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tanakaronnen

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tanakaronnen

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70 comments

  1. Master777777
    Master777777
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    Could anyone update this please?! 
    1. lppjr
      lppjr
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      txangel updated to make it work with later versions and I've made a very minor tweak to use the WrathPath variable

      I've created a github release here: https://github.com/lynnpye/AugmentedMagics/releases/tag/1.1.4

      I don't feel like I've added enough to warrant forking it, but hopefully this will be useful to folks still wanting to use it on current WotR versions.
    2. 1114973671
      1114973671
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      May I ask if it is possible to update again? UMM cannot enter the game normally after loading. Thank you very much for your efforts.
    3. jackrippling
      jackrippling
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      Is there an updated version?
  2. jackrippling
    jackrippling
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    This mod causes WotR to not get past the initial loading screen. Is there anything that can be done about it?
  3. Unfadingones
    Unfadingones
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    If anyone is still interested in this mod (like me), on the github page for this mod, someone called txangel seems to have forked it and updated it for 1.2 (https://github.com/txangel/AugmentedMagics/tree/upgrade_to_1_2). However, I don't really know how to compile/download/operate what he did and make it into a usable mod, so maybe someone with more experience with github can take a look?
    1. hrwd
      hrwd
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      This is a very nice mod and one of those ideas I wouldn't really trade for random gimmicks(like that Axiomite Prison dlc). Is it OP? Yes. But! You REALLY need to build for it. And as I already said, even 2 Augments are a lot to ask from most classes.
    2. TiltedWaechter
      TiltedWaechter
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      If you're still interested:

      Just click on code > Download Zip, and then import that via Unity Mod Manager
    3. deleted457677
      deleted457677
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      Currently the txangel fork no longer works.

      This mod and all of its forks are dead - to future readers, do not try to download or use any of the versions of this mod. None of them work.
  4. Horriganer
    Horriganer
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    No longer works as of 1.2. So unless the author updates it, this one is a goner.
    1. hrwd
      hrwd
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      I mean, at least the Spell Focus / Pen feats ... come on?
    2. GracefulJester
      GracefulJester
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      • 5 kudos
      If you're looking for a way to boost your Spell Penetration you might wanna check out Champion Feats?. 
    3. hrwd
      hrwd
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      Is it as customizable as Augmented Magic is? Regardless, I am in no hurry to move onwards from 1.17, but it's nice to have options!
  5. andreipok
    andreipok
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    Any way to update this mod for the new patches?
    I found this mod amazing and it would be cool to not die
    1. Master777777
      Master777777
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      +1
  6. hrwd
    hrwd
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    I really hope this mod don't just go away like that. It's a very nice, customizable mod for all your casting needs and power fantasies.

    edit: Worst comes to pass...how do you update a mod?
    1. Master777777
      Master777777
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      Unfortunately I think you onto something this mode is likely a goner. 
  7. LY8908
    LY8908
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    I hope this mod can continue to update.
  8. hrwd
    hrwd
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    Hey, what's the status of this mod, does it still work properly? It is a nice idea and if anyone's worried about balance, just flick it over to the Mythic side. edit: seems to be working.

    Suggestion: Maybe limit Augmented Magic to one school / character? I mean, I know that having more than two Augments is exceedingly unlikely, but...just feels fitting for a "Grand Mage" feat.
    1. rayban87
      rayban87
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      It's only partially working I think with some of the functions working and some not.
      There's an option for you to select particular metamagic spell feats that can automatically come with a certain school of magic (i.e. abjuration spells are all extended) but some of the metamagic feats don't work and won't apply.

      Overall the mod is good but I think it's basically been abandoned at this point.
      I don't even know if any of this mod will work once the DLC/Expansion comes out but I guess we'll find out in March when it comes out.
  9. rmn498
    rmn498
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    Do these have any effect on Witch's hexes? My understand is that they don't have a school and may not benefit.
    1. deleted457677
      deleted457677
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      They don't.

      By pen-and-paper RAW they shouldn't, either. Hexes are (Su)pernatural powers / class features, not spells. You need Ability Focus instead - but that's not really well-supported in this game. The fact is, your hexes will only have about a 15% success rate by midgame and it only gets worse from there. They're decent early game but that's it.
  10. MattesHeyne
    MattesHeyne
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    quickened and reach aren't working properly, but still its a great mod