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  1. draconiak
    • member
    • 1 posts
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    Hi! First off I'd like to thank everyone involved in this project as it's a great mod. I have a little issue with it though and not sure if it's still maintained but there you go;

    Adding an animal companion talent through console adds the intended effect for the ranger instead of the pet. For example; if you use addtalent tln_faithful_companion for Sagani the intended defense applies to Sagani herself instead of Itumaak. I think it's due to a script that is running on talent selection on level up that redirects the effect to the animal companion but I lack the means and knowledge to check for sure. Selecting the animal companion before addtalent defaults the selection to ranger too. Is there any known workaround for this?

    Edit: OK! My bad. Using findcharacter to find the ID of animal companion and adding the talent to it fixed this
  2. emoen769
    • member
    • 46 posts
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    Don't know if anyone is answering these anymore, but does the model viewer command still work? It keeps saying no command exists when I try and use it

    EDIT: nvm, I found a way to get to the command but it doesn't include white march items so... yeah no worries. If anyone else is looking for it. The command is only accessible through the unstable version .dll
  3. FLRoll
    • member
    • 1 posts
    • 0 kudos
    would it be possible to patch the Stronghold Turns to days mod in?

    rly sucks u can't play with both atm...
  4. BrutaleBent
    • member
    • 2 posts
    • 0 kudos
    Hey, mod works almost flawlessly for me, and is overall really great - but in the menu lines;

    Nerfed XP Table
    Per-Encounter Spells Mod
    Extra Wizard Prep Slots
    Cipher Base Focus
    Etc etc

    along with Pellegina's Disposition,

    The text just says "Resolution" instead - did I do something wrong during installation? :O

    EDIT: Aaand I fixed it by ticking the "Fullscreen" part under Graphics - don't mind me, and again, thanks for a super awesome mod! <3
  5. someidiot777
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    • 129 posts
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    Hello, great mod.

    I was wondering if you can change the Player control characters stats like you do the NPC's stats?

    Never mind, found an other mod for the task, I don't know how to delete this post.
  6. 1Lion
    • member
    • 3 posts
    • 0 kudos
    Is the command "ListActiveQuests" working with version

    I can't seem to get it to work, and I'm trying to figure out if it's an issue on my side or on the mods side.
    1. VincentPeter
      • member
      • 3 posts
      • 0 kudos
      it does not seem to work for me either.
      mod shows up in game...
  7. carlomencia
    • member
    • 18 posts
    • 0 kudos breaks "one stands alone" for barbarian class. The passive doesn't activate under normal conditions unless I play without IEMOD. I've reproduced it on my end. Can anyone else confirm? This is rather disappointing because now I'm led to believe there are probably more errors like this that would require very close attention to notice. I played almost to the end with my barbarian playthrough before realizing this unfortunately. Nice effort though and thanks if anyone else can confirm. I'm fairly confident the mod is producing this effect.
  8. Sayne
    • member
    • 231 posts
    • 0 kudos
    For some reason the "Per Encounter Spells" mod isn't working in any variation for me.
    Hmmm, I think I downloaded and installed the latest version of the mod. I have GOG ver version of the game.

    It doesn't work for either old savegames or new games. My old savegames were with a previous version of IE mod, I hope that doesn't affect anything.

    Perhaps I should do a clean install of the game and the mod? Would that help? Or is this function just broken.

    Thanks for any help or advice you can provide.
    1. Sayne
      • member
      • 231 posts
      • 0 kudos
      Update --

      I reinstalled PoE and IE Mod and now the setting is working. It was probably operator error.

  9. LegendDarkness97
    • member
    • 102 posts
    • 5 kudos
    Asking here because I could not find anything about this: is there a way to change (decrease) the number of spell uses per encounter/rest?
    I personally dislike the per rest mechanic and this mod allows you set all spells to per encounter. However, this makes wizards (and the other classes that profit from this) way to powerfull. Because of this I would prefer it if there is a way to reduce spell uses to balance this somewhat.
  10. wilcoiconic
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    • 5 posts
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    Stupid question, Sorry in advance, But where am i actually supposed to put the .dll file. The description isnt very clear
    Also ie mod button is not showing up in my menu My version is, please help if you can thanks. Nevermind i found someone to explain it to me
    1. Ionami
      • supporter
      • 11 posts
      • 1 kudos
      Could you explain what was explained to you please? I am also encountering the same issue.
    2. Telda
      • member
      • 5 posts
      • 1 kudos
      Yes, you're right, the description not the clearer thing. but it still works.

      Did you add and active a mod (dll) in patchwork UI?