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George

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Reggea

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8 comments

  1. Gormok
    Gormok
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    No update or fix for this mod?

    Would really love to do a playthrough using D6 instead of D20
  2. Obrusnine
    Obrusnine
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    • 2 kudos
    Someone please update this mod T_T
  3. rubydragon44
    rubydragon44
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    I'm getting a red dot mod error upon game boot with this mod, but there's nothing in the error log for it.
    I can't change the settings for the mod.
    Unsure if this is an incompatibility with the current game version or what.
  4. SatBee
    SatBee
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    Is it possible to change dice to something like 1d20-1 , so that natural 20 roll is impossible?
  5. Rndl99
    Rndl99
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    Just to clarify - If I change the dice size to, say, 100, will rolls auto fail only on natural 1 and success only on natural 100?
    1. Reggea
      Reggea
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      Hi! fail always if roll result lesser or equal dice count. And if result plus modifier lesser than difficulty class it would be failed too.(You still able to roll, for example, 10 value on 1d100 roll). It maybe looks like a cheat, but your enemies would also roll your custom roll. :)
    2. Rndl99
      Rndl99
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      Well, roll result of less then dice count is not possible with minimal value of 1 per die :)

      Anyway, for anyone interested, I really hate the omnipresent minimum 5% chance to hit or miss, so have tested this mod a little bit. Findings are below.

      I'm experimenting with 2d12 dice, i.e. 2-24 roll result. Standard cases are boring, so I'm testing a character with extremely high to hit and AC versus standard enemies. In other words, my char should almost always hit, while opponents should almost always miss.
      The latter seems to be true, only rolls equal 24 (maximum) against my char are hits, even rolls called "natural 20" - whatever that means in this case - are misses.
      On the former, I've seen my char to miss with a roll of 3, so it seems that rolling 1 on one die is enough to miss, regardless of the second die. Also, "natural 20" - again, whatever that means for 2d12 roll - was a hit. My char caused critical hits on results like 19, but it's unclear whether it was 12+7, so only one die was enough for a crit, or was it simply compared to the critical range of used weapon (19-20), although I doubt that. Maybe I'll look into the source code to be sure :)

      Still, this is pretty fun mod, thanks.
    3. Rndl99
      Rndl99
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      And after some more testing, the only misses my overpowered character is experiencing are on a roll of "3"... interesting :), haven't seen a single "2" so far.