Hello, I am French and i want to import this kingdom project in a mid-game and i don't understans how to use the UMM button. This is my first utilisation of Unity Mod Manager and so i'm a rookie. Can you help me please?
Thank you very much. It's work. Because I don't have F10 on the keyboard of my computer i had to change the command. And so thank you for this mod. It's good work and I would have liked this kind of project to be in the vanilla game.
About week after the game release I already have complained about infrastructure projects, similar to this one, missing in the game. Unfortunatelly I lack any skills required to mod such what to seem basic feature.
I am shocked that this had to be added as a mod by a user! I'm halfway through and keep waiting for a kingdom event to rebuild it. It seems like such an obvious thing for a kingdom building game. Thank you for adding this.
Adding map edge from scratch is a lot of work. In this case I got lucky and it turned out that developers already included this map edge in the game, there was just no way to unlock it, so I had to work much less - I just created new kingdom project.
No other part of the map bothers me so much that I would go deal with underlying unity objects required. So no plans to for anything like this.
If you have some idea, you can write it, but it probably won't get picked up.
13 comments
I am French and i want to import this kingdom project in a mid-game and i don't understans how to use the UMM button. This is my first utilisation of Unity Mod Manager and so i'm a rookie. Can you help me please?
Install UMM, install mod, start the game, load save, press Ctrl-F10 to open UMM menu, select mod, press the button there.
If you have issues, I recommend joining Owlcat discord and asking in channel #mod-user-general for mod related help.
If you have mod installation issues, I advise #mod-user-general channel of Owlcat discord, people there (me included) can probably help you.
So thank you very much for making it real.
Bothered me too.
May I ask you would additonal mods like this be planned? :)
No other part of the map bothers me so much that I would go deal with underlying unity objects required. So no plans to for anything like this.
If you have some idea, you can write it, but it probably won't get picked up.