Phoenix Point
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Sheepy

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ElleSheepy

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14 comments

  1. Ubicazu
    Ubicazu
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    • 0 kudos
    This is excellent mode, it would be nice to see it updated.
    1. MisterBarca
      MisterBarca
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      • 1 kudos
      So it doesn't work currently?
  2. GhostHackNinja
    GhostHackNinja
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    updated for 2021?
    1. zyion16
      zyion16
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      • 0 kudos
      No it doesn’t work, last updated was March of last year. 
  3. Vorfare
    Vorfare
    • supporter
    • 0 kudos
    Doesn't work on 1.7.0 EGS with all dlc and Modnix v.2.5.3.
    1. SgtTellos
      SgtTellos
      • supporter
      • 0 kudos
      Confirmed it's not working with the latest dlc. Please fix.
  4. ElleSheepy
    ElleSheepy
    • supporter
    • 19 kudos
    Scrap Vehicle 3.0 released for Phoenix Point 1.5.2 and up.

    Phoenix Point 1.0.x players must use version 2.1.
    1. JarnoMikkola
      JarnoMikkola
      • member
      • 5 kudos
      The SV 3.0 doesn't support the modnix's betas, as it requires the non beta version aka 2.5.3... so no v3.0.2020.0711 support. Or it's just a condition mixup which you need to resolve.
      As I would like to play with the lasers... well, actually the possible tweaks on to it, as it's easy to customize.
  5. killhouse1990
    killhouse1990
    • member
    • 1 kudos
    Strange thing: I noticed that with the latest patch manual saves stop working after I try to scrap a vehicle. Also seems like there is infifnite load when you try to take any mission after this. I intentionally tried scrapping a vehicle and then saving, an seems like it breaks manual saving. Does anyone also have this?
    To be specific, I tried scrapping Tiamat and Manticore.
    1. ElleSheepy
      ElleSheepy
      • supporter
      • 19 kudos
      Sorry for the late check as I was busy on Modnix. Yes I can confirm that manual save and mission is broken after scrap. I am updating the mod now.

      Filed it as a bug.
    2. ElleSheepy
      ElleSheepy
      • supporter
      • 19 kudos
      Root cause found and fixed in version 2.0. Mod will also self-destruct when any part of it fails to register with the game.

      Cause is that destroying a vehicle will not unset its location. When it leaves the game, phoenix point will loop through all vehicles to reassign bays. It sees that the vehicle is located in a base, and assign it to the base's bay. But the vehicle is destroyed. So when a save is made, such as when you enter combat, the bay tries to save the (destroyed) vehicle which results in an error.
  6. Liolande
    Liolande
    • premium
    • 5 kudos
    sadly the developer missed this necessary little thing, and the modcomunity must help us out again... i expected much more from julian gollop.
    thx to you i can finally upgrade my air vehicles. :)
  7. Myrn
    Myrn
    • supporter
    • 0 kudos
    Thank you
  8. JarnoMikkola
    JarnoMikkola
    • member
    • 5 kudos
    Thanks.