Pathfinder: Kingmaker
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qAxLp

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qAxLp

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9 comments

  1. CaptKure
    CaptKure
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    Removed by author - no longer valid
  2. BukaTV
    BukaTV
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    NEW EDIT: After more extensive testing I feel it is the actual "ToggleCustomSoundpack" that is the main culprit and NOT this excellent soundpak. The Witcher Geralt soundpack file is also causing these similar if not identical errors. Shame as this soundpack is most excellent!

    First off, this an EXCELLENT sound pack choice but it does something to the "ToggleCustomSoundpack" mod cache file that it keeps corrupting it and you have to blow away the cache file between restarts. I have extensively tested this sound pack and others and this one is extremely complicated it seems. I wish a serious developer could look at how this sound mod works with the "ToggleCustomSoundpack". I am just a novice at this.

    Here is a list of errors the TCS pumps out that I was able to capture with the Unity Mod Manager. Hope this helps someone in the future. The cache file I am talking about is located here, "C:\Program Files (x86)\Steam\steamapps\common\Pathfinder Kingmaker\Mods\ToggleCustomSoundpacks". It will work the first time but then the cache gets corrupted and it won't work until you blow out the cache file infinitum until whatever bug its creating is fixed. I am just dangerous enough to find how these bugs are working but not smart enough to actually fix them, sorry...

    I only got 5/6 mods successfully loaded once I enabled this sound mod. =/

    Here:

    [ToggleCustomSoundpacks] Version '1.0.1a'. Loading.
    [ToggleCustomSoundpacks] System.NullReferenceException: Object reference not set to an instance of an object
      at AkBasePathGetter.GetFullSoundBankPath () [0x00005] in <07fa1e4d861841b39b8dfaa17d3b26f7>:0 
      at AkBasePathGetter.GetPlatformBasePath () [0x00006] in <07fa1e4d861841b39b8dfaa17d3b26f7>:0 
      at AkBasePathGetter.GetValidBasePath () [0x00000] in <07fa1e4d861841b39b8dfaa17d3b26f7>:0 
      at ToggleCustomSoundpacks.Main.Reload (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x00091] in <e1212fc52cf445ed97687e0922262a4a>:0 
      at ToggleCustomSoundpacks.Main.Load (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x0006b] in <e1212fc52cf445ed97687e0922262a4a>:0 
      at AkBasePathGetter.GetFullSoundBankPath () [0x00005] in <07fa1e4d861841b39b8dfaa17d3b26f7>:0 
      at AkBasePathGetter.GetPlatformBasePath () [0x00006] in <07fa1e4d861841b39b8dfaa17d3b26f7>:0 
      at AkBasePathGetter.GetValidBasePath () [0x00000] in <07fa1e4d861841b39b8dfaa17d3b26f7>:0 
      at ToggleCustomSoundpacks.Main.Reload (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x00091] in <e1212fc52cf445ed97687e0922262a4a>:0 
      at ToggleCustomSoundpacks.Main.Load (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x0006b] in <e1212fc52cf445ed97687e0922262a4a>:0 
    [ToggleCustomSoundpacks] [Error] Error trying to call 'ToggleCustomSoundpacks.Main.Load'.
    [ToggleCustomSoundpacks] [Exception] TargetInvocationException - Exception has been thrown by the target of an invocation.
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
      at ToggleCustomSoundpacks.Main.Load (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x0007e] in <e1212fc52cf445ed97687e0922262a4a>:0 
      at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <7ba07f088431485bb722f3b3373e87ee>:0 
       --- End of inner exception stack trace ---
      at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <7ba07f088431485bb722f3b3373e87ee>:0 
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <7ba07f088431485bb722f3b3373e87ee>:0 
      at UnityModManagerNet.UnityModManager+ModEntry.Invoke (System.String namespaceClassnameMethodname, System.Object& result, System.Object[] param, System.Type[] types) [0x00011] in <48d11fb181ab4aa9a09a23f9d65598a6>:0 
    [ToggleCustomSoundpacks] Not loaded.
    [ToggleCustomSoundpacks] Loading time 0.02 s.
    [VisualAdjustments] Version '1.8.4'. Loading.
    [VisualAdjustments] Active.
    [VisualAdjustments] Loading time 0.17 s.
    [Manager] FINISH. SUCCESSFUL LOADED 5/6 MODS.
    1. qAxLp
      qAxLp
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      Yeah I think it broke when the new voice sets Owlcat added (Grumpy and something else I don't recall atm). It also made it impossible, for me at least, to extract the soundbank files into a listenable format.
  3. Bejog87
    Bejog87
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    Thanks for this. I love it. I started a new game just so I could have Robin Sachs grumbling 'Another day, another scar' from the very beginning.

    'Warden sense is tingling!'
  4. deleted768840
    deleted768840
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    Please, port this to Wrath if you can spare the time.
  5. deleted768840
    deleted768840
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    Wow... To an amateur like me it seems like these voice packs are incredibly high quality compared to the Kingmaker ones.
  6. kiyoi777
    kiyoi777
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    Can you do the other voices? Especially the one (can't remember which one it was) for males that says "Can I get you a ladder so you can get off my back?"
    1. qAxLp
      qAxLp
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      Yeah that's the Violent one. I have already uploaded the human version of that voice set, you can find it on my profile. I've also uploaded elf version of the Experienced voice set in case you're interested.
  7. Fargol
    Fargol
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    Hi - Where's the ToggleCustomSoundpacks folder? Am I supposed to create it, likely under 'Audio'?

    Thanks.

    LOL nvm. I figured I'd get it after I posted.