Love the concept because dragon-based characters are my favorite, but the claw ability option doesn't show up for bloodragers from Call of the Wilds. It works fully for dragonblooded sorcerers though.
Would it be possible to expand it to include making bite-type attacks infinite? I'm thinking specifically of the Serpent's Fang toggle ability from the Serpentine bloodline of the Sorcerer class. I would guess there are others like that though.
I hope to see that kind of function added. But regardless, love that you made this. Thanks much.
I don't plan on making any adjustments to this mod, unless it breaks somehow, since I'm pretty short on time and not as involved in pathfinder right now.
I wanna keep it as a simple mod, just for the claw attacks.
You're free to use the source code (linked in the description) and build something similar for bite attacks though.
The mod itself should work now, but Call of the Wild still gives an error when run with it.
[CallOfTheWild] System.NullReferenceException: Object reference not set to an instance of an object at CallOfTheWild.Helpers.CreateString (System.String key, System.String value) [0x00011] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0 at CallOfTheWild.Rebalance.fixMagicVestmentArmor () [0x000ce] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0 at CallOfTheWild.Rebalance.fixMagicVestment () [0x00000] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0 at CallOfTheWild.Main+LibraryScriptableObject_LoadDictionary_Patch.Postfix (Kingmaker.Blueprints.LibraryScriptableObject __instance) [0x0009e] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0 at CallOfTheWild.Helpers.CreateString (System.String key, System.String value) [0x00011] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0 at CallOfTheWild.Rebalance.fixMagicVestmentArmor () [0x000ce] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0 at CallOfTheWild.Rebalance.fixMagicVestment () [0x00000] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0 at CallOfTheWild.Main+LibraryScriptableObject_LoadDictionary_Patch.Postfix (Kingmaker.Blueprints.LibraryScriptableObject __instance) [0x0009e] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
Somehow it interferes with the rebalancing of magicalvestmentarmor, or at least, that's where it drops out, I'll try taking another look into it when I get the time.
23 comments
If you encounter any bugs, feel free to contact me on the Kingmaker Discord.
Thanks for this mod. It's awesome.
Would it be possible to expand it to include making bite-type attacks infinite? I'm thinking specifically of the Serpent's Fang toggle ability from the Serpentine bloodline of the Sorcerer class. I would guess there are others like that though.
I hope to see that kind of function added. But regardless, love that you made this. Thanks much.
I wanna keep it as a simple mod, just for the claw attacks.
You're free to use the source code (linked in the description) and build something similar for bite attacks though.
Unless the mod itself breaks through some update, I doubt there'll be any issues with other mods.
Thank you for the fix.
https://gyazo.com/d6767302d041a00e80ad2a877d7d04c6
I haven't seen any other cause similar errors, and both mods work fine separately. Is there anything more specific I could add here to help?
[CallOfTheWild] System.NullReferenceException: Object reference not set to an instance of an object
at CallOfTheWild.Helpers.CreateString (System.String key, System.String value) [0x00011] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
at CallOfTheWild.Rebalance.fixMagicVestmentArmor () [0x000ce] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
at CallOfTheWild.Rebalance.fixMagicVestment () [0x00000] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
at CallOfTheWild.Main+LibraryScriptableObject_LoadDictionary_Patch.Postfix (Kingmaker.Blueprints.LibraryScriptableObject __instance) [0x0009e] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
at CallOfTheWild.Helpers.CreateString (System.String key, System.String value) [0x00011] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
at CallOfTheWild.Rebalance.fixMagicVestmentArmor () [0x000ce] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
at CallOfTheWild.Rebalance.fixMagicVestment () [0x00000] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
at CallOfTheWild.Main+LibraryScriptableObject_LoadDictionary_Patch.Postfix (Kingmaker.Blueprints.LibraryScriptableObject __instance) [0x0009e] in <9827ad84d1034c32ac3e22f5c36dc7aa>:0
Somehow it interferes with the rebalancing of magicalvestmentarmor, or at least, that's where it drops out, I'll try taking another look into it when I get the time.