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LeviafanBD

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LeviafanBD

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25 comments

  1. ChoujiTakahashi
    ChoujiTakahashi
    • supporter
    • 4 kudos
    People may need to use "player.setav stuntedmagicka 0" for existing saves.
  2. TheSonofFarore
    TheSonofFarore
    • member
    • 0 kudos
    I know it's a bit of a request, but is there a way to make it so you only regen magicka through sleeping?
  3. Crocolyle
    Crocolyle
    • member
    • 1 kudos
    Maybe I'm weird, but I want a version with the spell absorption removed but the stunted magic to stay vanilla. I like not having magic regen and having to rely on alchemy/potions to restore magicka, but the 50% spell absorption (especially combined with Breton's 50% reduced spell damage) is way too over powered IMO.
    1. tmfcharlie89
      tmfcharlie89
      • member
      • 0 kudos
      I agree, however how do you feel about upping the difficulty slider to compensate? Looking for opinions.
  4. Krest00
    Krest00
    • premium
    • 0 kudos
    I got it working, but it's just 1 post of magic regen, and it's still at 50 points of absorption.
    1. Krest00
      Krest00
      • premium
      • 0 kudos
      Never mind it worked after I repicked my birthsign. Thanks for the mod. 
  5. IvasLers
    IvasLers
    • member
    • 1 kudos
    cool update much apprechiated. i feel like restarting a artonarch character that is super dependent on mana wells, it would be literally his main side quest to travel to all the aleid wells for the mana ^^
  6. kazak119
    kazak119
    • member
    • 0 kudos
    The mod is not working.

    I apologize, the mod is working. I installed it incorrectly.
    1. LeviafanBD
      LeviafanBD
      • supporter
      • 0 kudos
      graz
    2. Eldritchqueenmirage
      Eldritchqueenmirage
      • supporter
      • 15 kudos
      Mod isn't working for me. here is my plugin list.

      Oblivion.esm
      DLCBattlehornCastle.esp
      DLCFrostcrag.esp
      DLCHorseArmor.esp
      DLCMehrunesRazor.esp
      DLCOrrery.esp
      DLCShiveringIsles.esp
      DLCSpellTomes.esp
      DLCThievesDen.esp
      DLCVileLair.esp
      Knights.esp
      AltarESPMain.esp
      AltarDeluxe.esp
      AltarESPLocal.esp
      //Mods
      ABrighterWorld.esp
      Alternative Start.esp
      AlwaysEffectiveSpells.esp
      AutoLockpickAlwaysSuccess.esp
      Available Arcane Enchanters.esp
      Ayleid Wells.esp
      Balanced NPC Level Cap.esp
      Balanced Unleveled Rewards.esp
      Better Hand to Hand Combat.esp
      Constant Orrery Effects.esp
      EnableFastTravel.esp
      EnemysWeaponStaysOnCorpse.esp
      EssentialHorses.esp
      FastAlchemyRepair.esp
      FasterHorses.esp
      FasterLevelling2x.esp
      FingerOfTheMountainStrong.esp
      Impoverished Bandits.esp
      LessRestrictiveSpells.esp
      Leveled Creature Diversity.esp
      Leveled Item Diversity.esp
      LongerConjuration.esp
      LoreBlivion - Items Deleveled.esp
      Lower Fatigue Cost.esp
      NegWeightRock.esp
      Permanent Doomstones.esp
      PickPocketChanceCap100.esp
      PickPocketChanceCapAlwaysSucceed.esp
      Quest NPCs Run.esp
      RainFPSFix.esp
      RandomLootChance.esp
      RicherVendors.esp
      ShimNexus-MagickaMult-3x.esp
      SpellMagickaCost.esp
      Staffedx2.esp
      StrongerSoulGems.esp
      Unique Elemental Spells.esp
      UnleveledItemRewards.esp
      UnleveledSpellRewards.esp
      UnlimitedEquipment.esp
      UnlimitedTraining.esp
      ValuableClutter.esp
      WeightlessResources.esp
      Remove stunted magicka from atronach birthsign.esp
      no-membrane-shaders.esp


      moved your mod to the bottom.
    3. LeviafanBD
      LeviafanBD
      • supporter
      • 0 kudos
      u used it on current save or new created? if on old save file idk how to fix it right now, i noted in description that mod works 50/50 for current saves
    4. NeoChozo
      NeoChozo
      • supporter
      • 9 kudos
      All mods like those aren't retroactive.

      The only way to make them work properly is only to start a new save, OR use the console command "showracemenu" to redo your character customization in an existing save.

      Be aware tho that using this console command will reset all your skill points. Someone made a mod to counter this problem tho.
    5. LordUnhold
      LordUnhold
      • member
      • 0 kudos
      you doen´t have to redo you char
      just your birth sign 
    6. NeoChozo
      NeoChozo
      • supporter
      • 9 kudos
      True, you can use "showbirthsignmenu" and keep all your stats that way
    7. saintlevias
      saintlevias
      • member
      • 1 kudos
      nah doesn't work, you're better off using the console command player.setav stuntedmagicka 0
    8. jimdustry
      jimdustry
      • premium
      • 0 kudos
      This command works perfectly thank you!
    9. sovsefar
      sovsefar
      • premium
      • 2 kudos
      Can confirm the console command is the only thing that worked for me, my Magicka was still stunted even with this mod enabled.
  7. RSMox5
    RSMox5
    • premium
    • 2 kudos
    Where can I find the sign's description? I'd like to remove the part about having Stunted Magicka.
  8. Icarus237
    Icarus237
    • member
    • 0 kudos
    Would you be willing to add a flat 1 sec magicka regen and changing the absorb chance to 35 to balance it instead of removing the stunted effect?
    1. HazardDuty
      HazardDuty
      • supporter
      • 8 kudos
      That would make it an entirely different mod, no?
      I think I could cook up something like that on xEdit rq.
    2. LeviafanBD
      LeviafanBD
      • supporter
      • 0 kudos
      Less Restrictive Spells U can use this mod , this mod adds magicka regen as enchanting/spellmaking effect, i think its more immersive than base added regen, but ill create optional ver with regen
  9. DarkKojin
    DarkKojin
    • premium
    • 1 kudos
    Would it be possible to remove the text about halted magicka regeneration from the birthsign description? Not a deal breaker, just curious if it's something you can do. Thanks for the mod!
    1. LeviafanBD
      LeviafanBD
      • supporter
      • 0 kudos
      i trying, but this text comes from Oblivion.esp and AltarESPMain.esp, to remove it, u need to edit original data, or create a standalone copy of atronach birthsign mod, but its just a fork
  10. sandmoose13
    sandmoose13
    • premium
    • 9 kudos
    Does it change the text on the birthsign because mine still says magicka regen is halted. 
    1. LordUnhold
      LordUnhold
      • member
      • 0 kudos
      you have to creat a new character
      or use a command (showbirthsignmenu)