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LordVolar

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  1. LordVolar
    LordVolar
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    Update 1.02 is now live, and should be installed by all users :) the bug causing a faulty hitbox on containers has been fixed in this update, leaving only the issue that causes the deed or letter from Francois to disappear when dropped to be fixed, if possible. If anyone has suggestions for fixing that, please reach out!

    ===IMPORTANT===
    Please remove anything stored inside a container of any kind (chest, barrel, etc) within the house before activating this plugin, even if only updating to 1.02. The containers will reset and delete anything inside of them on load, and be safe for storage after that.
  2. Xavaari
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    Was this mod made all with the Construction Set? I'd love to try my hand at making something similar to give the player ownership of Vilena Donton's house across the street from oakhaven, upon completion of the Fighter's Guild questline and becoming Guildmaster- she goes into retirement and the rest of her npc existence is just standing around idle, so creating a letter to say she's off to retire to the beach somewhere would make sense, just not sure where to start as its been years since I modded a TES game.
    1. gjrpita
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      I'd also be curious to see how this was made. I've tried using the CS to replace the containers in Umbacano Manor and I've been issue where the models of the old deleted containers remain on top of the safe containers I've added. They're not accessible and they're blocking the new containers I added.  Was that an issue when making this mod? If so, how did you manage to fix it? 
    2. LordVolar
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      I used the construction set for scripting and creating new items (the letter and deed), and xEdit to swap the container references from the respawning to the non-respawning variety which starts with the PC prefix. I also ran into the issue with the deleted containers remaining as statics when I was figuring things out and used only the construction set, the xEdit method is what fixes that problem.
  3. LambertWitcher810
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    Is there a working fireplace? thats keeping me from buying harborwatch. though i would be happier with a smaller "simpler" home, but whatever. also this would be the only reason for me to join db lol
  4. rallebolle
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    Just for Clarification :
    Finished The DB Questline completely.(Around 2 days ago).
    Downloaded the mod and Yes Everything was under the Oak In Chorrol.
    My Only Disappointment Is That The Fires In the House Are Not Activated.
    This Gives The House An Air Of Desolation,As the Lighting Is Not Great.
    Just Wondering If You Could "Weave Your Magic" And Cheer The Place Up a Bit !! LOL LOTS :-D
    And Yes I Agree,A Vast Improvement On Arborwatch.
    Endorsed And Kudos Sent.
    1. LordVolar
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      The house is currently 100% as it is in vanilla with the exception of the containers being made safe, but I have actually been thinking of releasing an optional file to add decorations like the fire! I was working on Imbel Manor yesterday as my next home, and I really feel it needs the extra decor. So I could definitely extend that to this mod as an option :)
    2. rallebolle
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      Fantastic.Will Track It :-)
      A few Candles Here And There And The Fires.
      Once Again,Appreciate Your Work :-)
    3. IgorDolv
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      Would be pretty cool to have purchasable upgrades, similar to other homes, but that may not be possible just yet.
    4. LordVolar
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      Purchasable upgrades are possible, I could write a script for it right now. But they would have to be either very creatively added to merchants via scripts that run in the background, or would become a compatibility issue with mods that add items to the same merchants inventory. I was reluctant to add the deed and letter in the way I did with this mod for the same reason, but I imagine not many mods would have a reason to touch the same container I did. I am thinking about something like this for my next project however, using something akin to a mail-order catalog placed on a desk in the home for compatibility's sake.
    5. GrimWarlock1
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      Yes, please light the fire! I feel like this mod should have always been part of the base game, it just makes sense. Thank you!
  5. Rouge2
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    You should also do it with Summermist, Applewatch, the Dracanius's Houses in the Imperial City, J'skara, and the old Listener's houses as well.  Since their main owners died as well.
  6. zeroex
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    So the issue with the thing not appearing when dropped is probably that a nif isn't assigned to its world object state. I don't know if you created a new form in the category, or if you duplicated an existing "book" and redid its text and name and just happened to pick one that didn't have a world object assigned to it, but you should be able to take a letter, recipe, or text-scroll that you know has a world model associated with it, edit the base form, make a change to its ID, then save it as a new form, then change it to be the text of the deed and place it in the containers and the player possessing it be the condition of the script/quest that makes the ownership/name changes. That always worked for me to make new books, but things are different with the remaster, so I could be wrong.

    I just wanted to suggest a few other places that could be of interest;

    Reynald Jemane's house in Chorral (for characters who don't do the dark brotherhood questline, yet another Chorral house option)
    Lorkmir's home in the Imperial City from the quest to kill Faelian (Elven Gardens)
    Agmarmir's home in the Imperial City (Talos Plaza)
    J'Ghasta's house in Bruma
    Applewatch northwest of Bruma
    Aldos Othran's house in Cheydinhal (I mean, the Cheydinhal house is pretty great, but exposing Ulrich Leland could reward the player with Aldos' house, since he was skimming from the Duke as well)
    Glarithir's House could be a good one

    If you're feeling ambitious, an option to rebuild Hackdirt after that quest could be... awesome. Especially if you could recruit villagers (even if it's just pay X gold to put an ad for colonists in Y province, letting you populate the town with the race of your choice, like an all Khajit town) so it's populated. Build pallisades around it so it's like a fort city.

    Also, the Drunken Dragon Inn, you could hire someone to tend the Inn for you for a weekly payout, possibly recruit some kind of merchant (if you're really felling ambitious, you could have options of merchants and let the player pick one that suits their aesthetic/character like a fence, an alchemist, a blacksmith, a tanner, a brewer, etc.), and have a pool of random NPCs who travel between the Drunken Dragon Inn and other Inns on the Red Ring Road (that way you don't have to make them a permanent home anywhere, they can just travel on a schedule).

    Not that I'm expecting you to do... any of these, they're just ideas.

    Awesome idea for a mod by the way, totally going to install it and check it out.
  7. Warriok
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    Could you plz make Lord Drad's estate a player home?
    1. LordVolar
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      Maybe one day as a request, but I'll be honest, it's not a priority at this time. Right now I'm focused on improving this mod, and then turning some more of the nicer houses that become abandoned through the events of various other quests into homes.
    2. Acleacius
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      *Jakben Imbel's House

      Cough, cough, cough! 
    3. LordVolar
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      Already had that idea, And yeah I think I've settled on his for the Talos Plaza. I was just checking it out in the CS too, actually! The...basement, is just too cool :o I'll probably do both his and Umbacano eventually, but Imbel's has my attention for the next home I'll be working on.
  8. NooBzPoWaH
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    If i only began the DB quest with the first two little quests, "A Knife in the Dark" & "A Watery Grave", haven't started the third one "Accidents Happen" (in my Quest list but haven't started it yet).

    Do you think it's still relatively safe to install it now since i'm far from the end of the DB quest ?

    Whatever great Mod, hope i can use it, Thanks in advance for any answer(s) provided !
    1. LordVolar
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      That should be fine, yes. Other users have reported being able to claim the manor after finishing the DB entirely.
    2. NooBzPoWaH
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      Awesome ! <3

      If i may bother you once more, would it be bad if i'd change, with xEdit, the "FULL - Name" (about everything but the key) with the one from "AltarESPMain.esp" instead of the one from "Oblivion.esm" ?
      Like "LOC_FN_ChorrolFrancoisMotierresBasement" instead of "Francois Motierre's Basement" as to avoid a mess on the map with different language location's names (mine being frog). 
    3. LordVolar
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      I'm actually not sure, I did forget to run it through the patcher script before upload, and I think that would do the same thing you're talking about. However, I will be uploading a file shortly that has been ran through the script, and I believe I've also fixed the door issue some people have had!

      EDIT: Disregard my confusion about what you were asking, I figured it out and incorporated your suggestion into the update I'm making final tests on now.
    4. NooBzPoWaH
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      Nice one, for the update !

      I knew that would make it international like (on the map side) but didn't realize it would also remove the [NL] tag, don't see them as i'm already using "NL Tag Remover". Nice to know, i've been swapping the name of the cells for quite a few Mods, might let some know about it when i see some [NL] Tag issues being raised.

      Thankx again !

      Endorsed !
  9. LordVolar
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    I have fixed the bug with the door UI not appearing that some users have commented on below! I successfully recreated the bug on a separate PC and was able to remedy the problem. I've also incorporated the suggestion of NooBzPoWaH to update the name of the cells to the Remake naming convention, which will remove the [NL] tag until the point at which the manor is renamed. I am uploading a file with these fixes now, the mod should be in a playable state for everyone now :) I suggest using NL Tag Remover for the time being, for this mod as well as most others. I am going to be testing a theory I have about removing the [NL] tag for all stages of the mod's changes without requiring the linked mod in a future update. I have also discovered what causes the container issues I've mentioned in the known bugs sections, and have a theory I will be testing to correct that issue in the next update as well.

    All users (as well as those that may have decided against using the mod due to the door UI bug) should download and install this version 1.01 update once uploading is finished.


    UPDATE 05/10/25:
    I have fixed the chest hitbox bug :) I will be uploading an update to the mod tomorrow with this fix included and then working on the final remaining bug, the letter from Francois and deed disappearing when dropped, afterwards.
  10. Acleacius
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    Thanks for your work and sharing, Kudos given and Endorsing! 
  11. Xavaari
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    Fantastic mod! I was thinking to myself how much I wished the purchasable house in Chorrol was more like Motierre's or my favourite home, Vilena Donton's across the street- will definitely be installing this one!

    Really look forward to the other ones too if you do decide to make them- Summitmist is amazing, and having a manor in Talos Plaza would be fantastic! 
    1. NightOwlRed
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      I second that. I also want a house like Vilena Donton's and all these other houses. :)