0 of 0

File information

Last updated

Original upload

Created by

CowWithHat

Uploaded by

cowwithhat

Virus scan

Safe to use

Tags for this mod

15 comments

  1. Yosharian
    Yosharian
    • premium
    • 4 kudos
    Is this mod working with the latest patch?
    1. Damariusskyrim
      Damariusskyrim
      • premium
      • 0 kudos
      I wonder too.
  2. nexmond
    nexmond
    • member
    • 0 kudos
    I don't know how to use Unity, nor how I mod the game or even your mod, I googled it and never found instructions on how to do anything nor do I know how or what parts of your mod to look at.
    I'll be happy enough if you simply add a function for disabling targeting restrictions for the enlarge, reduce and legendary proportion spells, I imagine that'd be easier than specifically making Jaethal targetable by those spells.
  3. nexmond
    nexmond
    • member
    • 0 kudos
    On an Undead related note, Jaethal cannot be enlarged, nor reduced in size and you're kinda encouraged to play with Scythes but you won't get the 6 foot range some other weapons have and are always thus at the frontline.

    Would you be willing to make a mini mod allowing Jaethal at the very least and perhaps options for animal companions to be targetable by these spells?
    1. cowwithhat
      cowwithhat
      • member
      • 5 kudos
      I understand the desire to have that work, but targeting her with those spells is not allowed by PnP rules, that isn't my style. With Call of the Wild Sylvan Sorcerers can target their animal companions with Enlarge and Reduce spells. That might be worth checking out for you.
    2. nexmond
      nexmond
      • member
      • 0 kudos
      All I'm saying is that this can count as a flaw in game design, by definition she is a person although undead, but not undead as in a mindless roamer, nor a zombie weather conscious or not, she's resurrected keeping her full physical prowess. I'd define her state of being like other companions+undead immunities, healing by negative energy, basically being undead while also being a person.

      Game design wise we want her as a viable option, story wise there are several Scythes to choose from, some that are only available in her storyline. She isn't good at taking a beating so extra range would certainly help a lot and the last option for that is enlarge.

      Lets say you'd make a 2h weapon character, you'd likely not focus on Scythes when you have Longspear a Simple weapon with 6 foot range or a Fauchard with great crit range and maybe there's a martial weapon that has better crit range and is 6 foot long. But the thing is you can even choose to not use a 6 foot weapon and rely on enlarge instead or do both and Jaethal can't enlarge and the other option is abandoning the Scythe.

      Therefor my request stands for a mod that allows Enlarge, reduce and legendary proportions to at least affect Jaethal.
      The companion things was just an extra possible option.

      It'd kill some of the enjoyment not being able to bring her on higher levels due to her being unable to tank since she can't make "6 foot" distance attacks with melee with her scythe.
    3. cowwithhat
      cowwithhat
      • member
      • 5 kudos
      I don't agree that its a flaw in the design. Most undead creatures don't count as having the types they had when they were alive. However, if you think it would be cooler for it to work that way, I encourage you to implement something similar yourself. If you'd like to include the functionality of this mod, or if you just want to make sure they are compatible, you can check out the source code for Undead Immunities here: https://github.com/MangledMouse/KingmakerUndeadImmunitiesMod
    4. nexmond
      nexmond
      • member
      • 0 kudos
      The issue is that I've never used Unity, I imagine to make the change, it'd have to be an alteration to the related spells or to Jaethal. I don't know how to do either but for someone that already has a mod I don't imagine it'd be too problematic for you.
      I'd believe the easiest option would be to disable limitations on what targets the spell can be cast on. in this mod it could even be an option to disable the limitations on such spells on undead or at least specifically on Jaethal. Don't know how undead player characters are affected like full Undead Sorcerer.
  4. Innansi
    Innansi
    • member
    • 0 kudos
    Does this mod work with official the turn-based mode patch?
  5. akd47
    akd47
    • member
    • 0 kudos
    You mention Call of the Wild several times, so I assume this is compatible?
    1. cowwithhat
      cowwithhat
      • member
      • 5 kudos
      It is my intention for it to be compatible completely and I have never had an issue with it. Please report to me if you have any issues and I will make an attempt to update it so that it is consistent.
  6. Arandis
    Arandis
    • member
    • 0 kudos
    Hi! Thanks for this mod!

    By RAW, Undead aren't Daze immune. Most things aren't. That's what makes Dazing effects so powerful.

    Undead creatures should also use their CHA modifier instead of the CHA modifier for breath weapons, Kineticist stuff, and other abilities.

    Undead shouldn't require food/rations at camping. (The Craft Magic Items mod has a Ring of Sustenance which permits those with it to take 2 roles at camp as well as not needing food. All Undead should function similarly.)
    1. cowwithhat
      cowwithhat
      • member
      • 5 kudos
      The CHA modifier and food/rations changes are both outside the scope of this mod. Undead are, at the moment, no longer Daze immune with this mod. However, many daze effects in the game use the buff from the spell Daze as their base and therefore carry the Mind-Affecting tag. Slowing Mud should now work as expected and, in the next update, I believe that Dazing Spell from Call of the Wild should work as well.
    2. Arandis
      Arandis
      • member
      • 0 kudos
      Why are Undead immune to baleful polymorph now? Normally, that's a Lich immunity and maybe an immunity for other creatures.
    3. cowwithhat
      cowwithhat
      • member
      • 5 kudos
      That is a Fortitude Negates effect. They should always have been immune to that spell. In the Undead type descriptor for both pathfinder PnP and Pathfinder Kingmaker they have immunity to all such effects.