Considered downloading, looked at the description and decided not to. Would probably reconsider if there were more than one coherent sentence out of three... I could be completely wrong, but it doesn't exactly scream out competency or engender faith in the product.
Sorry for the unclear description. In base Turn Based Combat there is a difference between player and enemy behavior when they have the Confusion buff.
If the player is affected by Confusion they have a 25% chance to get a condition that makes them attack the nearest creatures on their turn. If they get that condition, they will attack the nearest creature friend or foe. As soon as they are done with the attack, their turn ends, they never get control.
Enemies that are effected with Confusion get the same 25% chance to be forced to attack the nearest creature each turn. However, in base Turn Based Combat, when an enemy finishes their attack they will move the maximum amount towards the nearest player controlled character. If they made a full attack they move 5ft and if they made a single attack they spend their remaining movement.
This bug is also present for things which force a character to attack the nearest creature in other ways like Song of Discord or Blood Mist from Call of the Wild mod.
This mod makes the behavior consistent between players and enemies. If a character is being forced to attack the nearest thing from confusion or similar buffs their turn will end as soon as the attack finishes.
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Thankee!
If the player is affected by Confusion they have a 25% chance to get a condition that makes them attack the nearest creatures on their turn. If they get that condition, they will attack the nearest creature friend or foe. As soon as they are done with the attack, their turn ends, they never get control.
Enemies that are effected with Confusion get the same 25% chance to be forced to attack the nearest creature each turn. However, in base Turn Based Combat, when an enemy finishes their attack they will move the maximum amount towards the nearest player controlled character. If they made a full attack they move 5ft and if they made a single attack they spend their remaining movement.
This bug is also present for things which force a character to attack the nearest creature in other ways like Song of Discord or Blood Mist from Call of the Wild mod.
This mod makes the behavior consistent between players and enemies. If a character is being forced to attack the nearest thing from confusion or similar buffs their turn will end as soon as the attack finishes.