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JamesDyk

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JamesDyk

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23 comments

  1. JamesDyk
    JamesDyk
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    The mod should now properly work with both Eldritch Arcana and Call of the Wilds.

    If you encounter any bugs, feel free to contact me on the Kingmaker Discord.
  2. Meilnileu
    Meilnileu
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    hello! a couple years late to this game and mods, but, anyway you can also make serpents fang from the serpent bloodline, unlimited? 
  3. anonownsyou
    anonownsyou
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    I wish there was a Wrath of the Righteous version of this for those with limited rounds Grow Claws.
  4. howmuchmoney
    howmuchmoney
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    This mod still work?
  5. wrabbit75
    wrabbit75
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    Will this work if I put it in the Wrath of the Righteous folder as well?
  6. TheRelentless95
    TheRelentless95
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    Love the concept because dragon-based characters are my favorite, but the claw ability option doesn't show up for bloodragers from Call of the Wilds. It works fully for dragonblooded sorcerers though.
    1. JamesDyk
      JamesDyk
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      The mod directly edits the abilities. I think Call of the Wilds uses their own abilities and since I don't have access to those, I can't edit them.
  7. Ravenloftian
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    Hi,

    Thanks for this mod. It's awesome.

    Would it be possible to expand it to include making bite-type attacks infinite? I'm thinking specifically of the Serpent's Fang toggle ability from the Serpentine bloodline of the Sorcerer class. I would guess there are others like that though.

    I hope to see that kind of function added. But regardless, love that you made this. Thanks much.
    1. JamesDyk
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      I don't plan on making any adjustments to this mod, unless it breaks somehow, since I'm pretty short on time and not as involved in pathfinder right now.

      I wanna keep it as a simple mod, just for the claw attacks.

      You're free to use the source code (linked in the description) and build something similar for bite attacks though.
  8. Sarellis
    Sarellis
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    Just to confirm, does this mod properly work with the updated Eldritch Arcana for 2.0.6?
    1. JamesDyk
      JamesDyk
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      Mod should work with EA on the newest version.
      Unless the mod itself breaks through some update, I doubt there'll be any issues with other mods.
  9. SpankyBat
    SpankyBat
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    I reinstalled the mod and the issues seem to have gone away.
    Thank you for the fix.
  10. TocAnastar
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    When run together with Unlimited Claws, Eldritch Arcana fails to load any of it's assets.

    https://gyazo.com/d6767302d041a00e80ad2a877d7d04c6

    I haven't seen any other cause similar errors, and both mods work fine separately. Is there anything more specific I could add here to help?
    1. JamesDyk
      JamesDyk
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      Fix is uploading right now.
  11. Mdger
    Mdger
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    Unfortunately this is not compatible with the Call of the Wild mod.
    1. JamesDyk
      JamesDyk
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      The mod itself should work now, but Call of the Wild still gives an error when run with it.

      [CallOfTheWild] System.NullReferenceException: Object reference not set to an instance of an object
      at CallOfTheWild.Helpers.CreateString (System.String key, System.String value) [0x00011] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
      at CallOfTheWild.Rebalance.fixMagicVestmentArmor () [0x000ce] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
      at CallOfTheWild.Rebalance.fixMagicVestment () [0x00000] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
      at CallOfTheWild.Main+LibraryScriptableObject_LoadDictionary_Patch.Postfix (Kingmaker.Blueprints.LibraryScriptableObject __instance) [0x0009e] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
      at CallOfTheWild.Helpers.CreateString (System.String key, System.String value) [0x00011] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
      at CallOfTheWild.Rebalance.fixMagicVestmentArmor () [0x000ce] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
      at CallOfTheWild.Rebalance.fixMagicVestment () [0x00000] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
      at CallOfTheWild.Main+LibraryScriptableObject_LoadDictionary_Patch.Postfix (Kingmaker.Blueprints.LibraryScriptableObject __instance) [0x0009e] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0

      Somehow it interferes with the rebalancing of magicalvestmentarmor, or at least, that's where it drops out, I'll try taking another look into it when I get the time.
    2. Mdger
      Mdger
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      Hey, thank you very much for the quick fix. This is great. I will report back, if I notice anything else!