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AStonerII

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astonerii

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16 comments

  1. queenofdamed
    queenofdamed
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    is this broken ? i get an error Link
  2. TimothyTerrific
    TimothyTerrific
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    Hiya,
    Thanks for this mod. The new patch seems to have broken it though? The items show up but they are just the "regular" versions, not the (awesome) OP ones. Any chance you could update or look into it?
    1. TimothyTerrific
      TimothyTerrific
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      See below.
    2. TimothyTerrific
      TimothyTerrific
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      Did some more testing, and it seems the items revert the moment they are equipped. (bow, swords, belt). Looks good when being picked up and in inventory, but when equipped they change to original.
    3. Faeral
      Faeral
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      While having learned off of astronerii's file and several posts on the various forums out there. Indeed the major update has nixed 'custom' equipment of any type. Unless you have an item with a custom blueprint with all the enchantments listed.
      I've tried editing the items when they are equipped and the same problem... they will revert back to their original blueprint form.
    4. TimothyTerrific
      TimothyTerrific
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      Thanks for your reply. So what you're telling me is that 'custom items' are no longer a possibility (made like this anyway)?
  3. raben111
    raben111
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    hey man can you do the same but only with storyteller collecting and reforging items? and somewhere in my castle? xD
  4. Bialaska
    Bialaska
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    Is there a way to change the weapon type? I do not really need maces, light crossbows and longswords, but would like to have a composite shortbow (replacing the bow), some daggers/kukris (would replace the longsword) and a scimitar (replacing the bastard sword)
  5. switcherarmor
    switcherarmor
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    Hey Astonerii, loving this mod so much ! I've got a small issue though as I couldn't find the belt's GUID when I was going through the json file, could you help me please ?
    Also, if you could make an amulet of agile fists + natural armor, that'd be awesome, thanks !
  6. rico7789
    rico7789
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    Pls help when i want to add , it said operation not supported
  7. DanNV
    DanNV
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    Hi astonerii, forgive the naivety as i am new to modding mostly especially with unity engine games. How did you go about making the hacked items? I'd really like to give this a go!
    1. astonerii
      astonerii
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      It is pretty involved.
      Not sure if links will work here...
      http://fearlessrevolution.com/viewtopic.php?f=4&t=7964&p=65438#p65438
      Anyways I wrote out the best how to at the fearless revolution Pathfinder: Kingmaker (Steam) page 57.

      I kind of hack and slashed my way to being able to do this.

      I can maybe put more time into a howto over the weekend. I am somewhat of a chaotic personality. I am currently trying to find the documents I created in the process. I have a really good one that I cut and pasted into a text document that shows each item, each ability and breaks down the text between each ability, but it seems to be misplaced since I moved my windows bar to the other monitor.
    2. astonerii
      astonerii
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      The below for instance is the entirety of a singular ability that is added to a weapon. It is for making it a +5 weapon. The Owner $ref # has to match the item that you are adding the ability to.
      It is extremely picky about syntax. Any extra characters destroys the save. I had to go back and find an extra comma, or a lost " " set that got removed for no apparent reason.

      {
      "$id": "232",
      "$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
      "m_ParentContext": null,
      "m_CurrentContext": null,
      "Blueprint": "bdba267e951851449af552aa9f9e3992",
      "m_ComponentsData": [{
      "$id": "233",
      "ComponentName": "$WeaponEnhancementBonus$f1459788-04d5-4128-ad25-dace4b8dee42"
      }
      ],
      "EndTime": "00:00:00",
      "RemoveOnUnequipItem": false,
      "Owner": {
      "$ref": "228"
      },
      "Initialized": true,
      "Active": false,
      "SourceItem": null,
      "SourceCutscene": null
      },
  8. shadowrem
    shadowrem
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    Great mod :) Any chance of making the heart of ira that has no friendly fire? Thanks!
  9. jsp261985
    jsp261985
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    i replaced file but its not changing the file to urs
  10. Deegan417
    Deegan417
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    Thanks! Works great and also enlightened me that the saves have jsons :). Now to figure out how to make more changes!