FYI I PATCHED DUMP DATA MOD MYSELF, if anyone's interested just replace the dll i posted with the one you currently have. here is the link, look for my post "dtony22"
I noticed the following code in the abilities pastebin: Name = "EnterVehicle_AbilityDef" guid = "fdc80b78-dba5-9b14-6846-23fcf8b658b8"
Name = "ExitVehicle_AbilityDef" guid = "acab64f4-c00b-00b4-998a-cf56cde5b541"
But I cannot find them in the abilities list you posted. I wanted to make it so that entering and leaving would cost 0.25 action points respectively rather than o.5 on leaving which makes little sense to it.
Could you perhaps upload a json file for me so I can apply those changes? Thank you in advance for your time!! And thank you for uploading all these files!
I'm at a loss at what I'm doing wrong and I hope someone can help
For example: I edited all armors to give double their vanilla stat bonuses, but when I launch a save, nothing changes. I even tried a fresh game and still nothing.
I have the json files in " \Documents\My Games\Phoenix Point\Mods\PPDefModifier " and I'm using Modnix. Only two other mods are installed: Assorted Adjustments and Unlimited Deploy. I've attempted loading saves and new games with the other mods enabled and disabled and no luck.
apprently, there is a certain way on how to do it, to make it work. Just like you i have all the json files in place, and changed, but even reading the link to Github and how it is supposed to look..i still dont understand what to do. So im also having the same issue. I see what it should look like? but I dont know how to exactly order all the changes ive made :/
I dont know if it was a mistake in the json files that its not changing into the game, or perhaps even for us ignorant folk, that we have to manually grab the code and put it in its proper place? :/ , which if its required for us to put the code in the proper place, that begs the question? How do i even get to know how to change the code, for it to work right??? Its confusing ://
lets try editing anu assault legs and synedrion sniper helmet
first copy all the armor files and move them out of the ppdef folder. paste only armordef2(for helmets and torsos) and armordef3(for legs)
delete all the code in armordef2 and armordef3. in armor def 2 copy and paste the following code and save. then see if synedrion sniper helmet accuracy is changed to 20%
i did what you said, but i changed to the GUID number to PX_Sniper_Helmet and same for the legs, changed them to PX_Sniper_Legs. Changed the accuracy on both, and made sure the comment reflected on them , and made sure the GUID was correct. Still no change. I've reloaded a save game several times. Any changes will not stick. its 4th in the modloader, Modnix. ALL other mods seem to work fine. Ive updated the PPDEF modifier too, and im having the same issue as i was about a year ago.. This is absolutely stupid. Im using Notepad++ and made sure its on .JSON and nothing works at all!
I downloaded the "Weapons" file and whilst having a browse I couldn't see how to edit a weapons effective range anywhere. I chose a weapon I knew well, "NJGaussAssaultRifle", and looked down to see all the stats I knew well "weight", "Charges" etc. but I couldn't see range.
I then thought I will check the numbers because when I see a "22" that will be the range, but there wasn't a 22 there at all, am I missing something?
On another note I also saw that "ArmorShred" was set to 0 on weapons I know to have at least 1 or 2 shred, is this coded somewhere else, like in another "DamagePayout" type line?
194 comments
https://discord.com/channels/322630986431201283/656933530181435392/866937343130468352
I noticed the following code in the abilities pastebin:
Name = "EnterVehicle_AbilityDef"
guid = "fdc80b78-dba5-9b14-6846-23fcf8b658b8"
Name = "ExitVehicle_AbilityDef"
guid = "acab64f4-c00b-00b4-998a-cf56cde5b541"
But I cannot find them in the abilities list you posted. I wanted to make it so that entering and leaving would cost 0.25 action points respectively rather than o.5 on leaving which makes little sense to it.
Could you perhaps upload a json file for me so I can apply those changes?
Thank you in advance for your time!!
And thank you for uploading all these files!
For example: I edited all armors to give double their vanilla stat bonuses, but when I launch a save, nothing changes. I even tried a fresh game and still nothing.
I have the json files in " \Documents\My Games\Phoenix Point\Mods\PPDefModifier " and I'm using Modnix. Only two other mods are installed: Assorted Adjustments and Unlimited Deploy. I've attempted loading saves and new games with the other mods enabled and disabled and no luck.
I dont know if it was a mistake in the json files that its not changing into the game, or perhaps even for us ignorant folk, that we have to manually grab the code and put it in its proper place? :/ , which if its required for us to put the code in the proper place, that begs the question? How do i even get to know how to change the code, for it to work right??? Its confusing ://
first copy all the armor files and move them out of the ppdef folder. paste only armordef2(for helmets and torsos) and armordef3(for legs)
delete all the code in armordef2 and armordef3. in armor def 2 copy and paste the following code and save. then see if synedrion sniper helmet accuracy is changed to 20%
[
{
"guid": "3ba26380-f0dd-1652-6889-1311c91ae6bb",
"modletlist": [
{
"field": "Endurance",
"value": 0,
},
{
"field": "Speed",
"value": 0,
},
{
"field": "WillPower",
"value": 0,
},
{
"field": "BleedValue",
"value": 0,
},
{
"field": "Perception",
"value": 7,
},
{
"field": "Stealth",
"value": 0.05,
},
{
"field": "Accuracy",
"value": 0.2,
},
],
"comment": "SY_Sniper_Helmet"
},
]
next the assault legs. copy and paste the following in armordef3 then save to see if anu assault legs have +3 speed
[
{
"guid": "b003d805-c136-9011-fc2d-e885015ca008",
"modletlist": [
{
"field": "Endurance",
"value": 0,
},
{
"field": "Speed",
"value": 3,
},
{
"field": "WillPower",
"value": 0,
},
{
"field": "BleedValue",
"value": 0,
},
{
"field": "Perception",
"value": 0,
},
{
"field": "Stealth",
"value": 0,
},
{
"field": "Accuracy",
"value": 0,
},
],
"comment": "AN_Assault_Legs",
},
]
When i edit mutog's head weapon, it only applied venomous head.
I would like to be able to Bash as much as i want without destroying my gun.
I then thought I will check the numbers because when I see a "22" that will be the range, but there wasn't a 22 there at all, am I missing something?
On another note I also saw that "ArmorShred" was set to 0 on weapons I know to have at least 1 or 2 shred, is this coded somewhere else, like in another "DamagePayout" type line?