Pathfinder: Kingmaker
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32 comments

  1. Bazalisk
    Bazalisk
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    Hi

    I'm a little late to this party it seems.

    I've currently gotten my hands on Pathfinder: WotR and have DLed that version of this mod.
    not long after doing so i read below that this does not allow creation of Archetypes.

    do you know of a way of using this tool to add Sorcerer bloodlines?

    for such a long time whilst plying Kingmaker i wanted to play my own TTRpg character in the game.
    unfortunately, the Phoenix bloodline is not available in the game.

    {  https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/phoenix-sorcerer-bloodline/ ]   

    do you think this would be possible with the current spells, abilities and such to craft a class fitting the abilities of this bloodline?  
    or know of a way to add the bloodline in?

    thank you for any time you take answering these questions  :D
  2. solaris29
    solaris29
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    wow this is incredible! there is so many archetype i want to add to the game!
    1. gbeine
      gbeine
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      Thanks, I'm working on declaring archetypes currently and also on the WotR port.
      If you have any templates, feel free to add them via GitHub :-)
    2. popekeeney
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      Oh man, if you make a WOTR version, how hard would it be to import the classes/archetypes added in the COTW mod?
    3. HansKlok
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      Seconding this question, if your mod works with the CotW Oracle class then the other classes should be importable to WotR right?
  3. Spacepresident
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    I'm sorry to bother anyone but I am still unable to get this mod running. I thought it was working because I saw the class "master of all" which was the one provided by the greenprints but in game there was only the rogue class of the same name.

    Does anyone know how to run the version for Wrath of the Righteous?
  4. Spacepresident
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    Hello good sir,

    I have to admit that I haven't tested the kingmaker version of your mod but I am looking forward to the one for wrath of the righteous.
    Are you still working on this or has the project been abandoned?

    In any case I wish you frohe Weihnachten und einen guten Rutsch!

    E
    1. gbeine
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      The WotR version is available here as source code: https://github.com/gbeine/PF-WotR-Wizard

      A lot has changed from KM to WotR, so it was a bunch of work...
    2. Spacepresident
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      First of all: thank you very much for your work. It is much appreciated that you put so much effort into it and that you are sharing it.

      I got to admit that I am at a total loss here. I get the general (!) idea of building a class but I do not know how to install this mod at all.
      I did download the UnityModManager (it's my first mod for a pathfinder game) and tried to install your mod for kingmaker and thought that I had to swap some files for the new ones.
      I actually never felt that stupid while trying to install something.  


      Edit: nevermind... I WAS stupid. I did not see the download button for the zip file. It was my first time using github but that was totally stupid. I'll leave this post as a testimonial for my own stupidity.

      Anyway. Thank you again!
  5. elglobino69
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    WOTR version would be very pog
    1. esengeas
      esengeas
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      Yup...  that would be amazing <3
    2. gbeine
      gbeine
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      See here: https://github.com/gbeine/PF-WotR-Wizard
  6. NicotineCaffeine
    NicotineCaffeine
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    It would be really useful if you could add the vanilla class templates, so one could start by editing one of those. Would make everything easier. Especially if maybe one would simply like to edit some details of a class.  Or if there's a way to extract them, if you can tip us out on how do that.
    1. gbeine
      gbeine
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      Done that - have a look at my Greenprints:
      https://github.com/gbeine/PF-ClassesWizard/tree/main/PF-ClassesWizard/Greenprints

      There you find a lot of templates, all based on the CallOfTheWild Oracle class - which is quite complex and shows a number of features.

      I'll do a new release of the mod at the beginning of November.
      I think until then I have implemented almost all mechanics.
    2. NicotineCaffeine
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      Thank you, i appreciate that. In truth my goal is simply to change some things of the inquisitor class, becouse in the overall is not bad, but i think they should have made it a little more like the hexblade, or the ravenloft witch hunter, and that is why i wanted the inquisitor's template.
    3. gbeine
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      That would be a case for creating a new class using the Inquisitor als a template with "From": "ref:INQUISITOR_CLASS" and change whatever your like.
    4. NicotineCaffeine
      NicotineCaffeine
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      So i can't override the vanilla one?
    5. gbeine
      gbeine
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      You can, but I wouldn’t recommend it.
      It is possible to create a new level progression, spellbook and so on and set it as parts of the existing character class.
      But this may destroy some of the mechanisms scripted in the game.
    6. NicotineCaffeine
      NicotineCaffeine
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      Actually, nevermind.
  7. Carl85
    Carl85
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    How can i add two Proficiencies like Crossblood  Sorcerer, Cleric or Hunter? 
    1. gbeine
      gbeine
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      Have a look into https://github.com/gbeine/PF-ClassesWizard/blob/main/PF-ClassesWizard/Greenprints/325_OracleCurseSelection.json.
      Create a Feature Selection like this which references to the features you want to include.
  8. rgon842
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    Are you able to use blueprint GUIDs from mods with this?

    For example, if I create a class and instead of putting "FIGHTER_FEAT_SELECTION" I instead enter "56b56bbc2dd3464da28a43f9ed6216cd" (which is the blueprint for a class feature from a mod), will it be able to recognize it and add it to the class?
    1. gbeine
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      Yes, you can do that.
      I've implemented the identier resolution in a way that if it starts with "ref:" it will use the lookup tables, if it starts with "loc:" it will use the identifiers created by the mod and if none of both applies, it will use the identifier as is.

      But if you have GUIDs that are not part of the lookup tables, please add an issue at the GitHub project:
      https://github.com/gbeine/PF-ClassesWizard/issues
  9. HybrydKirin
    HybrydKirin
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    This mod intrigues me, as I am trying to find ways to implement some 3.5 prestige classes from standard D&D into the game, as well as WotR. I'm just unsure of what this particular mod is capable of at this current point in time, and have a habit of not messing around with things I don't fully understand, though putting the Monk prestige classes I want would be a blast and the possibility of Warlock stuff would be great too.
    1. gbeine
      gbeine
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      At this point in time you can create new classes, including proficiencies and spellbooks.
      You are limited to the features, spells, and items provided with Kingmaker.
      Making a class an archetype or a prestige class is not yet implemented.

      Maybe, it will support adding those things later.

      When you think about a Monk who is able to use the Kineticit's blast - that would be possible with this mod.

      You can find here what you can set for a new class: https://github.com/gbeine/PF-ClassesWizard
    2. HybrydKirin
      HybrydKirin
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      I could probably use Kineticist as a base for Warlocks, though if/when you can add new feats and class features, I will be all up on this.
    3. deleted116348803
      deleted116348803
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      For God's sake, please implement the Arcane Hierophant prestige class.

      https://www.realmshelps.net/charbuild/classes/prestige/general/arcaneheiro.shtml

      It's an actually useful iteration of Mystic Theurge, since you don't lose druidic class features.
    4. HybrydKirin
      HybrydKirin
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      Trust me, if I was any good at programming and modding, I would have added stuff already. The "Hold Ray" class feature of Enlightened Fist would add an entirely new level to Magus variants, and I have a decent stack of 3.5 books, so I would probably end up spending a bunch of time making new classes and feats if the possibility comes up. 
  10. Yargoyle
    Yargoyle
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    Thankee for releasing this!

    What are the near-term plans for a "Wizard" for feats items, and class features?
    1. gbeine
      gbeine
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      Working on that, but it'll take time.
      You're welcome for any contributions - bug reports, fixes, extensions, ...
    2. Yargoyle
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      I wanted to have a spontaneous Druid archetype that's simply normal Druid but with spontaneous Oracle-style casting.  No choice of cure/lnflict to be learned automatically:   This archetype simply gains summon nature's ally spells as bonus spells known at each spell level.

      How to do this?
    3. gbeine
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      You can describe the druid as a class.
      The identifiers of the spells are listed here: https://github.com/gbeine/PF-ClassesWizard/raw/main/PF-Classes/Identifier/Spells.cs
      How you create a spellbook is described here: https://github.com/gbeine/PF-ClassesWizard#spellbook-json-structure
      And as an example you can use the charlatan class that does something similar.