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Bester

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Delfosse

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2153 comments

  1. safakdilbaz
    safakdilbaz
    • member
    • 43 posts
    • 1 kudos
    Hi,
    Can you provide the source code for the Mod Folder?
    I can re-compile from 5.1.0b version though i see that the last version patch is more improved. if i have the latest Mod Folder, i can try to update the mod to latest release. (i checked GitHub, repository is broken (at least i could not manage to solve the compile issues) but stable release is allright. Main issue being loss of the added features you bring...
  2. mantorok1337
    mantorok1337
    • member
    • 11 posts
    • 0 kudos
    Since the whole quest advancement thing was abandoned in the latest version and the optional beta does not even let me go into the game itself - is there another alternative to advance a quest? I'm stuck on the last part of Durance's quest and no matter what I do I can't complete it.
  3. 1hunk1
    1hunk1
    • member
    • 27 posts
    • 0 kudos
    I know it's quite early to ask this but do you guy's think there is going to be a IE Mod version for Deadfire?
  4. txaml
    txaml
    • member
    • 28 posts
    • 0 kudos
    any chance of an update, need to get quests working properly when using console to add quests...
  5. scorpiovaeden
    scorpiovaeden
    • member
    • 645 posts
    • 15 kudos
    Seems to work great for me. Is there any way to use IEmod to give a non-wizard class the ability to use a Grimoire?

    I always like the idea of trying to multiclass my characters. So any chance that the mod has the ability to do that? I know I can equip the grimoure with the option to unlock all slots - but would be nice to be able to use the grimoire as well.

    If not then no biggie - this mod has alrwady been doing great stuff for me.
  6. Craigerade
    Craigerade
    • member
    • 31 posts
    • 1 kudos
    Mod seems to be mostly working with 3.07. You don't get the iemod text next to version on the main screen and added grimore slots doesn't seem to work. other options like unlocked pets or hotkeys work. haven't gotten to a lvl to check the per encounter spells unlock yet.
    1. Alakabon1234
      Alakabon1234
      • member
      • 99 posts
      • 8 kudos
      The grimoire slots are working for me. I think it requires a game restart to take effect though (I'm not the one who worked on that module, I'm not sure why that's so)
    2. WintermuteX
      WintermuteX
      • premium
      • 2 posts
      • 0 kudos
      Unfortunately this doesn't seem to be true. I tried to start a new game with the 3.07 GOG version of the game and it throws me back to the mainmenu with an "there was an error loading the next map"-message soon after I had choosen the dificulty and the startscreen with the green crystal is gone.

      Edit: Injecting custom stats doesn't work anymore for me. That was the problem.
    3. tomtheclone
      tomtheclone
      • member
      • 135 posts
      • 0 kudos
      Err... consider the mod devs warn that IEmod can corrupt save games when the versions are mismatched, I think you may be better off waiting.
    4. Craigerade
      Craigerade
      • member
      • 31 posts
      • 1 kudos
      I started a new game and have played up to lvl4. So far all options are working including grimoire slots. The only things not working are the iemod text on the main page and the drop down options all say "resolution" instead of what they are. I haven't found any other problems.
    5. DankRafft
      DankRafft
      • member
      • 267 posts
      • 5 kudos
      @tomtheclone: Unless the mod author decides to not update the mod since pretty much everything works as intended.

      @Craigerade: I had the resolution issue even in 3.06. Just switch between the options tabs and the correct labels will be shown.
    6. tomtheclone
      tomtheclone
      • member
      • 135 posts
      • 0 kudos
      @Dank Just because it seems to be working as intended doesn't mean that under the hood errors aren't piling up. Ones which may not hit until much later. Bugs don't need to have an immediate effect. But it's your playthough. I just feel obligated to remind people that perhaps it's best to either wait, or disable IE Mod.
    7. phyriel
      phyriel
      • member
      • 124 posts
      • 0 kudos
      If a mod work then mod work. Author reminder that mismatched versions might cause issues are done only to save themselves a river of tears when someone playthrough gets destroyed by unknown error. Remedy to that is save often and make backups. I dont believe this mod "pile errors under the hood". Despite being biggest mod for Pillars its still pretty simple mod that alters numeric values here and there and enable some cheat functions to be used with hotkeys. That being said u can get issues obviously but I had issues before with unmodded pillars where my save games went RIP and never had issues when playing with IE even with mismatched versions.
    8. jessen123
      jessen123
      • member
      • 24 posts
      • 0 kudos
      a big issue of waiting right now is the fact no one is sure just when an update will come out I think.
  7. Cornuthaum
    Cornuthaum
    • member
    • 6 posts
    • 0 kudos
    The helpful text files linked to on the iemod's homepage - particularly the ones further explaining the more complex console commands like adding Adventures - have been removed from their DropBox and are inaccessible.

    Does anyone have copies of them to share?
  8. wilki24
    wilki24
    • member
    • 1 posts
    • 0 kudos
    I'm having an odd problem after installing IE Mod. My Cycle Game Speed key no longer works. If I rebind it to set it to fast or slow, it works, but nothing works for Cycle Game Speed.

    I've searched around and no one else is having this problem.

    Anyone have any ideas on how I can fix it?
    1. Cificio
      Cificio
      • member
      • 3 posts
      • 0 kudos
      Ie mod Uploaded by Delfosse so ...

      keep calm and wait.
  9. Max1944
    Max1944
    • member
    • 109 posts
    • 5 kudos
    Is there a way to change the "SelCircWidth" ? This console command won't work with version 3.07
  10. txaml
    txaml
    • member
    • 28 posts
    • 0 kudos
    need to fix the iemod console commands, currently still have to use iroll20s to edit main stats, also reenableachievements does not work.

    function needs to be added:
    - edit health/endurance and other secondary abilities/skills/attributes
    - ability to add in new models/textures/animations sets
    - better mod creation/changes/overrides

    some proper support would be good.
    1. tomtheclone
      tomtheclone
      • member
      • 135 posts
      • 0 kudos
      You realize that saying things like ``some proper support would be good" only discourages the mod developers from actually continuing the mod right?
    2. phyriel
      phyriel
      • member
      • 124 posts
      • 0 kudos
      Not really. If anything it lets some other people know that mod is abandoned by original creator so if anyone who reads this is skilled/knowledgable enough they can actually get involved to update a mod themselves. Kudos to original mod maker but stop this white knight nonsense.

      Mod is pretty abandoned and it could seriously use someone to step up and continue.
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