Perfect. For the first 20 or so times i managed to ..ignore slow animation before start game appears.. But after that it started to iritate the s*** out of me. This fixes it. Thanks
The game version is 2.1.4 I have started the game and have not pressed anything. At the prompt to enter any key or press "A" on the gamepad the game stops. I waited for about 3 minutes (checked on the clock), and nothing happened - to continue the game I had to press a key. What's more, this key cannot be put into buffer - no key presses before the prompt count. What's worse the intro music is not playing before the final unskippable prompt. The control.txt is in place, and it has the word "mouse" on the first line. I do not know if the mod works as intended or not, but this is what I observe.
Hmm sounds weird, but good description. It's working as expected for me (everything except the first Unity player splash is skipped and the main menu appears after loading). Did it work before, and stop working suddenly? Maybe try using only this mod, to isolate the issue. Also maybe check output_log.txt and the UMM logs, see if any errors show up there.
1. I have started using the mod only after upgrade from 2.0.8 to 2.1.4 because of the unskippable keyboard prompt. As the result, I do not know whether the mod would have worked on my previous version of the game or not. 2. Unity Mod Manager successfully installs and uninstalls the mod. No errors in the log file. The mod version I am using is 1.3.1 3. There is nothing in particular in the output_log.txt file. The mod is successfully loaded with the game. 4. The mod does everything BUT skipping the keyboard prompt. The intro right after the Unity splash screen and the menu opening animations are skipped successfully. Unfortunately, for me skipping this keyboard prompt is the only reason to use the mod, as I actually like the menu opening animation. 5. All of the above was observed while SkipIntro was the only mod installed.
That keyboard prompt isn't even supposed to appear... not sure what's happening.
I made a custom build for you, just removed some of the code that skips stuff you wanted to see, and made it hard-coded to mouse/keyboard, hopefully this will work. Note the info.json has changed as well (I just renamed a namespace from Main to Mod). Good luck!
I tried to use your updated version of the mod. The keyboard prompt is still there. I have the log file up to the moment when the menu is fully shown. I can send it to you, but by more direct means as there is some private information. Also, I am using Windows 7 and, consequently, Xinput1_3.dll instead of xinput1_4.dll . Could this be relevant?
Glad to hear it, thanks for the support. Sadly the latest update included what I think, is an unskippable Unity splash. The rest is much faster, at least.
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The author has locked this comment topic for the time beingI have started the game and have not pressed anything. At the prompt to enter any key or press "A" on the gamepad the game stops. I waited for about 3 minutes (checked on the clock), and nothing happened - to continue the game I had to press a key.
What's more, this key cannot be put into buffer - no key presses before the prompt count. What's worse the intro music is not playing before the final unskippable prompt.
The control.txt is in place, and it has the word "mouse" on the first line.
I do not know if the mod works as intended or not, but this is what I observe.
2. Unity Mod Manager successfully installs and uninstalls the mod. No errors in the log file. The mod version I am using is 1.3.1
3. There is nothing in particular in the output_log.txt file. The mod is successfully loaded with the game.
4. The mod does everything BUT skipping the keyboard prompt. The intro right after the Unity splash screen and the menu opening animations are skipped successfully. Unfortunately, for me skipping this keyboard prompt is the only reason to use the mod, as I actually like the menu opening animation.
5. All of the above was observed while SkipIntro was the only mod installed.
I made a custom build for you, just removed some of the code that skips stuff you wanted to see, and made it hard-coded to mouse/keyboard, hopefully this will work. Note the info.json has changed as well (I just renamed a namespace from Main to Mod). Good luck!
https://ufile.io/7mzt6t5v
I have the log file up to the moment when the menu is fully shown. I can send it to you, but by more direct means as there is some private information.
Also, I am using Windows 7 and, consequently, Xinput1_3.dll instead of xinput1_4.dll . Could this be relevant?
Posted here for you: https://github.com/gnivler/SkipIntro/blob/master/SkipIntro.cs
But given that this mod here skips both the Kickstarter Thanks message and the book opening sequence, that's kind of expected.