For people looking on how to create their own NPC changes, here's a little tutorial. It is also helpful if for whatever reason RaceMenu, or NPC Appearance Manager, or Presets do not work.
I've *never*seen him not bald, don't even remember him having hair in oldblivion for me, and now I'm very confused that he's *supposed* to have hair??? I think I prefer him bald xD I do really like the face tweaks, though...
I mean, I guess I could create a bald version, for those who prefer him to STAY bald. :D Or a version that simply leaves his hair alone, which should result in his hairstyle staying the way it was before, whatever that was.
You install the Race Menu library files (under miscallenious) and Race Menu Utensils with all requirements like ue4ss etc. You install NPC Appearance Changer.
You go to: OblivionRemastered\Binaries\Win64\ue4ss\Mods\NPCAppearanceManager\Scripts\config.lua
You open that in Notepad and change "mode = "load"" to "mode = "save"". You enter the game. You move close to the NPCs you wanna re-design. Basically visit them.
This creates config files for the NPCs that can be found in: OblivionRemastered\Binaries\Win64\ue4ss\Mods\NPCAppearanceManager\NPCout
You copy those files to OblivionRemastered\Binaries\Win64\ue4ss\Mods\RaceMenuUtilities\Presets
Ingame, you save the game, because what follow can mess up your own character if you don't save properly at first. You open the console. You type "showracemenu". Racemenu opens. You type "rmu list" to see a list of all available presets. The NPC preset should now the listed there. You type "rmu load NAMEOFPRESET". You now look like the NPC. You then adjust what you want to adjust. You then use console again to type "rmu save INTENDEDNAMEOFPRESET AUTHOR DESCRIPTION". It saves the preset. You find the preset under: OblivionRemastered\Binaries\Win64\ue4ss\Mods\RaceMenuUtilities\Presets
You quit the game. You copy the preset from there to OblivionRemastered\Binaries\Win64\ue4ss\Mods\NPCAppearanceManager\NPC Make sure it has the same name as the export of the NPC preset initially had. Otherwise it will not work, because the mod does not know which NPC to replace.
You go to OblivionRemastered\Binaries\Win64\ue4ss\Mods\NPCAppearanceManager\Scripts\config.lua and change "mode = "save"" back to "mode = "load"" again. (Save means it goes into "appearance capture mode" and saves it in NPCout, load means it takes everything from the NPC folder and tries to load it ingame.
Voilla. You now have a different appearance for your NPC. Usually. Now, many steps of this can be quite.. finicky. For example, with some presets I had the problem that simply copying my saved preset into the folder did not work, and I had to take the originally exported file of the npc, and manually copy lines from my saved preset into that file, because they had a different structure, which seemed to affect the outcome. The process was mainly the same in the end, with a few tedious extra steps.
If you are encountering that bug, and it goes away using the NPC Appearance changer and a preset like mine, please let me know! Because if that fixes it, it would be very easy to provide a standard-template fix against baldness, for those who want the standard appearance, but get rid of the hair bug.
It might. No guarantee though. With this (or rather the involved NPC Appearance changer), the mod loads his settings from a different file than usual, in a different way, which might prevent the random de-spawn of hair. No guarantee though. I haven't seen him bald in my game so far.
Mod seems to mess up with Vortex install, fixed it by putting the full folder structure from OblivionRemastered\Binaries\Win64\ue4ss. You can check NPC Revamp's file structure in it Downloads section. It also has a spelling mistake NPCAppereanceManager, it should be NPCAppearanceManager.
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PART 1: https://www.youtube.com/watch?v=OOszbIqtnkc
PART 2: https://www.youtube.com/watch?v=UZF6KN8fRNQ
...non-sanguinated character, maybe?
Just now finding out. But bald does look better,
if they removed the eyebrows that would be even better
Or a version that simply leaves his hair alone, which should result in his hairstyle staying the way it was before, whatever that was.
You install the Race Menu library files (under miscallenious) and Race Menu Utensils with all requirements like ue4ss etc. You install NPC Appearance Changer.
You go to:
OblivionRemastered\Binaries\Win64\ue4ss\Mods\NPCAppearanceManager\Scripts\config.lua
You open that in Notepad and change "mode = "load"" to "mode = "save"". You enter the game. You move close to the NPCs you wanna re-design. Basically visit them.
This creates config files for the NPCs that can be found in:
OblivionRemastered\Binaries\Win64\ue4ss\Mods\NPCAppearanceManager\NPCout
You copy those files to
OblivionRemastered\Binaries\Win64\ue4ss\Mods\RaceMenuUtilities\Presets
Ingame, you save the game, because what follow can mess up your own character if you don't save properly at first.
You open the console. You type "showracemenu". Racemenu opens. You type "rmu list" to see a list of all available presets. The NPC preset should now the listed there. You type "rmu load NAMEOFPRESET". You now look like the NPC. You then adjust what you want to adjust. You then use console again to type "rmu save INTENDEDNAMEOFPRESET AUTHOR DESCRIPTION". It saves the preset. You find the preset under:
OblivionRemastered\Binaries\Win64\ue4ss\Mods\RaceMenuUtilities\Presets
You quit the game. You copy the preset from there to
OblivionRemastered\Binaries\Win64\ue4ss\Mods\NPCAppearanceManager\NPC
Make sure it has the same name as the export of the NPC preset initially had. Otherwise it will not work, because the mod does not know which NPC to replace.
You go to
OblivionRemastered\Binaries\Win64\ue4ss\Mods\NPCAppearanceManager\Scripts\config.lua
and change "mode = "save"" back to "mode = "load"" again. (Save means it goes into "appearance capture mode" and saves it in NPCout, load means it takes everything from the NPC folder and tries to load it ingame.
Voilla. You now have a different appearance for your NPC. Usually. Now, many steps of this can be quite.. finicky. For example, with some presets I had the problem that simply copying my saved preset into the folder did not work, and I had to take the originally exported file of the npc, and manually copy lines from my saved preset into that file, because they had a different structure, which seemed to affect the outcome. The process was mainly the same in the end, with a few tedious extra steps.
Hope that helps.