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Sheepy

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ElleSheepy

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17 comments

  1. loboram
    loboram
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    Just a quick question; which PPML version does this mod use, as there are some problems with combinations of mods, that use different PPML versions?
  2. Drirlake
    Drirlake
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    This mod removes bases from the game. Do not use.
  3. GhostHackNinja
    GhostHackNinja
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    Update for 2021 please.
  4. ElleSheepy
    ElleSheepy
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    • 19 kudos


    Can you Please make a mod that makes people not loss will when a civilian or ally dies that's not in vision range? My team on the other half of the map(in cover) that have 0-2 will points(due to me using their skills) keep panicking after a civilians on the other side of the map dies.


     
    I'm working on the loot mechanism, then I'll take a look at the will lost.
  5. Hackbrah
    Hackbrah
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    • 4 kudos
    Can you Please make a mod that makes people not loss will when a civilian or ally dies that's not in vision range? My team on the other half of the map(in cover) that have 0-2 will points(due to me using their skills) keep panicking after a civilians on the other side of the map dies.
  6. kasumaki
    kasumaki
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    What a great mod, thank you!!!!!!!
  7. endersblade
    endersblade
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    I noticed you updated this mod's "No Ambush" portion, as well as changed the description I think? Has it always been 'out of mist'? I have the original upload, seems to still be working fine, is there a reason to switch to this new version?
    1. ElleSheepy
      ElleSheepy
      • supporter
      • 19 kudos
      Yes the old version only worked out of mist. The new one works always, with the old one renamed to better communicate the limitation. If you were using mod ver 1.0, I recommend updating to the new one (either the generic mod or out of mist mod). They use a more reliable mechanism, added in a december patch.

      P.S. mod version can be checked by right-click on the mod dll > Properties > Details
  8. d1659426
    d1659426
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    Double-checked just now, with both these mods installed on Legendary I somehow can't seem to find any new bases except for starting one and I'm still getting ambushed outside of Mist zones.
    1. ElleSheepy
      ElleSheepy
      • supporter
      • 19 kudos
      Yes I think I need to check the ambush codepath again. But the chance of these mods hiding a Phoenix Base is slim. More likely the bases are located in a remote location such as an island. I'll try after other bug fixes and reply here.
    2. ElleSheepy
      ElleSheepy
      • supporter
      • 19 kudos
      Ok, I finished my review and testing. The only time I got ambushed with this mod on was in mist. The logic is also sound. I can find new PP base on Legendary. In other words, no problem found.

      However, game version 1.0.54713 introduced an "ambush protection" mechanism that I can reuse to make the simple mod even simpler and more reliable. Thus "No Ambush" 1.1 has been released.
  9. Noroxus
    Noroxus
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    Thanks. Just got ambushed and can't evacuate from it. I mean, I can, but then it just puts me on the AI team (they have abilities and such, it's neat) and never ends.

    I'm done with ambushes.
    1. ElleSheepy
      ElleSheepy
      • supporter
      • 19 kudos
      That sounds like a bug from my SpillExpToSp mod, which has since been fixed. Sorry for the inconvenience.
  10. kaiserxkai
    kaiserxkai
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    Is it possible to mod it so when AI Haven attacks a node, it converts it to their own rather than outright destroying them?
    And is it possible to enable characters you recruit to have more than 3 personal skills?
    1. SAIN787
      SAIN787
      • supporter
      • 1 kudos
      It is possible to increase the amount of personal skills. You will need the PPdefModifier from the reddit https://www.reddit.com/r/PhoenixPoint/comments/ear08w/ppdefmodifier_a_mod_for_building_small_mods_that/ Read through that to get a better understanding. You will also need AssetStudio to view the files. The asset you are looking for is called "HumanSoldier_BaseStatSheetDef" and the line "PersonalAbilitiesCount=3".
    2. ElleSheepy
      ElleSheepy
      • supporter
      • 19 kudos
      The first does sound like a good solution to lost havens causing planes to be out of fuel range, but not high on my priority. For personal skills, Sain787's reply looks good.
    3. Helios2216
      Helios2216
      • member
      • 2 kudos
      I noticed someone else asking something similar on fearlessrevolution. I don't have a Reddit/fearless account. Just in case any stops by looking for similar changes: follow SAIN787's post and you can use the array below if you like as starter.

      Spoiler:  
      Show

      [
      {
      "guid": "228f2cd8-8ca2-4224-ead6-c9c684f52172",
      "field": "BaseStats.SpaceForUnits",
      "value": 8,
      "comments": "Modifies Manticore default space from 6 to 8, change value for different amount"
      },
      {
      "guid": "4fca98a7-843f-3743-0842-c219b75a7544",
      "field": "AbilityCostModification.ActionPointMod",
      "value": -0.5,
      "comments": "Modifies default quick aim from -0.25 to .5. Abilities cost 2 less action points."
      },
      {
      "guid": "d760a468-3160-27d3-4a6d-8068a0a2a934",
      "field": "BaseStaminaHeal",
      "value": 10,
      "comments": "Modifies default Living Quarters stamina healing from 2 to 10, change value for different amount."
      },
      {
      "guid": "121a1c2a-b7ae-cd8c-84b3-3b92e88c3c7b",
      "field": "BaseHeal",
      "value": 10,
      "comments": "Modifies default Medical Facility healing from 4 to 10, change value for different amount."
      },
      {
      "guid": "a2cf542f-cd92-5e01-29ed-b48d54d4a994",
      "field": "SkillPointsPerDay",
      "value": 10,
      "comments": "Modifies default Training Facility Skill point gained per day from 1 to 10, change value for different amount"
      },
      {
      "guid": "a2cf542f-cd92-5e01-29ed-b48d54d4a994",
      "field": "ExperiencePerUser",
      "value": 10,
      "comments": "Modifies default Training Facility Experience from 2 to 10, change value for different amount"
      },
      {
      "guid": "93d6e726-b18c-bef4-78cc-d824c1a8b124",
      "field": "MaxStrength",
      "value": 40,
      "comments": "Modifies default Human Soldier MaxStrength from 30 to 40, remove this {etc..} to maintain vanilla stats"
      },
      {
      "guid": "93d6e726-b18c-bef4-78cc-d824c1a8b124",
      "field": "MaxWill",
      "value": 30,
      "comments": "Modifies default Human Soldier MaxWill from 20 to 30, remove this {etc..} to maintain vanilla stats"
      },
      {
      "guid": "93d6e726-b18c-bef4-78cc-d824c1a8b124",
      "field": "MaxSpeed",
      "value": 30,
      "comments": "Modifies default Human Soldier MaxSpeed from 25 to 30, remove this {etc..} to maintain vanilla stats"
      },
      {
      "guid": "93d6e726-b18c-bef4-78cc-d824c1a8b124",
      "field": "PersonalAbilitiesCount",
      "value": 5,
      "comments": "Modifies default Human Soldier PersonalAbilitiesCount from 3 to 5, range 5 working, 5+ not tested.Remove this {etc..} to maintain vanilla stats"
      },
      {
      "guid": "f3b83418-1363-18d4-4858-143901ea2d8e",
      "field": "HitPoints",
      "value": 8000,
      "comments": "Modify default LW Rifle Hit points from 70 to 8000, prevents unique weapon lost."
      },
      {
      "guid": "434c4004-580f-10a4-995a-c5a64e6998dc",
      "field": "HitPoints",
      "value": 8000,
      "comments": "Modify default LW Machine gun Hit points from 100 to 8000, prevents unique weapon lost."
      },
      {
      "guid": "08c3e3a8-1ab5-bfc4-3b27-9f293f570735",
      "field": "MaxMistRepellerRange.Value",
      "value": 4500,
      "comments": "Modify default PX_Base Mist Repeller range from 1500 to 4500, remove or change value"
      }
      ]