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nathdev

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nathdev

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31 comments

  1. Lavallet
    Lavallet
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    • 49 kudos
    This mod crashes the game after the latest update.
    1. nathdev
      nathdev
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      • 128 kudos
      Mod is still working. Must be something else.
    2. DankRafft
      DankRafft
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      Do you run FuzzUI? If so, that makes the alchemy menu crash in OBR v1.1, and when paired with this, can make your game crash on startup as well. Delete its alchemy files and you should be good.
  2. kenobi1
    kenobi1
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    IDK if this will help when you go to look into controllers conflicting with your mod, and as breadcrumbs for anyone coming here looking for answers, but I did a little testing and I confirmed that as long as you START the game on PC with the controller OFF, and only turn it on once loaded into a save, the mod will work for the duration of that play session.

    Seems like your mod and something with the startup process isn't playing nice when a controller's involved. 
  3. iifracombe
    iifracombe
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    Doesn't works for me. My guess is a conflict with other mods that i cant fix through switching the load order because of this weird blueprint loader thingy. I got to the point where i could start the bluprint loader with J and could load the mod by typing it and selecting it. But it wont color the text.
    1. kenobi1
      kenobi1
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      Same, no idea what mod is causing the conflict though
    2. entroponetic
      entroponetic
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      Ui mods like this normally dont go in the load order anyway since they're not .esp. I have a bunch of ui mods like fuzzui and it works fine, it colours the filters green btw not the actual items (i thought it wasnt working either before i realised this). Would be cool to have an alternate version where when you click an ingredient it colours all the other matching ingredients green.
    3. kenobi1
      kenobi1
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      Yea I'm aware it colors the filters and not the ingredients, but it still doesn't show for me. Tried both manual install and vortex. No idea what the problem is, cuz I also use some FuzzUI stuff and that works fine.
    4. nathdev
      nathdev
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      Are you using a controller ? Other people have reported an issue with it.
      Certainly because the UI element i use to trigger my mod change on console.
      I will look into it just need to borrow a controller.
    5. kenobi1
      kenobi1
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      I am using a controller, yes. Weird.
  4. happyfuntimes
    happyfuntimes
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    • 5 kudos
    Would it be possible to make equipped item names turn green like this? Great job on your BP mods.
  5. jandir33
    jandir33
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    I am loving this mod! 
    Thank you for posting.

  6. tenzhuo
    tenzhuo
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    Would there possibly be a way to make it so that selected filters (Restore Magicka for example) go to the top of the scroll down? It is really annoying that the default for it is that the scroll defaults to being at the very top and you have to scroll all the way down if there is still a single ingredient in the effect category.
  7. HarvYard
    HarvYard
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    So I think this does work with SML. The command you are looking for is:
    mod add /Game/CustomContent/AlchemyMenuEnhanced
    Just paste that into your console and I think that should do it.
    Because SML doesn't work fully for Gamepass I think you have to paste the command each time you load.
  8. HadesDC
    HadesDC
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    What is this mod loader thing? No other mod has one? 
    It's the reason I'm not downloading this mod.
    1. EighmyLupin
      EighmyLupin
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      Lots of mods require something to load the mod, it's just that most current mods use OBSE or UE4SS.

      Blueprint Mod Loader is a super common tool for Unreal Engine games.
    2. BeholdPotato
      BeholdPotato
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      UE is dumb to mod and always requires 50 million addons for things to work. Doesn't help that there are like 3 different ones people are using either.
    3. HadesDC
      HadesDC
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      If it used UE4SS I would download this mod.
      That one is the winner.
  9. Bogdanov89
    Bogdanov89
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    • 5 kudos
    So far mod works great, thank you very much!
    Its even compatible with "FuzzUI Plus Alchemy".
    1. nathdev
      nathdev
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      Glad to know it's compatible. I've been wondering that too.
  10. TheNerdler
    TheNerdler
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    Appreciate putting the work in and don't want to seem too critical, I think a lot of people would appreciate a version of this not dependent on Blueprint Mod Loader. Personally I feel like the hassle of a whole other system for one mod isn't worth it.