I really would like to give this a try. The alchemist's outfit does not appeal to me at all, but the class itself is so much fun! But before I do anything with it, I wanted to clear up some questions about using it. Can I use the Owlcat Template Mod installer? I have a few other mods installed, both with the template installer and with Unity. I hesitate to install something without being sure of its compatibility. And, more than anything, thank you for the work you put into making this mod. Whether I use it or not, I'm always appreciative of the efforts that mod creators make in their creations.
Hello. After updating the game version to 1.3, I noticed that the alchemist lost his cloak. The rogue has it, but the alchemist does not. Please update the version of your mod for the game version 1.3. I will be very grateful. Thanks in advance.
OK. I figured it out myself. It seems that in early versions, the cloak was part of the clothing or hood. Now it has been made a separate slot. If it is important to someone, then to return the cloak, do this: Follow to the Modifications/Alchemist Clothes/Blueprints folder and in the "AlchemistClass" file, replace the text with this: {
Great idea for a mod. Thank you So is it possible to swap any model in the game? Longsword with bastardsword for example. Is it hard to learn how you done that? Maybe you can explain
1. Download/Install https://github.com/OwlcatOpenSource/WrathModificationTemplate and follow the directions to do so. 2. Follow the readme in setting up your mod. 3. In your Wrath of the Righteous game folder in steam/gog you will find "blueprints.zip" this contains the blueprints used by the game allowing you to see how they are built and copy/pasting them. 4. Create a blueprint patch following the readme this will allow you to replace an in game blueprint in game.
An example of what the patch file would look like using the alchemist change here:
{
"_#ArrayMergeSettings": "Replace",
"m_EquipmentEntities": [ "!bp_b6909b0518714fa695f5f7f80761524a" ], "MaleEquipmentEntities": [ { "AssetId": "1f538abc2802c5649b7ce177183f88c8" }, { "AssetId": "54de61e669f916543b96da841357d2ff" } ], "FemaleEquipmentEntities": [ { "AssetId": "dc822f0446c675a45809202953fa52a7" }, { "AssetId": "c17371db120a64649a34675d049a495c" }, { "AssetId": "98e0a4ed12819094bae10de6faa64c04" } ], } What this does is replace the hat, male, and female outfits for the alchemist class. the "Replace" is used to actually replace the blueprint data with what is being used rather than adding to it or overwriting it.
In the blueprints.zip you will find the folders: "Classes" and "Equipment Entities" which have the class blueprints and the blueprints/data for armor/visuals. The folder "Weapons" will contain the weapon data.
7 comments
{
"_#ArrayMergeSettings": "Replace",
"m_EquipmentEntities": [
"!bp_b6909b0518714fa695f5f7f80761524a",
"!bp_21d733c2019c4db780a172680e16198c"
],
"MaleEquipmentEntities": [
{
"AssetId": "1f538abc2802c5649b7ce177183f88c8"
},
{
"AssetId": "54de61e669f916543b96da841357d2ff"
}
],
"FemaleEquipmentEntities": [
{
"AssetId": "dc822f0446c675a45809202953fa52a7"
},
{
"AssetId": "67d82fc7662a522449d5dc8ed622e33a"
}
],
}
So is it possible to swap any model in the game? Longsword with bastardsword for example.
Is it hard to learn how you done that?
Maybe you can explain
1. Download/Install https://github.com/OwlcatOpenSource/WrathModificationTemplate and follow the directions to do so.
2. Follow the readme in setting up your mod.
3. In your Wrath of the Righteous game folder in steam/gog you will find "blueprints.zip" this contains the blueprints used by the game allowing you to see how they are built and copy/pasting them.
4. Create a blueprint patch following the readme this will allow you to replace an in game blueprint in game.
An example of what the patch file would look like using the alchemist change here:
{
"_#ArrayMergeSettings": "Replace",
"m_EquipmentEntities": [
"!bp_b6909b0518714fa695f5f7f80761524a"
],
"MaleEquipmentEntities": [
{
"AssetId": "1f538abc2802c5649b7ce177183f88c8"
},
{
"AssetId": "54de61e669f916543b96da841357d2ff"
}
],
"FemaleEquipmentEntities": [
{
"AssetId": "dc822f0446c675a45809202953fa52a7"
},
{
"AssetId": "c17371db120a64649a34675d049a495c"
},
{
"AssetId": "98e0a4ed12819094bae10de6faa64c04"
}
],
}
What this does is replace the hat, male, and female outfits for the alchemist class. the "Replace" is used to actually replace the blueprint data with what is being used rather than adding to it or overwriting it.
In the blueprints.zip you will find the folders: "Classes" and "Equipment Entities" which have the class blueprints and the blueprints/data for armor/visuals. The folder "Weapons" will contain the weapon data.