Doesn't seem like your active on here anymore, but thank you for fixing the custom merc advisor portraits issue, that has always bothered me and glad someone finally took care of it :D To others who may be looking, I am running several (updated 2.1.7) popular mods along with this one and have no issues as of this posting.
So you know Closer to tabletop hasn't been updated to work with newer versions of the game. Now you cannot apply maneuvers on enemies, animations happens but no roll or effect. Moreover save files become dependent on the mod once activated.
Worth noticing the mod that fixes Coup de grace is also outdated and doesn't work anymore.
Features that by definition as a community patch should consider addressing of the base game that likely won't be fixed by Owlcat focusing on the sequel. * Spell specialization can't select elemental variants from sorcerer bloodlines, I know there are other similar cases in relation to spells non native to a class's spellbook. * Similarly for such class non-native spells you're forced to roll for UMD using wands or scrolls with them while having such spells in your spellbook.
* Enlarge, reduce person spells don't work on Jaethal, it's a problem, it's part of her identity and lore to use Scythes and the only way for her to get some ranged melee. While it's right by the ules it's harmful for gameplay immersion, each companion must be considered viable, right now she is a front liner that can cast some spells, and to use the favored weapon must be in close combat butt she can't tank damage nor reach from behind tanking allies.
This isn't precise enough to be a bug report, but I'm just posting it anyway as it might be relevant (or might not). I recently made the mistake of installing 3 mods at once so I don't know which is the culprit, and I've since uninstalled all 3 and reverted, but just FYI to the mod author, after installing this, the Last Azlanti and the Loot Checklist mod, I had a problem where I got duplicate Aasimar heritage buttons when respeccing a merc.
I would be grateful if you managed to fix the issue with multiclassing that breaks spellbook. I tried making "abserd" character, but unfortunately can't multiclass into more than 5 casters at a time or the game breaks.
If I may offer a request/suggestion - this patch seems like the perfect one to incorporate a fix for auto-casting of Channel Energy to harm.
If you're using auto-casting for Channel Positive to Harm Undead, or Channel Negative to Harm Living, your cleric/etc. will just stand in place and channel. They won't engage to attempt it in range of their AoE, they just blast away in-place, even if the enemy is 2 screens away.
There's a similar issue with Channel to Heal, but in general you're with your party, so it's not as much of an issue.
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Now you cannot apply maneuvers on enemies, animations happens but no roll or effect. Moreover save files become dependent on the mod once activated.
Worth noticing the mod that fixes Coup de grace is also outdated and doesn't work anymore.
* Spell specialization can't select elemental variants from sorcerer bloodlines, I know there are other similar cases in relation to spells non native to a class's spellbook.
* Similarly for such class non-native spells you're forced to roll for UMD using wands or scrolls with them while having such spells in your spellbook.
* Enlarge, reduce person spells don't work on Jaethal, it's a problem, it's part of her identity and lore to use Scythes and the only way for her to get some ranged melee. While it's right by the ules it's harmful for gameplay immersion, each companion must be considered viable, right now she is a front liner that can cast some spells, and to use the favored weapon must be in close combat butt she can't tank damage nor reach from behind tanking allies.
If you're using auto-casting for Channel Positive to Harm Undead, or Channel Negative to Harm Living, your cleric/etc. will just stand in place and channel. They won't engage to attempt it in range of their AoE, they just blast away in-place, even if the enemy is 2 screens away.
There's a similar issue with Channel to Heal, but in general you're with your party, so it's not as much of an issue.
Thanks so much for the awesome mod!