The optional file is actually really nice for immersion, even if I don't necessarily use the cover-up plate. I always found it strange how my character would just magically know the difficulty of a lock before actually investigating it. Now I can "have to" take the time to look and see.
Update: I realized in game that it doesn't remove the lockpicking difficulty prompt while just looking at doors, though. My bad, I spoke too early before testing.
Hm...technically a player can still know where all the pins are by just getting the prompt before lockpicking. This makes the second file somewhat ineffective. Would it be possible to have the optional file remove the lockpick difficulty from overworld HUD, too?
Love this mod, thank you for the kind words on my video featuring it.
Would it be possible to have different plate variants for different lock difficulties?
Ex.
A very easy lock's plate might have chips and pieces missing from its plate, letting the player see-through parts. And as the locks would get more difficult, the plates covering the locks would be less likely to have wear and force you to be more reliant on audio cue's.
ty for this, its great, to go along with the above suggestion in the meantime possible to get a version just a bit shorter to show the pins? i know they always are in order starting from left but if you fail one and pins come down be a little nicer to see which ones rather than have to slide thru all them again and test if it gives a clicking sound to see if its still set in place or not. this mod https://www.nexusmods.com/oblivionremastered/mods/1978?tab=description makes it so not all of them fall back down again on a fail. and it would work rly great with this to see just the bottom of the pins not set up in place yet.
The mod currently just removes the tumbler texture, making them invisible. With the texure put back in the game will just draw them on top of the plate.
I am going to see if I can get around this so that just the very bottom of the tumblers displays though.
+1, It's good but the tumblers are missing on the bottom part of the lock, it would be nice to know if the lock has 5 tumblers or 3 or.. if this is possible to do, it would be a perfect addition.
I'm not sure if I can get the tumblers to display without clipping through the new plate, but I'm hoping I can get some HUD text to display how many tumblers are remaining.
I have now hidden that UE4SS mod as it did not make sense - the total number of tumblers is based upon the lock difficulty level in the top right of the lockpicking HUD.
I am still looking into leaving the tumblers in place so that you can only see the very bottom of each.
I don't know why a mod that is titled blind lockpicking also makes you deaf but that kills the mod entirely for me. Not seeing it is fun, but not being able to hear it is just unenjoyable
This mod doesn't change any audio, but I see some people would like the original audio back, or at least something better/more useful than the current audio.
I'll see if I can make some changes to the audio or bring back the old sounds.
The original game had much more clear audio cues, the "slow-fall" pins had a distinct noise change, so I could actually pick the arena chest at the start of a new game blindfolded, first try, every time, and even proved it to some friends who just didn't know the tech back then lol.
In the remaster, if the slow-fall pins have a distinct noise at all (by the existence of this mod i'm assuming they do), it's MUCH harder to tell. I've picked a lot of locks now and still don't hear it, even trying to listen for it. lol this mod is evil.
I think what I want is a mod that brings back the original audio cues. Then I'd download this one.
I agree, I have the DT 770 Pro X LE headphones, and even with them cranked I CANNOT tell the difference between a pin that is ready to be locked and a pin that isn't in the remaster. Someone needs to make a mod to either return the original audio for lockpicking or to make new audio with more noticeable cues.
I feel the same way. I'm still regularly looking for lockpicking mods just in hope of finding one for the old audio cue.
On another note however, I intend to use this mod here even without a mod for audio cues. I am already at 100 security (without Skeleton Key, since once we're good at it, the skeleton key serves no purpose other than making it harder to level Security) with my current character, that I'm roleplaying as a spelunker and ruin delver.
But the next character that I'm planning will be a paladin roleplay. The character shouldn't be as good at picking locks, and thus it would make sense for the character to not be able to imagine the movement of the pins (since realistically, you don't actually see the pins in movement. So this mod is cool for the roleplay aspect.
79 comments
Hm...technically a player can still know where all the pins are by just getting the prompt before lockpicking. This makes the second file somewhat ineffective. Would it be possible to have the optional file remove the lockpick difficulty from overworld HUD, too?
Would it be possible to have different plate variants for different lock difficulties?
Ex.
A very easy lock's plate might have chips and pieces missing from its plate, letting the player see-through parts. And as the locks would get more difficult, the plates covering the locks would be less likely to have wear and force you to be more reliant on audio cue's.
Regardless, great mod! Super fun to use :]
ty have good day
+1 for cheaper locks having damaged plates too
I am going to see if I can get around this so that just the very bottom of the tumblers displays though.
+1, It's good but the tumblers are missing on the bottom part of the lock, it would be nice to know if the lock has 5 tumblers or 3 or..
if this is possible to do, it would be a perfect addition.
Blind Lockpicking HUD, a UE4SS script which adds a tumbler count to the top left of the lockpicking HUD.Edit: mod has been hidden
I am still looking into leaving the tumblers in place so that you can only see the very bottom of each.
I'll see if I can make some changes to the audio or bring back the old sounds.
In the remaster, if the slow-fall pins have a distinct noise at all (by the existence of this mod i'm assuming they do), it's MUCH harder to tell. I've picked a lot of locks now and still don't hear it, even trying to listen for it. lol this mod is evil.
I think what I want is a mod that brings back the original audio cues. Then I'd download this one.
On another note however, I intend to use this mod here even without a mod for audio cues.
I am already at 100 security (without Skeleton Key, since once we're good at it, the skeleton key serves no purpose other than making it harder to level Security) with my current character, that I'm roleplaying as a spelunker and ruin delver.
But the next character that I'm planning will be a paladin roleplay. The character shouldn't be as good at picking locks, and thus it would make sense for the character to not be able to imagine the movement of the pins (since realistically, you don't actually see the pins in movement.
So this mod is cool for the roleplay aspect.
You're not the author of Flappy Bird by any chance are you?