Outward

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NocturnalTrance

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NocturnalTrance

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About this mod

This mod overhauls the vanilla sigil magic system by allowing new combos for all sigil skills. All sigils now interact with Mana Ward to produce a buff that unlock those skills and allow casting outside sigil circles.

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This mod revamps sigil magic to allow for more flexibility and combo variety. All sigils now come with new combos locked behind respective elemental buffs gained from using Mana Ward. In addition the elemental buffs allow casting outside the sigil circles but at double the mana cost, allowing for more flexibility in combat at a cost. Spells cast within sigil, even with elemental buff active still cost the same. 

Combo Overview per Sigil: (All non-vanilla combos require their respective Mana Ward buff to be active)

Sigil of Wind:
  • Mana Ward: A shockwave that deals heavy impact damage and grants Fulminate Buff. Fulminate grants 30% lightning damage but deals 0.5 lightning damage per second.
  • Spark and Mana push: With Fulminate active can now cast outside sigil circle at double the cost.
  • Conjure: Remains the same.
  • Lightning bullet: Remains the same.
Sigil of Fire:
  • Mana Ward: A fire blast that grants Immolate. (Vanilla buff)
  • Spark and Mana Push: Spark Fireball projectile was changed to a straight line projectile. Mana Push now a Flamespout that burns and inflict impact damage. With Immolate, both can be cast outside sigil at double the cost.
  • Conjure: Can now create a Firewall outside sigil. (Same effect as Flint and Steel)
  • Flint and Steel: Remains the same.
Sigil of Ice:
  • Mana Ward: An Ice blast that grants Flash Freeze. Flash Freeze grants 30% ice damage but deals 0.5 ice damage per second.
  • Spark and Mana Push: Spark now creates a short range blue fire explosion. Mana push remains the same. With Flash Freeze, both can be cast outside sigil for double the cost.
  • Conjure: Summons an Ice Greataxe for 120s.
  • Frost Kick: With Flash Freeze can be used outside sigil circle for slightly weaker effect.
Blood Sigil:
  • Mana Ward: Grants Blood Gift and heals ally. (Vanilla buff)
  • Spark and Mana Push: Spark (Ravage Souls) can consume souls for higher mana returns and grants energized with Blood Gift active. Blood Tendrils can now be cast outside sigil at double the cost.
  • Conjure: Remains the same.
  • Dagger Slash: With Blood Gift can be used outside sigil circle.

Disclaimer:
I made this mod for my own play and, while I appreciate feedback, I will not make any major changes per request. If it's something small or someone is willing to code it in I am more than happy to help. I also don't expect to update the mod consistently. 
If you want to make your own mod or edits using my code, please feel free to. I just would like an acknowledgement.
Thanks:

sinaidev for Sideloader.
https://www.nexusmods.com/outward/mods/96

The rest of the Outward modding community for all the resources and online guides.