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File credits
Vek17 for the code I used from the tabletop tweaks mod
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Adds a series of "Champion" feats that will stack the game in your favour, in exchange for paying a feat slot for them. Obviously not based in tabletop. Or any strong sense of game balance.
Specifically adds:
Champion Protection - adds a +1/+2/+3 AC bonus depending on whether you're wearing light, medium, or heavy armour. The bonus doubles with every 5 character levels, up to +24 AC when wearing Heavy Armour with a level 40 character.
Champion Guard - adds a +5 DR/- bonus. Every 5th character level increases it by another +5.
Champion Aim - adds a +1 attack bonus to any weapon. Increases by +1 for every two levels starting at level 3.
Champion Strikes - adds +1 base weapon damage to any weapon. Increases by +1 for every two levels starting at level 3.
Champion Spell Blasts - adds +1 damage to spell attacks per damage dice used. Increases by +1 for every three levels starting at caster level 4.
Champion Spell Force - adds +1 to the DCs of your spells. Increases by +1 for the caster level of the class you picked.
Champion Spell Penetration - adds half your caster level to the spell penetration stat of your spells. If you also take the basic Spell Penetration feat, this increases to a full caster level bonus.
Bonuses should stack with other sources.
You can adjust whether these should be considered normal feats or Mythic feats if you want to make it a bit harder to acquire in a playthrough you're using this mod in.
Thanks Vek17 and their Tabletop Tweaks mod, couldn't understand how to actually do some of this stuff I couldn't dissect and take apart how your mod worked.