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Mixxa77

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mixxa77

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  1. mixxa77
    mixxa77
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    Locked
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    Requirements
    ============
    MagicLoader - https://www.nexusmods.com/oblivionremastered/mods/1966
    Make sure to read and follow the instructions of MagicLoader, else the markers will appear as <MISSING STRING TABLE ENTRY> without it.
  2. DargusMaximus
    DargusMaximus
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    Does it work with Magic Loader 2.0?
  3. r1fast
    r1fast
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    Still getting [MISSING STRING TABLE ENTRY] on all locations even with Magicloader properly installed and "Do Magic" successful. 

    EDIT: Im ignorant :D Forgot to drop the .json file in ObvData>Data>MagicLoader.  Works like a charm now, endorsed!
  4. KnightTraxus
    KnightTraxus
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    Awesome mod. Would love a doomstone only version that leaves the bound gear stones unmarked.
    1. OdiNokiNoki
      OdiNokiNoki
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      +1
    2. narchrisus
      narchrisus
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      +1 please. can't escape this "string missing" using Permanent Doomstones mod but...those aren't doomstones...ugh I literally dk
    3. Chikaze
      Chikaze
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      +1 Don't like bulky MagicLoader
    4. mixxa77
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      Added to optional files.
    5. OdiNokiNoki
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      Thank you very much! Endorsed.
    6. Chikaze
      Chikaze
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      Great MOD ! ! !
  5. maseren
    maseren
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    Hey there, great mod! Anyway i can request a version that pre-marks the locations? 
  6. OldHunter69X
    OldHunter69X
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    Good stuff
  7. Kallix289
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    If I just want the markers added after discovering them but without the ability to fast travel to them. How would I go about that, or will having the disable fast travel mod do that for me?
    1. mixxa77
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      If you have a mod that disables fast travel, that should already be enough.
    2. Kallix289
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      Just checked, sadly it doesn't. So I guess I'll be looking into it.
    3. mixxa77
      mixxa77
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      Maybe the no fast travel mod could be extended? You could ask the author.
    4. Kallix289
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      I requested it through their comments, thank you for the quick responses and have a nice day.
  8. stefankk
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    Did some editing of the ESP and I think this works... I couldn't find a single bloody stone going around looking for them but since the edits I did for your Wayshrine Map Markers worked fine I figured this will too.

    Feel free to upload it here if it does work and you want to.

    StoneMarkers.esp at my Google Drive

    /Stefan
    1. mixxa77
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      Thank you!

      I like to edit myself to have a proper learning effect, I now probably did the same edits to it that you did, could you test my esp to make sure it works correctly?
    2. stefankk
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      Worked like a charm! I guess for now we all can do is finding LOC_FN variables from AltarESPMain.esp and AltarDeluxe.esp that is the same as what we want it to say.
      Anyway... Glad I could help!

      /Stefan
  9. Kraken092
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    I found one that calls itself <MISSING STRING TABLE ENTRY>

    Blackwood, North of Deepscorn Hollow, West of Bogwater, East of Tidewater Cave
    1. mixxa77
      mixxa77
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      Maybe porting mods isn't as straightforward as I thought. Do others work OK?
    2. Akhenaset
      Akhenaset
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      Same here; the stone near Anvil. Waiting for a fix!
    3. mixxa77
      mixxa77
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      Can either of you confirm if this works ok: https://www.nexusmods.com/oblivionremastered/mods/244
      Because if the wayshrine ones work OK, I might know what causes the problem with these ones here.
    4. Kraken092
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      Wayshrines seem to have the same issue
    5. NecroGolem
      NecroGolem
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      Can confirm same issue with "Missing String" on Wayshrines.
    6. Kraken092
      Kraken092
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      Great - new version works - I did manually edit them myself but now you have it fixed I've returned to yours.
      What would be good now is if we can get custom map marker icons for each of these plugins.
  10. Acleacius
    Acleacius
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    Thanks for your work and sharing, Kudos given and Endorsing!
    1. mixxa77
      mixxa77
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      Thank you!