Hello, I spotted a couple of issues with Heightened Awareness:
- Typo in the description saying "heigtened" rather than "heightened"
- Missing from the ranger's level 1 spell list
This is just a matter of taste, but the 3 rounds duration after activation also seems a bit arbitrary. I'd suggest rounds/level if possible or simply 1 minute.
EDIT: There are also a number of other typos I've spotted from Call of the Wild. I'm not sure whether you would be interested in patching them in your Undead Immunities and Other Small Fixes mod since CotW isn't being updated anymore, but let me know and I can provide them.
EDIT: Another couple of issues found.
- Mage's Disjunction has a missing space in description between "dispelled." and "Any..."
- Planar Focus does not update its description when overriding the CotW version as seen below. The mod should be running correctly, since Heightened Awareness is present in-game.
These should be resolved in 1.3.6. Except for the Heightened Awareness duration suggestion. Past cowwithhat made a decision and current cowwithhat doesn't feel like gain saying them. They were getting much more sleep.
To the point about typos in Call of the Wild. The undead immunities mod is redundant with Call of the Wild. If you want typo corrections for that you'd have to request them in this mod. I have had my first baby recently so I can't promise I will resolve anything quickly, but if you'd like to leave your requests as posts in this mod I will take a look at them when I get a chance.
No worries at all, and thanks for the quick fixes. I'll post again once I've collected a decent number of typos and either put them here or PM you. Cheers!
EDIT: Ah, I think there's an error with the update. Heightened Awareness still contains the typo and Planar Focus now has broken formatting. Pictures below. Of course, no rush, especially with the baby to take care of.
Not sure what I thought I was doing with that last update. But I've tested it now and it appears to be working as expected. The planar focus feat descriptions appear to be fixed and I fixed the buff description for Heightened Awareness in addition to the spell description.
I've come across another issue with CotW, which unfortunately might be unsolvable due to technical reasons, but thought I'd drop it here just in case. The Spell Perfection feat seems to always discount the most expensive metamagic applied to a spell. This isn't a bug per se, but it doesn't align with PnP where you get to choose which metamagic to discount. It also prevents you from filling spell slots in a certain way, with example below:
L1 slot: Burning Hands (Empowered (+0)) L2 slot: Burning Hands (Empowered (+0), Intensified (+1)) L3 slot: Burning Hands (Empowered (+2), Intensified (+0)) <- not possible with Spell Perfection
Hi, if you find the Time for it, here are a few more Bugs and Implementations of CotW that might benefit from looking over them again:
- Urban Skald has Arcane Spell Failure Chance in Medium Armor although the Archetype should just remove the Proficiency - Primalist Bloodrager can't choose between Rage Powers and Bloodline Powers and also only gets 1 Rage Power per lost Bloodline Power (I honestly understand the Reasoning behind it but a better middle Ground might be to still be able to chose between 1 Bloodline or 1 Rage Power) - Planar Focus (Fire and Cold) got nerfed by Holic, making it pretty hard to justify spending the Feat on it IMO - Weapon Shift doesn't change the Damage Type of Natural Attacks to the Type of the Weapon (and Improved Weapon Shift only adds certain Enchantments to Natural Attacks) - Brawler's AC Bonus doesn't work with Mithral Medium Armor (Should count as light)
A couple notes on these things: -Urban Skald already doesn't have Medium Armor proficiency but Call of the Wild lets anyone where whatever armor they want before providing the tabletop penalties for doing so. -Primalist Bloodrager update is relatively low impact and I see a non nerf reason to handle it the way Holic did so I am going to let it lie -Planar Focus, most recent version of my mod provides a removal of this nerf. However, Base Call of the Wild appears to have had a bug in their code which caused these Planar Focus elements to apply twice. My update changes two instance of d3 to one instance of d6 for fire for example. This mostly just makes it a little better against fire resistance. I have updated the description to align with how it works now so users actually get what they paid for. -Weapon Shift, I think this fix might be beyond my ken, and my Barbie and my GI Joe. It looks like updating weapon damage types on the fly is something Holic couldn't figure out and they had a much better grasp of this system than I do. -Brawler's AC Bonus not working with Mithral Medium Armor is a similar base game bug to the Monk's AC bonus not working with Mithral Light Armor. This change is also not generally in the scope of my mod but I might come back to it later.
Thank you for still supporting this Mod and even extending this Support to CotW and Tweak or Treat.
If it's not too much to ask, would it be possible that you modify the Studied Combat Feature of CotW's Investigator to have a higher Range? According to the PnP Rules, the Investigator just needs to see his Target without having any Range Limitations while CotW implemented it as a Close Range Ability, making it difficult to use with Ranged Study (Ranged Study still has a 30ft Limit on Studied Strike but not on Studied Combat). I know that I could just use Bag of Tricks to increase the Range of Close Range Abilities but this makes other Abilities like the Slumber Hex far stronger than intended.
Most line of sight stuff, like monsters losing sight of you, happens at about Medium range. So newest version of this mod gives the option to make that ability medium range.
Still is a strong word. I hadn't touched it in years but I came back to the game to try some Tweak or Treat options. When I tried it I was like: "Damnit this Tweak or Treat is busted, lemme fix it for myself." I sorta I felt like it was my duty to make sure it wasn't just me benefiting from that.
There is not. I believe there was something with that name in The Lost Grimoire mod back when it was supported. That was an empowered version where this one is pretty close to PnP
Not sure if it's intentional or not, but when you changed Inspired Rage to work on undead, you didn't change Controlled Inspired Rage, the Urban Skald version. Similarly for Insightful Contemplation from Court Poet
I'm getting a pathfinder kingmaker error object reference not set to an instance of an object at (wrapper dynamic-method) Kingmaker.Player.Kingmaker.Player.PostLoad_Patch1 error all of a sudden. Does this need an update?
Nvm, not this mod's problem. COTW got an update and the Unity Mod Manager didn't alert me.
55 comments
- Typo in the description saying "heigtened" rather than "heightened"
- Missing from the ranger's level 1 spell list
This is just a matter of taste, but the 3 rounds duration after activation also seems a bit arbitrary. I'd suggest rounds/level if possible or simply 1 minute.
EDIT: There are also a number of other typos I've spotted from Call of the Wild. I'm not sure whether you would be interested in patching them in your Undead Immunities and Other Small Fixes mod since CotW isn't being updated anymore, but let me know and I can provide them.
EDIT: Another couple of issues found.
- Mage's Disjunction has a missing space in description between "dispelled." and "Any..."
- Planar Focus does not update its description when overriding the CotW version as seen below. The mod should be running correctly, since Heightened Awareness is present in-game.
EDIT: Ah, I think there's an error with the update. Heightened Awareness still contains the typo and Planar Focus now has broken formatting. Pictures below. Of course, no rush, especially with the baby to take care of.
I've come across another issue with CotW, which unfortunately might be unsolvable due to technical reasons, but thought I'd drop it here just in case. The Spell Perfection feat seems to always discount the most expensive metamagic applied to a spell. This isn't a bug per se, but it doesn't align with PnP where you get to choose which metamagic to discount. It also prevents you from filling spell slots in a certain way, with example below:
L1 slot: Burning Hands (Empowered (+0))
L2 slot: Burning Hands (Empowered (+0), Intensified (+1))
L3 slot: Burning Hands (Empowered (+2), Intensified (+0)) <- not possible with Spell Perfection
- Urban Skald has Arcane Spell Failure Chance in Medium Armor although the Archetype should just remove the Proficiency
- Primalist Bloodrager can't choose between Rage Powers and Bloodline Powers and also only gets 1 Rage Power per lost Bloodline Power (I honestly understand the Reasoning behind it but a better middle Ground might be to still be able to chose between 1 Bloodline or 1 Rage Power)
- Planar Focus (Fire and Cold) got nerfed by Holic, making it pretty hard to justify spending the Feat on it IMO
- Weapon Shift doesn't change the Damage Type of Natural Attacks to the Type of the Weapon (and Improved Weapon Shift only adds certain Enchantments to Natural Attacks)
- Brawler's AC Bonus doesn't work with Mithral Medium Armor (Should count as light)
-Urban Skald already doesn't have Medium Armor proficiency but Call of the Wild lets anyone where whatever armor they want before providing the tabletop penalties for doing so.
-Primalist Bloodrager update is relatively low impact and I see a non nerf reason to handle it the way Holic did so I am going to let it lie
-Planar Focus, most recent version of my mod provides a removal of this nerf. However, Base Call of the Wild appears to have had a bug in their code which caused these Planar Focus elements to apply twice. My update changes two instance of d3 to one instance of d6 for fire for example. This mostly just makes it a little better against fire resistance. I have updated the description to align with how it works now so users actually get what they paid for.
-Weapon Shift, I think this fix might be beyond my ken, and my Barbie and my GI Joe. It looks like updating weapon damage types on the fly is something Holic couldn't figure out and they had a much better grasp of this system than I do.
-Brawler's AC Bonus not working with Mithral Medium Armor is a similar base game bug to the Monk's AC bonus not working with Mithral Light Armor. This change is also not generally in the scope of my mod but I might come back to it later.
If it's not too much to ask, would it be possible that you modify the Studied Combat Feature of CotW's Investigator to have a higher Range? According to the PnP Rules, the Investigator just needs to see his Target without having any Range Limitations while CotW implemented it as a Close Range Ability, making it difficult to use with Ranged Study (Ranged Study still has a 30ft Limit on Studied Strike but not on Studied Combat). I know that I could just use Bag of Tricks to increase the Range of Close Range Abilities but this makes other Abilities like the Slumber Hex far stronger than intended.
I'm getting a pathfinder kingmaker error object reference not set to an instance of an object at (wrapper dynamic-method) Kingmaker.Player.Kingmaker.Player.PostLoad_Patch1 error all of a sudden. Does this need an update?Nvm, not this mod's problem. COTW got an update and the Unity Mod Manager didn't alert me.
Anti-Life Shell (https://www.d20pfsrd.com/magic/all-spells/a/antilife-shell/)
Animal Shapes (https://www.d20pfsrd.com/magic/all-spells/a/animal-shapes)
Those are the only two missing to form a "proper" Animal Domain spell list, according to the PnP.