks
  • Aureliosilver for German translation
  • Shaylo for Polish translation


By players - for players.