Pathfinder: Wrath of The Righteous

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  1. Cabarius
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    Updated for release version of the game.  Please report any other issues you find here: https://github.com/cabarius/ToyBox/issues  I am doing a full playthrough of WoTR and I will fix stuff I find and stuff reported as I can.  Enjoy ^_^  

    Notice: This introduces a significant new layer of functionality in the Inventory and Spellbook and Party Editor.  Please report any issues that you find here: ToyBox githib Issues Page.  My kind collaborators and I have some great features in store for you our dear users.  Feel free to join us on the WoTR discord (nickname Narria) to chat and hear more about what we have planned. 

    Best Regards
    Narria Cabarius

    Important: Make sure you are on the latest version of the game 2.1.3j or newer

    Recent Release Notes
    Ver 1.5.1

    • (Narria) Quality of Life: Enhanced Map:

      • You can enable zooming of the Local Map that you see in Cities, Dungeons and other Encounter spots.
      • Zooming will resize various points of interest so you can separate ones that are stacked as you zoom more
      • Made picture frame get thinner so it doesn't block your view
      • Clicking and right clicking on the map also repositions the frame or places the movement marker correctly
      • Using direction keys on the map will move in map coordinates not world coordinates, which is what one would expect
      • Added map scroll multiplier when zoomable map is enabled

    • (Narria) Quality of Life: Option to mark NPCs with interesting dialog/quests on the map

      • Also marks interesting NPCs on the main screen by coloring their name

    • (Narria) Added Interesting NPC list to the Quest Editor tab
    • (Narria) Quality of Life: ToyBox Archeology Corps has labeled your puzzle pieces for you to make identification easier.

      • Added puzzle piece tags to the puzzle piece to identify the puzzle and the 2 symbols as a pair of numbers formated like this [Puzzle Piece: Purple2x3]. This should make it easier to identify and track the pieces in your inventory.

    • (Narria) Fixed regression that made it impossible to use the spellbook merge feature
    • (Narria) Fixed regression in character name editing
    • (Narria) Made Selection Level a little more clear in FeatureSelection detail lists
    • (Narria) Further performance improvements to Party Editor search while you type
    • (Narria) You can now inspect the selected character list in Party Editor and the Quest list in Quest Editor
    • (Narria) Improved Inspector searching by using a background thread and made it a little prettier
    • (Narria) Inspecter searches now works with terms (across parents) so if you specify 'Foo Bar' it will find nodes that have foo and bar somewhere across the node and its parents in the outline. This is helpful for to pull out parts of nodes at different levels for example in Quest Editor if you inspect all quests and search for 'Cloud Objective' it will show the objective property for all quests that contain the name Cloud
    • (Narria) Implemented workaround for Pet Naming bug that comes up if you set default gestalt options. This will prevent you from being able to gestalt the pet when you choose its name and first level. You can however take one additional level in the secondary class and then afterwards mark that class as gestalt and set the multiclass flag and from thereafter it will function just as if you created it as gestalt.
    • (Narria) Inspector: brought back the Refresh Button
    • (ADDB) Added Button to remove all existing Swarm That Walks clones.
    • (BuckAMayzing) Added an "Unlearned Scrolls" category in Enhanced Inventory.

    Ver 1.5.0 (Massive Update)

    • (NarriaInventory & Spellbook Enhancements

      • Brought in some bits of Xenofell's lovely Enhanced Inventory to give a unified experience with Loot Rarity and to revive the mod which needed some love

        • Added the ability to sort items in inventory and vendors by rarity
        • Ability to choose which sort categories appear in the dropdown
        • Much more useful SearchFilter Categories including ones from Enhanced Inventory
        • Enhanced Spellbook - gives you search, filtering and more
        • Fixed compatibility issue with BubbleBuffs
        • Fixed issue with broken sorters when Enhanced Inventory is turned off
        • Added item counts it the inventory screen and spell counts to the spellbook when enhanced versions are turned on
        • Inventory - added toggle to let you keep the search active when you dismiss the search bar
        • Fixed long standing bug where Showing the Mass Loot Window with ToyBox triggered a bug in the game that would cause item loss when interacting with the Player Chest
        • Added bindable button to show the Shared Party Chest anywhere you want


    • (Narria) Added annotation in bio for ToyBox generated alignment shifts
    • (Narria) Fixed various crashes that would occur if you brought up the mod in different tabs while launching the game and loading into a save
    • (Narria) DataViewer views now filter out properties with empty collections
    • (Narria) Quest Editor option to inspect quests and quest objectives with DataViewer
    • (Narria) Added Dice Roll overrides for Skill checks only (thanks AlterAsc) and cleaned up the options a bit to make them more clear
    • (Narria) Search 'n Pick now displays localized names (if available) and allows you to search them
    • (NarriaSearch 'n Pick: Added counts to the collation categories
    • (Narria) Search 'n Pick: Fixed various duplicate value issues when using sub-categories
    • (Narria) Search 'n Pick: You can now add and remove Crusade Global Magic Spells
    • (Narria) Added tweak in Loot Tab to allow you to loot locked items
    • (Narria) Added search to inspectors (Data Viewer)
    • (NarriaImplemented FeatureSelection and ParameterizedFeature for the new Browser, which means you can now add and remove a lot more things like Racial Herritage, Weapon Focus and Oracle Mystery Selections.
    • (Narria) Fixed various issues with feature selection and parameterized features as well
    • (Narria) Fixed some Helper functions.
    • (Narria) Added ability to Inspect units in Party Editor (Data Viewer style).
    • (Narria) Cleaned up layout of Party Editor for narrow and medium widths.
    • (NarriaNew spiffy UI for editing parameterized feats and feature selections
    • (Narria) Improved UI for Keybindings by allowing you to Clear a Key Binding and Remove Conflicts
    • (Narria) Added marking of search results in Search 'n Pick and Party Editor blueprint views
    • (Narria) Added more explainer text to dialog options
    • (Narria) Fixed bug where certain buff durations like Smite Evil were getting set to zero duration
    • (Narria) Added option to output ToyBox commands with keyoard shortcuts to the in game combat log
    • (ADDB) Added All Spells tab to the Party -> Spells Menu.
    • (ADDB) Port old Party Editor Browsers (Features, Buffs, Abilities, Spells) to the new Browser UI.
    • (ADDBMade search run async in Party Editor lists which makes search UI much smoother Amazing
    • (ADDB) Changed Browser to improve performance.
    • (ADDBFixed belt consumable feature.
    • (ADDB) Fixed visual size scaling breaking when using any sort of polymorph.
    • (ADDB) Allow Achievements now no longer wrongly awards achievements (achievements locked behind difficulty or main campaign or platform).
    • (ADDB) Reroll Perception button now also rerolls perception on the global map.
    • (ADDB) Fixed FogOfWar Multiplier resetting when switching maps or loading.
    • (ADDB) Added option to increase Swarm Power in Party Editor -> Stats.
    • (ADDB) Fix Murder Hobo for Leaper's Smile swarms.
    • (ADDB & NarriaAdded a new feature to affect Crusade Mercenaries and Kingdom Recruits.

      • Added Button to add all units in your current armies to your Mercenary pool if they are not recruitable.
      • Added Bindable Button to reroll all Mercenary units (ignoring leftover rerolls and locked slots).
      • Added a ValueAdjustor where you can change the amount of Mercenary Slots.
      • (Experimental) Added a toggle to automatically add new Units in friendly armies to the Mercenary pool if not recruitable.
      • Added a list showing all ArmyUnits, a toggle to add/remove them from the Mercenary and Recruitment Pools, a label indicating which pool(s) they are in and a slider to change their Pool Weight (affecting reroll chances for Mercenary).




    Please see the mod page or the readme for details of past updates.

    Please enjoy and report enchancement/bugs/etc ToyBox githib Issues Page
  2. WitchofDread
    WitchofDread
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    i might be doing this wrong, but when i click respec, it just allows me to level up a character, not start fresh.
  3. ApgujeongHyun
    ApgujeongHyun
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    Thank you for creating this great mode.
  4. HybridZebra14
    HybridZebra14
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    I appear to be having some sort of bug or corrupt data happening ever since the last DLC was add and now half way through act 2 I start to get crazy backlog battles with more than 4 team members and pets I'm having trouble with the game contiuning as every kill goes to 1 FPS ever turn takes a few to load who goes next am I the only one with this issue.
  5. Horizertical
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    I've been using it since Kingmaker, but now it doesn't work (is not displayed) no matter what I do. (??)...............
  6. Laiken60
    Laiken60
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    Is this back to fully functionning, or still maintained at all ? I haven't touched the game since the last DLC release because most of this mod's features got borked back then and I've played Vanilla too much to bother anymore.
  7. StefanCP
    StefanCP
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    Greatest modder of all times!!! Kudos!
  8. Hiti4apok
    Hiti4apok
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    Due to a bug in the game, I did not receive a +2 mithral shield from the Vrok. With the help of Search And Pick, I gave myself this shield. The shield refused to equip itself in the weapon slot and identified itself as armor. So i cant fix it with this mod
  9. PawelS77
    PawelS77
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    What's the recommended XP multiplier if I want to get my party to level 40 (continuous growth option) by playing the game with all DLCs?
  10. JasonDayspring
    JasonDayspring
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    I have a feature request.  Lower the bloody required resolution.  I have vision problems, and can't see tiny icons and text, so I can't use high resolutions in games or I can't read anything on the screen.  Having that high of a resolution required to use a mod is absolutely ridiculous.
    1. GhostofRattman
      GhostofRattman
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      i feel you man , i was gonna install but i dont even have that resoulution im playin at 1280 x 720 :D
    2. JasonDayspring
      JasonDayspring
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      1440 by 900 because it's the lowest resolution that several of my programs will fit at.  Nothing like not being able to see half a program window because it can't be resized and it was made by someone running ultra high resolution and don't understand that other people have different preferences that are somehow also valid without it being a personal attack.  I also use left handed mouse.  Half the time I bring it up to find help to get around fixed keybinds I feel like an atheist at a mormon convention.  People get xenophobic and tribal about the stupidest shit.
    3. helldare208
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      I second and third this bro. It is so weird and out there. Surely it cannot be that difficult to fix.
  11. Blackouto000
    Blackouto000
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    Don't know why this isn't a feature yet, but why does the "Level Up" tab not have an option to bypass the level cap? It only appears for individual party members in the "Party" tab