However I couldn't make a bug post so making the post here, it seems that the game is using the Japanese text for the weapon in-game even though mine is set to English. Is this normal?
Hello! sorry for my late reply. I am noticing that on my end, so I really hope it just doesn't use the japanese translation in place of english. Other than that, the problem might be related to the modding system.
I'll try to give a look anyway, since it wasn't the first time that happened to me. A possible workaround would be to reload the mod by removing it, restarting, reinsert it and then see if it changes the language.
P.s. thanks for the compliment about the mod. Really appreciated 😊
Having it enabled causes all combat to freeze. Mechs will play animations during turn execution, but not move or do anything. At the end of the turn, everything will teleport to wherever it was supposed to be at the end of the turn, but no damage will be dealt, and the replay option is missing so you can't even try to watch it again. Tested this in my current save, and by starting a new game.
I feel like you really should add a version with a much higher arc, at least 40m like one of the standard missiles. Basically so we can have a way to carpet bomb enemy positions. Maybe even a dumb version without guidance.
Initially it was developed to have only guided missiles but a unguided MIRV version is on the list! just need to figure out a way to technically achieve it!
About the arc, I'll take in consideration to increase the peak maybe in a new guidance mode.
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Thanks for the report :)
However I couldn't make a bug post so making the post here, it seems that the game is using the Japanese text for the weapon in-game even though mine is set to English. Is this normal?
I am noticing that on my end, so I really hope it just doesn't use the japanese translation in place of english. Other than that, the problem might be related to the modding system.
I'll try to give a look anyway, since it wasn't the first time that happened to me. A possible workaround would be to reload the mod by removing it, restarting, reinsert it and then see if it changes the language.
P.s. thanks for the compliment about the mod. Really appreciated 😊
Having it enabled causes all combat to freeze. Mechs will play animations during turn execution, but not move or do anything. At the end of the turn, everything will teleport to wherever it was supposed to be at the end of the turn, but no damage will be dealt, and the replay option is missing so you can't even try to watch it again. Tested this in my current save, and by starting a new game.
Looks like something of the mod is breaking up the game, hence why the combat state is freezed; analysis will go through and release a fix asap.
Again, thank you for your message!
Basically so we can have a way to carpet bomb enemy positions. Maybe even a dumb version without guidance.
Initially it was developed to have only guided missiles but a unguided MIRV version is on the list! just need to figure out a way to technically achieve it!
About the arc, I'll take in consideration to increase the peak maybe in a new guidance mode.