Hiya, Thanks for this mod. The new patch seems to have broken it though? The items show up but they are just the "regular" versions, not the (awesome) OP ones. Any chance you could update or look into it?
Did some more testing, and it seems the items revert the moment they are equipped. (bow, swords, belt). Looks good when being picked up and in inventory, but when equipped they change to original.
While having learned off of astronerii's file and several posts on the various forums out there. Indeed the major update has nixed 'custom' equipment of any type. Unless you have an item with a custom blueprint with all the enchantments listed. I've tried editing the items when they are equipped and the same problem... they will revert back to their original blueprint form.
Is there a way to change the weapon type? I do not really need maces, light crossbows and longswords, but would like to have a composite shortbow (replacing the bow), some daggers/kukris (would replace the longsword) and a scimitar (replacing the bastard sword)
Hey Astonerii, loving this mod so much ! I've got a small issue though as I couldn't find the belt's GUID when I was going through the json file, could you help me please ? Also, if you could make an amulet of agile fists + natural armor, that'd be awesome, thanks !
Hi astonerii, forgive the naivety as i am new to modding mostly especially with unity engine games. How did you go about making the hacked items? I'd really like to give this a go!
It is pretty involved. Not sure if links will work here... http://fearlessrevolution.com/viewtopic.php?f=4&t=7964&p=65438#p65438 Anyways I wrote out the best how to at the fearless revolution Pathfinder: Kingmaker (Steam) page 57.
I kind of hack and slashed my way to being able to do this.
I can maybe put more time into a howto over the weekend. I am somewhat of a chaotic personality. I am currently trying to find the documents I created in the process. I have a really good one that I cut and pasted into a text document that shows each item, each ability and breaks down the text between each ability, but it seems to be misplaced since I moved my windows bar to the other monitor.
The below for instance is the entirety of a singular ability that is added to a weapon. It is for making it a +5 weapon. The Owner $ref # has to match the item that you are adding the ability to. It is extremely picky about syntax. Any extra characters destroys the save. I had to go back and find an extra comma, or a lost " " set that got removed for no apparent reason.
16 comments
Thanks for this mod. The new patch seems to have broken it though? The items show up but they are just the "regular" versions, not the (awesome) OP ones. Any chance you could update or look into it?
I've tried editing the items when they are equipped and the same problem... they will revert back to their original blueprint form.
Also, if you could make an amulet of agile fists + natural armor, that'd be awesome, thanks !
Not sure if links will work here...
http://fearlessrevolution.com/viewtopic.php?f=4&t=7964&p=65438#p65438
Anyways I wrote out the best how to at the fearless revolution Pathfinder: Kingmaker (Steam) page 57.
I kind of hack and slashed my way to being able to do this.
I can maybe put more time into a howto over the weekend. I am somewhat of a chaotic personality. I am currently trying to find the documents I created in the process. I have a really good one that I cut and pasted into a text document that shows each item, each ability and breaks down the text between each ability, but it seems to be misplaced since I moved my windows bar to the other monitor.
It is extremely picky about syntax. Any extra characters destroys the save. I had to go back and find an extra comma, or a lost " " set that got removed for no apparent reason.
{
"$id": "232",
"$type": "Kingmaker.Blueprints.Items.Ecnchantments.ItemEnchantment, Assembly-CSharp",
"m_ParentContext": null,
"m_CurrentContext": null,
"Blueprint": "bdba267e951851449af552aa9f9e3992",
"m_ComponentsData": [{
"$id": "233",
"ComponentName": "$WeaponEnhancementBonus$f1459788-04d5-4128-ad25-dace4b8dee42"
}
],
"EndTime": "00:00:00",
"RemoveOnUnequipItem": false,
"Owner": {
"$ref": "228"
},
"Initialized": true,
"Active": false,
"SourceItem": null,
"SourceCutscene": null
},