Deadeye Devotee ? This has been implemented as a standalone prestige class because archetypes with different requirements are not an option. I have not included the requirement to follow Erastil for now, if it's something people really want, I can add it but honestly it didn't feel worth it. The class replaces Seeker Arrows with:
Energy Arrows - works for prepared inflict or cure spells but currently doesn't for spontaneous versions, I'm looking into it, but not totally sure how I'd implement it without more digging.
Expanded Enhance Arrows? This adds a feat which allows the PC to have more options for their enhance arrows features, and adds enhance arrows as a feature at level 5. I've also updated the arcane archer (and deadeye devotee) bonus feat that replaced enhance arrows (distance) to include this feat as a possible option.
Extra Hail of Arrows? This adds a feat which allows you to use hail of arrows one additional time, it's currently only able to be taken once however.
OPTION You can now edit the included settings.json to use the highest of your mental stats instead of charisma for Arrow of Death.
Quick note on upgrading: If you have already gained enhance arrows (elemental) or later features, you probably want to respec before updating the mod to ensure it loads correctly as I've had to update that feature and also the later feat as well.
I've run into some problems with the Hinterlander's (Deadeye Devotee from Touch of Magic has the exact same problem) Imbue Arrows:
1) First of all, Metmagic: Quicken doesn't work with it all (tested in turn based: I can cast two quicekend spells normally, but only Imbue Arrow followed by a normal spell);
2) Imbue Arrows works only a very limited selection of spells (those which are ground targettable anyway). For example, Earth Tremoer, which can be casted as 20-foot Cone, 30-foot Line or 10-foot Spread, can only be imbued as 10-foot Spread:
https://i.imgur.com/snshMDF.jpeg
Others spells which should work with Imbue Arrows, like Tidal Surge or Cave Fangs, cannot be imbued at all:
The owlcat familiar is adorable, is there any way to add it as a companion instead of a familiar, like maybe use one of the existing cats and just change the model? Tiny owlcat with the stats of a leopard or smilodon :D
After installing this mod alongside Call of the Wild, many of the character creation options from Call of the Wild disappeared, most noticeably the Arcanist.
Hi, I've just had a look and it was working with version 1.11.4-2.1 of Call of the Wild. I'll install the latest version and see if it still works for me.
Just installed latest version of Call of the Wild, I can see arcanist still, along with everything else I'd expect from both mods at least during creation (Didn't test beyond character creation). I did notice that Call of the Wild has errors in the logs about missing assets for Antipaladin though.
So I had a fair amount of difficulty figuring out how Imbue Arrow was supposed to work. Was close to uninstalling this mod thinking it was broken. I'm going to repost the issues I expressed on Reddit, to help give context of the phases I was going through (I posted here too... But I guess connection went wonky cause Nexus isn't showing it), which may help for mod improvement.
Also for posterity's sake, in case another user experiences a similar issue that I did, and like me came here to see if someone else had the same problem or not.
TL;DR please make the Imbue Arrow button visible outside of combat, or at the very least write up a section within the mod description explaining that it won't show till combat. I had my heart set on using this class and was heart broken for a moment when I thought that wouldn't be possible.
EDIT: Also to confirm what I was originally doing these tests for, Scrolls sadly don't seem to work with Imbue Arrow. Not the end of the world, but a little disappointing. I would also like to make a request to add Scroll Functionality (assuming that's allowed in PF rules. Upon Googling there's seem to be no official answer here, everyone seems conflicted on the matter).
So I used this mod here: https://www.nexusmods.com/pathfinderkingmaker/mods/141/?tab=description And speed leveled Octavia to reaching 2nd Level of Arcane Archer so that I can test out how the abilities work... But I can't figure it out. There seems to be no imbue arrow icon/button anywhere on the quickbar or the expanded bars. And casting spells just has them cast normally, no bow or arrow involved. Is there some hidden feature/function I'm missing that the mod author forgot to mention? Or is this mod broken and I just can't use these abilities at all? EDIT: Honestly I just did this speed level to test if it would be compatible with Scroll Savant or not (since the mod page says nothing about it... But now it doesn't seem to be compatible period). EDIT 2: I just leveled the rest of the way in Arcane Archer. The rest of the feature's/buttons seem to show up and respond fine, just not imbue arrow... Now I'm really thinking that Imbue Arrow must have some hidden activator requirement that I'm missing. EDIT 3: I feel silly, I figured it out. The option doesn't show until you're in combat, at which point you click the arrow above the appropriate spells to use them. That being said, not having that as an option before combat seem's odd, hurts one's abilities to ambush, lay a trap etc. I think I'm gonna give this as feedback for the mod author, cause this was both confusing to figure out and does hurt the class versatility a bit.
Well, maybe in this case as a proof of your words you can post a video where there is no ^ arrow above the spell before combat to select imbue arrow, and how it "magically" appears once you start combat?
Imbue arrow functionaly comes from CotW and is reused by this class, because this mod is built on top of CotW. I've never seen the scenario you've highlighted, so if possible please provide some videos demonstrating it please?
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Now also adds:
Deadeye Devotee ?
This has been implemented as a standalone prestige class because archetypes with different requirements are not an option.
I have not included the requirement to follow Erastil for now, if it's something people really want, I can add it but honestly it didn't feel worth it.
The class replaces Seeker Arrows with:
Energy Arrows - works for prepared inflict or cure spells but currently doesn't for spontaneous versions, I'm looking into it, but not totally sure how I'd implement it without more digging.
Expanded Enhance Arrows?
This adds a feat which allows the PC to have more options for their enhance arrows features, and adds enhance arrows as a feature at level 5. I've also updated the arcane archer (and deadeye devotee) bonus feat that replaced enhance arrows (distance) to include this feat as a possible option.
Extra Hail of Arrows?
This adds a feat which allows you to use hail of arrows one additional time, it's currently only able to be taken once however.
OPTION
You can now edit the included settings.json to use the highest of your mental stats instead of charisma for Arrow of Death.
Quick note on upgrading:
If you have already gained enhance arrows (elemental) or later features, you probably want to respec before updating the mod to ensure it loads correctly as I've had to update that feature and also the later feat as well.
Arrows:
1) First of all, Metmagic: Quicken doesn't work with it all (tested in turn based: I can cast two quicekend spells normally, but
only Imbue Arrow followed by a normal spell);
2) Imbue Arrows works only a very limited selection of spells (those which are ground
targettable anyway). For example, Earth Tremoer, which can be casted as
20-foot Cone, 30-foot Line or 10-foot Spread, can only be imbued as
10-foot Spread:
https://i.imgur.com/snshMDF.jpeg
Others spells which should work with Imbue Arrows, like Tidal Surge or Cave Fangs, cannot be imbued at all:
https://imgur.com/a/thjyq4P
3) Are there any solutions?
I've also added an owlcat familiar option.
Also for posterity's sake, in case another user experiences a similar issue that I did, and like me came here to see if someone else had the same problem or not.
TL;DR please make the Imbue Arrow button visible outside of combat, or at the very least write up a section within the mod description explaining that it won't show till combat. I had my heart set on using this class and was heart broken for a moment when I thought that wouldn't be possible.
EDIT: Also to confirm what I was originally doing these tests for, Scrolls sadly don't seem to work with Imbue Arrow. Not the end of the world, but a little disappointing. I would also like to make a request to add Scroll Functionality (assuming that's allowed in PF rules. Upon Googling there's seem to be no official answer here, everyone seems conflicted on the matter).
So either you are mistaken, or my post now doubles as a bug report.