A new kind of Missile Launcher that can split the trouble on a wide area and on multiple targets! with this mod, a new kind of weapon is here with a new fragmentation mode (and freely customizable via config files).
More new weapons are on the way!
Permissions and credits
Author's instructions
• Credits to me (Miketan) are mandatory for the use of this mod as a dependency for other mods; • DON'T USE MY MOD TO BE SOLD IN OTHER PLATFORMS;
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.3.2
• New weapon category: Hinged Weapons; • New Hinged Weapon added: SRP/66-D SAGC (Semi-Automatic Grenade Cannon) ; • New Ultra-Heavy Flamethrower added: HFT/12-A OAD (Overheated Ash Deployer); • Added new Timeline action for Hinged weapons; the mech will then be forced to stop in order to fire, as it is "stand and shoot" stance; • Localization added for the newly introduced features in Italian, English and Japanese.
Version 1.2.2
• New weapon look using attachment system instead of classic visual system; • Child projectiles’ damage set to 125. Fixed the zero damage in some occasions; • Adjusted UI trajectory reflecting the real missile guidance; • Weapon will now get a considerable amount of heat per use; • Brand new weapon manufacturer: Strel Arms Division; • Adjusted fragments count to 13. • Minor Tweaks to fit in PB version 1.3
Version 1.2.1
・Japanese localization improvements
Version 1.2.0
・Config file renovation ・Balancing missile damage ・Guidance curve tweaks ・Library mod dismission ・PB v1.2 stock fragmentation delay implementation ・Updated minimum mod version requirement in metadata ・Readme aligned with the actual mod features.
Version 1.1.4
・ Japanese Localization added; ・ Tweaking child missile damage for balance purpose ・ Fixed mod internal method not being found (causing the game to freeze while in combat)
Version 1.1.3
・General mod fix
Version 1.1.2
・Added missing part presets ・Italian localization added ・Refactoring to the new part preset system in PB 1.0
[INTRO] The main idea to develop this mod came when I tried,unsuccessfully, to apply the same fragmentation logic used by shotguns as a similar system doesn't officially exists for missile launchers. It made me realize that approach wasn't technically possible as I needed to split the projectile after a set time. The logic used by shotguns only apply instant fragmentation at the moment of firing, mainly because it was implemented for that kind of weapons in mind. The mod uses custom properties in the weapon's YAML file, each one of them can be customized with desired values. Fragmented projectiles created in that instant will then inherit the properties of the original one (guidance data, projectile speed, lifetime, etc.). **(more details in the attached PDF, inside the archive file)**
[LANGUAGE(S) SUPPORTED] - English - Italian - Japanese
[INJECTION MODE(S)] - ConfigOverrides - LocalizationEdits - Library (present in 1.1.4 - Dismissed in 1.2.0)
[INSTALLATION] • Go to PhantomBrigade folder (located in `C:\Users[USER]\AppData\Local\PhantomBrigade`) and create a folder named Mods inside of it, if not present; • Copy-paste the whole mod folder (fragmentMod) into Mods folder; • Start the game; • Find the Missile Launcher "MRV/01 Vanguard" and Enjoy!