5124 comments

  1. ADDB
    ADDB
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    You encountered an issue? Have you:

    • Verified your files through Steam?
    • Checked you are on the latest ToyBox and Game version?
    • If you're seeing Manager-0.27.11, updated your UnityModManager?

    If yes, then please describe your issue, add your Player.log GameLogFull.txt (if it's too large, use something like Pastebin or a file host), and if possible include a screenshot of the issue.

    If you want to make sure that someone actually tries to fix the issue, it would be helpful to have a save with reproduction steps, because it would help actually reproducing the issue locally.

    Your Player.log and GameLogFull.txt should be located in:
    %LocalAppData%Low\Owlcat Games\Pathfinder Wrath Of The Righteous\
    which should resolve to
    C:\Users\<YourUserName>\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\
  2. KazuiyoSenpai
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    Is it possible for buff duration to not effect debuffs?
    i know you can do exceptions but that would mean adding evey debuff there.
    1. CascadingDragon
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      How would you purpose to do that? Debuffs are just regular buffs in the games code. 

      So to answer your question, no, use the exception list
  3. Dusenedezi
    Dusenedezi
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    Hey there. So I've been messing around with WOTR and RT modding stucture to try and replicate the free camera while playing with a controller. I was wondering if you could give me any tips on how to approach this, I'm completly oblivious as to modding in unity. Any guidance would be much appreciated, and I really enjoy your work with this mod.
  4. BarazSeighfryd
    BarazSeighfryd
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    The Ravenous Arcane Spellmunchers in Midnight lsles spawn as controllable friends (green, not pets as such, but friendly controllable summon).  I use the controllable summons option.  Similarly, when enemies cast an Arcane spell, the spawned Spellmuncher is in the enemy faction but controllable by me (and can do nothing since it cannot attack my enemies). 

    Really not game breaking of course.  I just moderated myself (I utterly did not cast any Arcane spells in combat). 
  5. des5igm
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    A new chinese localization file for 1.7.16. The translation was generated by deepseek r1 and double-checked by human.
    https://drive.google.com/file/d/1yhzPNZY4cahvz0AGBvNzFPQ6YFAJPSoa/view?usp=sharing
    1. ADDB
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      Thanks; I'll add it to the next release.
    2. des5igm
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      It's quite strange. Whenever the mod exported the localization file, some new strings always appeared. I have no idea why the strings didn't show up the first time. After several attempts, no new strings are appearing anymore.
      Here is the final version of the Chinese localization file for version 1.7.16: https://drive.google.com/file/d/1EplN_Js1EsUT8ld8afSJAGwVHfqXRkGs/view?usp=sharing
      And I still have another question.

      When I turn on the option that shows the rarity tags in-game, I would like the displayed rarity tags to be translated as well. Although I have translated all strings provided by Toybox, I still haven't achieved my goal. Will this be available in a future update?
    3. ADDB
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      It's quite strange. Whenever the mod exported the localization file, some new strings always appeared. I have no idea why the strings didn't show up the first time. After several attempts, no new strings are appearing anymore.
      Localization was implemented by myself a few years ago. It was my first time doing localization; and it was added on top of the existing system. Long story short is that it's pretty bad. What you're experience happens because those strings are only added once it tries to display them and they don't exist. Basically, to get all of them you need to visit every part of the UI. It's annoying and I regret what I did back then.

      We're actively working on a ToyBox2; which (among other things) generates those strings at compile time and doesn't have any dynamic localization; but it'll probably take a while until we finished porting everything.

      When I turn on the option that shows the rarity tags in-game, I would like the displayed rarity tags to be translated as well. Although I have translated all strings provided by Toybox, I still haven't achieved my goal. Will this be available in a future update?
      Try this version: https://limewire.com/d/F5EKa#SKt8tzTuUE (note, it might generate new keys for the item rarity labels, since the existing rarity keys all have the color in them).
    4. des5igm
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      I have feedback on several points:

      1. Could users adjust colors for rarity levels? This would be a great customization feature. Currently, text color can be adjusted via the localization file, but this only applies to text in Toybox and in-game rarity tags. However, the color applied to in-game item names appears unsupported for adjustment.

      2. Beyond the rarities mentioned in Toybox, I've noticed additional levels in the localization file (e.g., Rare+, Legendary+). Are these rarity levels still active in-game? I've observed duplicate Primal entries with different color codes, but no Primal+ in the localization file. Could this be a bug?

      3. The rarity implementation is excellent. However, I've encountered a similar issue in Enhanced Inventory:
         - First, Sort Category localization doesn't apply in-game.

         - Second, Toybox's Sort Categories function works in the inventories but not in the chest.

         - Additionally, the Search Filter function doesn't appear to work in either the chest or inventories.


      4. I have a minor suggestion.
      It would be more user-friendly if Toybox could support language selection directly in the initial setup options. Specifically, I'm referring to the first-time welcome page that appears after installation, which displays the message:
      "This mod will automatically connect to the internet for various tasks. Here are the respective options (in the future found in the Settings tab)."
    5. ADDB
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      1. Could users adjust colors for rarity levels? This would be a great customization feature. Currently, text color can be adjusted via the localization file, but this only applies to text in Toybox and in-game rarity tags. However, the color applied to in-game item names appears unsupported for adjustment.
      No; at least not until ToyBox2. With the way it's currently implemented, it would take too much refactoring on a codebase that we pretty much don't work on anymore.

      2. Beyond the rarities mentioned in Toybox, I've noticed additional levels in the localization file (e.g., Rare+, Legendary+). Are these rarity levels still active in-game? I've observed duplicate Primal entries with different color codes, but no Primal+ in the localization file. Could this be a bug?
      The brutal difficulty slider in Bag of Tricks uses rarities and has the + modifier. The fact that those get an extra entry in the localization file is, again, the fault of the badly implemented localization system.

      The rarity implementation is excellent. However, I've encountered a similar issue in Enhanced Inventory: - First, Sort Category localization doesn't apply in-game.
      This version should fix that? (It will again generate new keys) https://limewire.com/d/zhwha#PHOA8hXFHK
    6. des5igm
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      The file you sent me works perfectly. This is the final version of the Chinese localization file for Toybox version 1.7.16.
      https://drive.google.com/file/d/170vrsEbXq4mQ9GbrMrVxDDEef6pB_ltT/view?usp=sharing
  6. ReddyLover033
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    Hi, I'm been enjoying the game on Mac and wanted to ask, does ToyBox have any issues running it on Mac and is it as simple as getting UMM to work? Since I don't want it to ruin my save files or crash my game. All I want to do is to add the Horns back to the 'Close to the Abyss' Mythic feat/ability thing, since I read on reddit that it was removed during Beta.
    1. BarazSeighfryd
      BarazSeighfryd
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      Though I am not an expert, my logic is that trying to install Toybox, and opening it in-game, should not touch your saves in any way.  All options or tweaks should be off by default. 

      If the UI loads and works on your system, create a new manual save and test any one tweak. 

      The change you describe here, I presume, will require doing what they call a "Patch" I think.  Patches, once enabled, apply across the board no matter your saves.  Any given Patch in Toybox can also be disabled in the UI freely. 

      If Toybox does not seem to work, you can then delete the modified save and uninstall the mod.  I believe all your other saves should be totally unaffected.  You can of course also make back-ups for assurance. 
    2. ADDB
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      ToyBox depends on HarmonyLib which depends on MonoMod, which in its current form doesn't work on Apple Silicon macs (though there's an ongoing PR?).
      Meaning if you want to use ToyBox on a Mac; it either has to be a non-Apple Silicon mac or you use Rosetta.
      Regardless of that; you won't ruin your save files just by using it. The worst that can happen is ToyBox not working/the game not starting; no lasting consequences.
  7. BiggggExx
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    CTRL + F10 does nothing.  Is this mod still relevant?
    1. BarazSeighfryd
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      The mod is actively maintained/updated by ADDB and supported by the WotR community on Discord. 

      Ctrl F10 works for over 10 thousand people here. 
    2. KavemanRSA
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      Comments like "It works for the rest of us on Discord" don't help those who are having a hard time. Better off asking how they went about things to fault find, or saying anything at all. 

      CTRL + F10 did nothing for me, too, until I figured this out with help from ChatGPT. For me, this was basically an installation issue. You can try to compare what I did and what you did to see if anything helps:

      • Download UMM from the Unity Mod Manager page on Nexus and extract it into a folder you know you won't forget or delete.
      • I updated my UMM version. Not sure, perhaps this created a compatibility issue as it's a later version than the one provided by Nexus Mods. 

      • (Optional) To make it easy on yourself when downloading mods, you can create a Steam shortcut by going to your Steam library, clicking "Add a Game" (bottom left of Steam window) -> "Add a non-Steam Game" -> "Browse", and selecting the "UnityModManager.exe" file in your recently extracted UMM directory. "UnityModManager" will now appear in your Steam list of games & software.
      • Run UnityModManager.exe
      • Under "Game", Pathfinder: Wrath of the Righteous and the "Folder" section should auto-detect. If it doesn't (I think it won't if you've installed the game in a non-default location), you will have to manually input its directory under "Folder".
      • I selected the DoorsstopProxy installation method (I tried Assembly first, but the files I needed never installed)
      • Click "Install".
      • Check your game folder where Wrath.exe is. For me, that's: "...Steam\steamapps\common\Pathfinder Second Adventure"; and make sure the following files are installed:

        • UnityModManager.dll
        • UnityModManagerConfig.xml
        • doorstop_config.ini
        • winhttp.dll
        You should have the last two at least. (The doorstop_config file may not install if you use the Assembly installation method.)
      • If the 1st two were not installed, as they were not with me, simply copy them from your  recently extracted UMM directory
      • Run PWOTR, and the UMM in-game interface may activate automatically in the game's main menu. It may be best to close it and load a save, then click CTRL + F10. It should work now.
      • If you have not installed the ToyBox mod manually, you can install the downloaded zip file in the Mod tab of the UMM window you get by running UnityModManager.exe (you can run it from Steam if you did Step 3 above). Simply click "Install Mod" and select the downloaded mod zip file, and check the notification at the bottom of the window of the Log tab for a SUCCESS notification.
        When you run the game again, the mod should appear in the in-game interface.
    3. CascadingDragon
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      You used ChatGPT to reiterate the installation instructions for you? Cool, that's not really debugging any issues. 

      Also, not sure why you are being aggressive about this, the original commenter literally asked if the mod was "relevant", they weren't asking for help. 
    4. BarazSeighfryd
      BarazSeighfryd
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      I of course would usually agree with you (KavemanRSA) and I help people here and elsewhere often, but the OP's post is very passive-aggressive when writing "Is this mod still relevant?", when they can very well see the recent updates, the recent posts, etc.  I do not interpret it as a simple honest question. 

      My point was of course NOT : it should work for you (I myself hate answers like "It works for me").  My response was to their comment: the fact it is bugged for you does not mean the mod is broken, crap, irrelevant, for the pretty big community of players using it. 
  8. Rayshien
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    I'm trying to change the character's appearance with a mod, but I don't understand how, can someone please help me?
    1. BarazSeighfryd
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      Greetings, 
      Because your question is too vague, no one will answer.  So you need to clarify : 
      a) Do not say "with a mod" : you have to state you are trying to do it with Toybox, or you are posting in the wrong place. 

      b) What do you mean by appearance : I guess you mean the portrait ?  Yes, there are options in Toybox for that. 
      Doing a quick Google search, I found : 
      "ToyBox = Party => Stats => CustomPortraitEditor. 
      You need to Save + Reload to see the changes in the small portrait." 
      Which means : click the Party tab once inside the Toybox interface ; then click the tiny triangle beside Stats for the character you want to edit.  I am not sure how changing the portraits works exactly, but once you do change it using the Toybox interface, make sure to do a new saved game, exit to main menu or quit, and then load that save. 
    2. ADDB
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      VisualAdjustments2 allows appearance editing?
  9. Cawa425
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    How add multiple same buffs? Like DLC3_PermamentWisBuff for example
    So my character can get same buff in dlc but i can't manually add multiple times cuz if i have buff toybox allow you only remove, not add a same buff. Can you fix it?
  10. XxXEmperor101XxX
    XxXEmperor101XxX
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    Can i use this to make my paladin merge with angel and get full access to the mythic spells in a similar way that an oracle can?
  11. ped89
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    Is there a way to add Penta to the main game?