Hi, I would like to know if there is someone else with this same problem:
the mod is perfect for me except that it worsens performance considerably. I had tried it before in an Epic version and it was perfect, I had no problems, now that I bought the good Steam version, I start a battle and the game lowers the fps considerably until it is unplayable; I started the game without mods and it was perfect, I started it with only this mod (disabling and enabling mods thanks to Modnix) and I had the problem ... I don't know if it is because the Steam version is different and this interrupts something or good, it is a case only mine.
If what I said was not understood, let me know, my English is basic jajaja. Thanks
Luckily I found a post on reddit where it allowed you to enable the console using dnyspy, it was simple and you just have to change a line from true -> false, so for anyone interested in getting the console just look for the reddit post that is easy to do. enable it (although it would be nice if this mod works fine on the Steam version :P )
Had some problems getting console to open, I had to hit the ' button on my scandinavian keyboard, secondary, would it be possible to have a add just one resurce, and a lesser amount? as 10,000 of all feels to much as I just wanted to get out of a hole I dug myself into and could not really trade my way out of.
Appears to be not working anymore or am I doing something wrong? Steam Version - Year One Edition with following addons: * Living Weapons Pack * Digital Extras (not sure if it does change anything at the game itself) * Blood and Titanium * Legacy of the Ancients
--- edit >> workaround: create an "autoexec.cfg" within the Phoenix Point root folder (steam) and include the following line: disable_console_access = false
into it - start the game and press the "ö" key to open the console...
Well, it works! But you have to hit the tilde (~) key in order for it to function.
Well, it works with the base game. When I purchased and installed the DLC "Legacy of the Ancients," it quit working. I tried to reinstall the mod but no joy.
I'm having difficulty getting this to work. I downloaded the PhonexPointModInjector from github, took the contents of the zip file and placed them in the PhoenixPointWind64_Data folder. The readme file instructions then say "Run it", though there isn't any executable I can see to run.
Then the files say to Run Phoenix Point so it will create the Mods folder. When I run it nothing gets created. I tried manually creating the mods folder off of the PhonexPoint folder, but after copying in the ConsoleEnabler.dll file that doesn't seem to do anything.
Any help would be greatly appreciated. I am having a bug where the NPC's on rescue missions get stuck and won't move. If I try to move them the game just freezes up and doesn't do anything. I have to restart the missions to get past it. Sometimes the NPC's will get stuck in different areas after a restart, other times they work perfectly. It's getting pretty annoying.
All I want to do is any time an NPC get's stuck to teleport it to the extraction point. That would be WAY better than restarting the mission again and again.
Still works as of 1.0.56200, tested with Modnix 0.90. Can open console and enter commands. Some commands no longer work properly, but that is not an issue of the mod.
33 comments
the mod is perfect for me except that it worsens performance considerably. I had tried it before in an Epic version and it was perfect, I had no problems, now that I bought the good Steam version, I start a battle and the game lowers the fps considerably until it is unplayable; I started the game without mods and it was perfect, I started it with only this mod (disabling and enabling mods thanks to Modnix) and I had the problem ... I don't know if it is because the Steam version is different and this interrupts something or good, it is a case only mine.
If what I said was not understood, let me know, my English is basic jajaja. Thanks
This is mostly likely what crissss was talking about, for future (and past) viewers.
secondary, would it be possible to have a add just one resurce, and a lesser amount? as 10,000 of all feels to much as I just wanted to get out of a hole I dug myself into and could not really trade my way out of.
Can you put a file config where we can set the key?
Thanks
Why the Americans made that change, I have no idea!
for example if I want to capture a siren I'd enter
geo_capture_alien siren
just fyi for tritons you have to put fishman, arthrons is crabman, scylla is queen. mind fragger is facehugger chiron is chiron
Steam Version - Year One Edition with following addons:
* Living Weapons Pack
* Digital Extras (not sure if it does change anything at the game itself)
* Blood and Titanium
* Legacy of the Ancients
---
edit >>
workaround: create an "autoexec.cfg" within the Phoenix Point root folder (steam) and include the following line:
disable_console_access = false
into it - start the game and press the "ö" key to open the console...
Well, it works with the base game. When I purchased and installed the DLC "Legacy of the Ancients," it quit working. I tried to reinstall the mod but no joy.
Then the files say to Run Phoenix Point so it will create the Mods folder. When I run it nothing gets created. I tried manually creating the mods folder off of the PhonexPoint folder, but after copying in the ConsoleEnabler.dll file that doesn't seem to do anything.
Any help would be greatly appreciated. I am having a bug where the NPC's on rescue missions get stuck and won't move. If I try to move them the game just freezes up and doesn't do anything. I have to restart the missions to get past it. Sometimes the NPC's will get stuck in different areas after a restart, other times they work perfectly. It's getting pretty annoying.
All I want to do is any time an NPC get's stuck to teleport it to the extraction point. That would be WAY better than restarting the mission again and again.
Thanks.