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PathfinderModmaker

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PathfinderModmaker

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28 comments

  1. Hemingwey
    Hemingwey
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    • 38 kudos
    Great mod.  I installed for the coustom portrait advisor fix, but appreciate the rest too.  👍
  2. Blazord
    Blazord
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    • 36 kudos
    Doesn't seem like your active on here anymore, but thank you for fixing the custom merc advisor portraits issue, that has always bothered me and glad someone finally took care of it :D To others who may be looking, I am running several (updated 2.1.7) popular mods along with this one and have no issues as of this posting.
  3. svartalfimposter
    svartalfimposter
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    Is there any chance we can get that quarter-portrait fix as a stand-alone mod please?
    1. BigRhino34
      BigRhino34
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      • 1 kudos
      You ever get a reply to this? Or an alternative solution? VERY immersion breaking for me..
    2. Neferata13
      Neferata13
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      • 5 kudos
      Guys does this patch still work or will it mess something up??? Never used before.....
  4. nexmond
    nexmond
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    • 0 kudos
    So you know Closer to tabletop hasn't been updated to work with newer versions of the game.
    Now you cannot apply maneuvers on enemies, animations happens but no roll or effect. Moreover save files become dependent on the mod once activated.

    Worth noticing the mod that fixes Coup de grace is also outdated and doesn't work anymore.
  5. nexmond
    nexmond
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    Features that by definition as a community patch should consider addressing of the base game that likely won't be fixed by Owlcat focusing on the sequel.
    * Spell specialization can't select elemental variants from sorcerer bloodlines, I know there are other similar cases in relation to spells non native to a class's spellbook.
    * Similarly for such class non-native spells you're forced to roll for UMD using wands or scrolls with them while having such spells in your spellbook.

    * Enlarge, reduce person spells don't work on Jaethal, it's a problem, it's part of her identity and lore to use Scythes and the only way for her to get some ranged melee. While it's right by the ules it's harmful for gameplay immersion, each companion must be considered viable, right now she is a front liner that can cast some spells, and to use the favored weapon must be in close combat butt she can't tank damage nor reach from behind tanking allies.
  6. JoeDoe22
    JoeDoe22
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    • 4 kudos
    Would be nice if this could fix the monster tactician bug that makes it so you can't have 2 in the party at the same time using their SLA.
  7. Biship
    Biship
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    • 1 kudos
    Does this conflict with Call of the Wild or can they both be installed?
  8. gurugeorge
    gurugeorge
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    • 17 kudos
    This isn't precise enough to be a bug report, but I'm just posting it anyway as it might be relevant (or might not). I recently made the mistake of installing 3 mods at once so I don't know which is the culprit, and I've since uninstalled all 3 and reverted, but just FYI to the mod author, after installing this, the Last Azlanti and the Loot Checklist mod, I had a problem where I got duplicate Aasimar heritage buttons when respeccing a merc.
  9. aerd222
    aerd222
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    • 4 kudos
    I would be grateful if you managed to fix the issue with multiclassing that breaks spellbook. I tried making "abserd" character, but unfortunately can't multiclass into more than 5 casters at a time or the game breaks.
  10. OutriderIT
    OutriderIT
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    If I may offer a request/suggestion - this patch seems like the perfect one to incorporate a fix for auto-casting of Channel Energy to harm.

    If you're using auto-casting for Channel Positive to Harm Undead, or Channel Negative to Harm Living, your cleric/etc. will just stand in place and channel. They won't engage to attempt it in range of their AoE, they just blast away in-place, even if the enemy is 2 screens away.

    There's a similar issue with Channel to Heal, but in general you're with your party, so it's not as much of an issue.

    Thanks so much for the awesome mod!