Downloaded today. Did a trial where Harrim had lost 20 HP, no-one else had lost anything. Pressed CTRL-H... Result: Linzi used ALL of her spells to heal him (she currently had 5 Cure Light Wounds learned and a lot, lot more spells other than healing available). No spells left on the character whatsoever, when all I was actually expecting was a few of Cure Light's to be used up.
I had assumed the mod tapped into the original game''s Rest healing mechanic, but it's definitely not that!
I've added the Craft Magic Items mod, and have been able to create numerous wands for my Oracle of Life to use. Unfortunately AutoHeal doesn't use them.
Could this mod be updated/enhanced to also include using Wands? Or how would I go about modifying this mod to also include wands?
Unfortunately looks like I may need to rip out the customizable hotkeys; I used ModMaker but it's not updated, and it's beyond me. That said, I can include static hotkeys, I'll get that out soon.
I don't use this mod and not sure if this could help, but I know kingdom resolution has ability to add custom keybind to open kingdom stash and has source on github.
There was a problem with non-English languages but that was fixed (with QuickUse). Let's bring the dialog over there.
It's important that it's tested by itself to prove functionality, then the rest of your mods added until the problem comes back. That identifies any mod conflicts.
I've been experiencing lockups when using Auto Heal for consumables. Healing with Magic seems to work fine, but the single target or full party healing with consumables makes the game lockup, the music keeps playing but other than that it seems frozen. Need to use Task Manager to close the program because alt-f4 doesn't work. I don't see any exceptions in the log file. I am using a number of other mods as well, but everything was working together nicely for the past few weeks, something today started causing a problem and I don't know what it could be. I can provide my save file or anything else you'd like to take a look at if you think it'll help. Edit: at first I thought it was something to do with the hotkey it was assigned to, but I can't even change the assigned hotkey. The Clear button works to clear the hotkey, but the Set button locks up the game when I press a key to bind as the new hotkey as well as pressing the existing hotkey
I changed the keybinding to be Ctrl + H for the heal all party members and turned off the other bindings. Lately I've been having the game lock up when I use the keybound healing. I'm not sure if this is a conflict with another mod or not. I have used the save editor to change some healing scrolls to 100 charges. Some times it works great, other times the freezing.
I also noticed that it doesn't heal animal companions. Not sure if this is my version for some reason, something that isn't possible, or news to you.
For CTRL-H you're using consumables for all? The lock up is news, but it's expected that animals don't heal from it since they can't use items. Magical healing will cover them though. I've never tried that save editing approach, it could be related.
If you get another lock, it would be helpful to capture the game logs because there will probably be an 'exception' in there to point towards the problem. I think that file is "C:\Users\<username>\AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker\output_log.txt"
Well I suppose reading helps a bit. Never noticed that it was all party with consumable and all with magic. I stopped reading once I got all party. That might help with healing a pet. If I get the lock I'll check out the log.
There are a slew of exceptions in that paste actually. There's no mention of any Autoheal there though, it looks like a vanilla bug or a mod causing some havoc. Is there something else that makes it seem related, like you hit a hotkey and it hangs? I haven't seen other reports of this yet.
Far as I know there's nothing else I'm doing. I finish a combat, hit the backspace key to select everyone, then hit ctrl + H. Most times it works, sometimes it locks the game. Seems to be fine if I do a quick save before using the healing though.
Is there any way to prevent clerics using spontaneous healing through this mode and make them use only remembered healing spells instead of using all spells?
Sorry not really feasible. I'm leaning entirely on the game's existing code for handling healing with magic and abilities, customizing it is beyond me. I'm sure it could be done but degree of difficulty ...
I'm not sure how to use this mod. It is enabled in the mod manager. I can bind hotkeys and toggle the miser mode. When I press any of the hotkeys in the game nothing happens. There is nothing related logged in the mod manager.
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Sorry I can't continue to maintain this, thanks to anyone who forks and takes it over, you have my consent.
Downloaded today. Did a trial where Harrim had lost 20 HP, no-one else had lost anything. Pressed CTRL-H... Result: Linzi used ALL of her spells to heal him (she currently had 5 Cure Light Wounds learned and a lot, lot more spells other than healing available). No spells left on the character whatsoever, when all I was actually expecting was a few of Cure Light's to be used up.
I had assumed the mod tapped into the original game''s Rest healing mechanic, but it's definitely not that!
Shame!
Unfortunately AutoHeal doesn't use them.
Could this mod be updated/enhanced to also include using Wands?
Or how would I go about modifying this mod to also include wands?
thanks for the support!
It's important that it's tested by itself to prove functionality, then the rest of your mods added until the problem comes back. That identifies any mod conflicts.
Edit: at first I thought it was something to do with the hotkey it was assigned to, but I can't even change the assigned hotkey. The Clear button works to clear the hotkey, but the Set button locks up the game when I press a key to bind as the new hotkey as well as pressing the existing hotkey
[232.5957]: Ability is not available: Ability (CureModerateWounds)
Kingmaker.Items.ItemEntity.TryUseFromInventory(Kingmaker.EntitySystem.Entities.UnitEntityData user, Kingmaker.Utility.TargetWrapper target) (at :0)
Autoheal.Helpers.Heal(Kingmaker.EntitySystem.Entities.UnitEntityData unit) (at :0)
Autoheal.Helpers.HealOneConsumables() (at :0)
Kingmaker.UI.KeyboardAccess.OnCallbackByBinding(Kingmaker.UI.KeyboardAccess+Binding binding, System.Boolean force) (at :0)
Kingmaker.UI.KeyboardAccess.Tick() (at :0)
Kingmaker.GameModes.GameMode.Tick() (at :0)
Kingmaker.Game.Tick_Patch1(System.Object ) (at :0)
Kingmaker.Runner.Update() (at :0)
I'm on the PFKM Discord https://discord.gg/pathfinder-kingmaker too
I also noticed that it doesn't heal animal companions. Not sure if this is my version for some reason, something that isn't possible, or news to you.
If you get another lock, it would be helpful to capture the game logs because there will probably be an 'exception' in there to point towards the problem. I think that file is "C:\Users\<username>\AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker\output_log.txt"
Great mod though, such a time saver.
the site is good for posting logs
What are your thoughts on taking over BuffBot - with the author's permission of course - since the author seems no longer interested in updating it?