This page was last updated on 25 August 2019, 8:28AM
Changelogs
Version 1.2.3
Fixed: Drop Weapons now does nothing if the unit is either a pet, or is polymorphed.
Fixed: undroppable equipment (natural weapons, items with a non-droppable flag) will no longer be dropped by the Drop Weapons action.
Version 1.2.2
Fixed: A minor issue in the flanking code.
Fixed: A not-so-minor issue in the Combat-Maneuver-as-AoO caused these kinds of AoO's to trigger until the unit ran out of AoO's or a normal AoO was executed.
Version 1.2.1
Fixed: Combat Maneuver toggles are now a bit smarter, and will not replace an attack if the maneuver could not have any (more) effect(s) (e.g. Trip will not actually trip if the target is already (going) prone).
Fixed: Tandem Trip no longer has any prerequisites.
Version 1.2.0
New Ability: Drop Weapons - free action which throws the currently equipped weapon set to the ground.
New Feat: Quick Draw (if your current weapon set is empty, switching to another weapon set is a free action)
New Ability: Combat Maneuvers (Standard Action) - Groups the Standard action Combat Maneuvers (Bull Rush and the Dirty Trick variants) under one ability to save space.
New Mechanic: Trip, Disarm and Sunder Armor can now be used in place of a melee attack (including attacks of opportunity)
New Abilities: Trip, Disarm and Sunder Armor are now toggleable abilities, which will replace all melee attacks with the respective maneuver when active.
Version 1.1.2
Fixed: a potential AoO triggered by a combat maneuver now first checks if the target of the maneuver is actually engaged to the initiator.
Fixed: ContextActionBreakFree (used for break free from spells like being Entangled or Webbed) should no longer give the spellcaster an AoO.
Fixed: prone units should now really be ignored for soft cover (the previous fix did not work).
Changed: new method for calculating Soft Cover. Should yield more intuitive results, and be more accurate when dealing with units of different sizes.
Added: new toggle option in the mod menu to toggle the use of the soft cover mechanic.
Version 1.1.1
Fixed: Loading a save that did not have the mod enabled previously should now correctly add all the combat maneuver actions.
Version 1.1.0
New Feat: Low Profile (https://www.d20pfsrd.com/feats/combat-feats/low-profile-combat/)
New Feat: Phalanx Formation (https://www.d20pfsrd.com/feats/combat-feats/phalanx-formation-combat/)
Fixed: Updated Improved Precise Shot description to include cover
Fixed: Dead and prone units should no longer provide cover
Version 1.0.2
Fixed: Certain free combat maneuvers (Aspect of the Wolf, Piledriver) still provoked attacks of opportunity.
Fixed: New text (currently Soft Cover and the Improved Combat Maneuver feat names) will be added to the localization pack even if the locale is not English.