5081 comments

  1. ADDB
    ADDB
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    You encountered an issue? Have you:

    • Verified your files through Steam?
    • Checked you are on the latest ToyBox and Game version?
    • If you're seeing Manager-0.27.11, updated your UnityModManager?

    If yes, then please describe your issue, add your Player.log GameLogFull.txt (if it's too large, use something like Pastebin or a file host), and if possible include a screenshot of the issue.

    If you want to make sure that someone actually tries to fix the issue, it would be helpful to have a save with reproduction steps, because it would help actually reproducing the issue locally.

    Your Player.log and GameLogFull.txt should be located in:
    %LocalAppData%Low\Owlcat Games\Pathfinder Wrath Of The Righteous\
    which should resolve to
    C:\Users\<YourUserName>\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\
  2. Masrabr
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    could someone help me understand how toolbox handles weapon focus feats? rather than picking "weapon focus (weapon)" from the list, all thats listed is "weapon focus" and when i add it, it has a variable listed as 0 next to it
    1. BarazSeighfryd
      BarazSeighfryd
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      Hello, 
      You probably were not using the UI correctly, as normally you should see "Weapon Focus (Bombs)" for example (not to be confused with Greater Weapon Focus...). 

      • Once a save is loaded and UMM Toybox settings are open, click on the Party tab ; 
      • For the relevant character, click on the Features arrow to expand those ; 
      • expand the Feat section (unless you want it as class Bonus Feat),
        and click on Show All and search within the Feat section for the words 'weapon focus' (EDIT: see Erratum below) ; 
      • navigate the many pages of feats to find the right one and click Add ; 
      • clear the search box and set your new feat to the correct level (high risk of misclicking on that step, so go slowly) ; 
      • Click Remove for the old feat you are replacing. 

      If you want it as a class Bonus Feat, use the top search (not the Feat search box) for the words 'bonus feat' and click the arrow in front of the class Bonus Feat list you found (the rest is self-evident). 

      ERRATUM : currently (v 1.7.14), under the Feat section, Weapon Focus (weapon types) are not showing.  You can find all the weapon focus feats in the top search (Show All) under Features in general, but not under Feat.  

      ( Updated June 12th to be more precise for the 3rd step.  Erratum added June 21, 2025.)
    2. BarazSeighfryd
      BarazSeighfryd
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      UPDATE : somehow I now have the issue/bug mentioned here by Masrabr. 

      Issue : in Toybox, under the Feat section of a party member, trying to add Weapon Focus does not offer any way of selecting the weapon type.  At the very end of Features (so outside the Feat section of a given character), there is a list of Weapon Focus weapons you can add or remove freely: these work fine but will not be visible on the character sheet.  On the character cheat, I will only see "Weapon Focus".  That works, but it remains a UI bug when the player tries to add Weapon Focus within the Feat section. 

      My previous answer is not completely false as such, in the sense that you can search for all the Weapon Focus (weapon type) feats at the top of a character's Features (using Show All first).  It will work, but will not be added properly under the Feat section and so will not show on the character sheet (class window).  

      EDIT : 
      - same issue under the Bonus Feat section. 
      - I posted a Github issue.  Toybox version 1.7.14 from Nexus Mods. 
    3. CascadingDragon
      CascadingDragon
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      If you want to actually add the feat, you do not go under the Feat feature. You just add it to the regular feature section, and then click
      the left arrow next to it to add the parametrized version you want. See
      this FAQ question

      https://github.com/cabarius/ToyBox/wiki/Frequently-Asked-Questions#how-do-i-add-a-featability-to-a-character

      The Feat feature is just there to show things visually on the progression
      screen, when you are leveling up and it's those circles that get filled
      out. It doesn't actually add the feat, giving you the bonus
  3. zaqrwe
    zaqrwe
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    So.. after finishing my current run I thougt about loading earlier saves to hunt for different mythic archievements and I found a bug with Dragon and Legend archievements unlocking. I loaded the save right before picking path in ch5, yet those two did not unlock. I also played entire mythical quest until dragon mythic rank 9 and finished whole Legend quest.

    Devil and Swarm archievements were properly unlocked, so the issue should be only with Dragon and Legend ones. It might be worth leaving note on the mod main page, that it is recommended to not use it if you trying to get those two.
    1. CascadingDragon
      CascadingDragon
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      ADDB and I both have a ton of achievements from opening user's saves to debug issues. I can quite confidently tell you that there is no issue getting those achievements through Toybox (I've never done Legend path, but I have the achievement from someone).

      Any time achievements aren't unlocking, we usually see in the game log that the game isn't communicating to Steam/GoG/Epic, and thus can't tell the platform to unlock it. Restarting the game platform / your computer fixes it sometimes, but it's one of those weird base game bugs that gets worse with mods installed. 
  4. BarazSeighfryd
    BarazSeighfryd
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    Feature request (optional UI tweak) : 
    When viewing the Crusade Morale "flags" panel, show the number of days since a Demon army was defeated (Banner of Victories) and days since a Demon fort was captured (Banner of Conquest). 

    The idea is to make it easier for the player to know how many days are left before a Morale flag goes yellow or red.  That said, I know such a new feature is NOT really necessary as the "army/Victories" flag turns Yellow 3 days before going red ; and the "fort/Conquest" flag turns yellow 7 days before turning red. 
  5. strangerism
    strangerism
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    toybox refill quickslots consumables is causing this? 

    https://youtu.be/p0mwZ1OkrzY

    If you use toybox and have enabled "refill consumables in inventory slots if available" you might occur in this issue whereby any looted consumables are not added to the stack of the same consumable in your inventory.


    by unchecking the refill options in toybox potions can be looted correctly
    video with proof
    https://youtu.be/p0mwZ1OkrzY
  6. Gladiosanctus
    Gladiosanctus
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    ive installed it with both unity mod manager and manually and it doesnt work. pressing ctrl and f10 do nothing
    1. CascadingDragon
      CascadingDragon
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      You likely are encountering an error or didn't install it correctly. Post the logs from the pinned comment. 
  7. BarazSeighfryd
    BarazSeighfryd
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    Feature suggestion / idea. 

    Context : when searching on the web yesterday to see if we can replace a Feat with the Toybox for WOTR, all the first answers I found were literally "Sadly, no, it is not possible".  Searching a bit more, a user on Steam made me realize it can be done properly (visibly at the right level on the character sheet), but the UI or method is just not obvious (I improved that Steam post and it is now the second result on Google). 

    Suggestion : a Replace button beside the Add/Remove button for general Feats (maybe also for Bonus Feats, but the UI for those is simpler to start with, so a Replace button is less needed).  It would be mostly a UI trick whereby, after clicking on Replace, the user searches for the desired Feat (confirms it) and would automatically be set to the same level and the targeted old Feat is removed. 

    For Bonus Feats, the only tricky part is that they are not visible on the first page when clicking on the Features of a character.  Ideally, if you can, I suggest the Bonus Feats sections be visible alongside the Feat section on the first page of Features.  If you do implement a Replace button, I guess Bonus Feats could also have that button. 
  8. monrick
    monrick
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    Why show in UMM need to restart and i restart the game still the same and red dot and need to restart warning
    1. CascadingDragon
      CascadingDragon
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      You likely are encountering an error or didn't install it correctly. Post the logs from the pinned comment. 
    2. BarazSeighfryd
      BarazSeighfryd
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      Just to be certain :
      a) do you have a mod that shows, on its right side, a red dot ? 
      b) OR are you just looking at the "legend" that explains what a red dot would mean.  That message is visible everytime you see the UMM window as it just explains what it would mean if a mod had a red dot (or a green dot, etc.).  It was a bit confusing for me too at first to see that message. 

      If the Toybox mod really has a red dot on the right side (not under it), I think there is a repair function.  I will let others help for that, if that is really your case. 
  9. deus9567
    deus9567
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    Does anyone know if the HP multiplier for enemies also affect their Hit Dice? I want enemies to have x2 or x3 hp but also many of them have such high hit dice that many spells are useless and idk if it's a game issue or do Hit Dice get affected by HP multiplier?:)
    1. CascadingDragon
      CascadingDragon
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      It does not affect Hit Die. 
    2. deus9567
      deus9567
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      Thank you for your reply!!

      Won't feel bad about x2-x3 hp multiplier then :3

      I wish i could give enemies higher stats from higher difficulties but not the ridiculous AC inflation(87AC on some random minotaur is WILD to me)
  10. soliduglawas08
    soliduglawas08
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    Thank you very much for this mod.

    I have a question: Is there a way to unlock the entire world map using this mod?
  11. SFart
    SFart
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    For the option AI control, is it intended when I turn ON the option, the AI do took control of my companion and my character but I can't seems to control them anymore, I can't click on them and they refuse to follow my main character. When in combat, they also did nothing and just stood there. I assume this is the same as Rogue Trader where the AI actually do something when I turn on AI control for each character.
    1. ADDB
      ADDB
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      The feature was backported as-is from RogueTrader where this issue doesn't exist.
      A fix would be to only override the property during combat; but we're busy working on a complete rewrite of the mod; and since this isn't really critical it probably won't be addressed until that rewrite is finished (or rather, it will be addressed during the course of the rewrite).
    2. SFart
      SFart
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      Ah alright. No problem. Thank you for the clarification!