This page was last updated on 27 July 2025, 10:40AM
Changelogs
Version 3.4
Added subtle parchment overlay, courtesy of DeathWrench
Fixed Vortex install
Version 3.3
Adjusted proportions of both maps to better align roads and cities with their location in the gameworld. Credits to Xouthpaw for letting me use their Cartographers Map of Oblivion as a guide
Version 3.2
Added 8K Shivering Isles map
Redrew all roads as well as The Fringes and New Sheoth on the Shivering Isles map, as well as increased text resolution through use of the original font files
More minor fixes and tweaks to the Cyrodiil map
Split High Res local map into its own file and added a dark option
Version 3.1.1
Fixed typo preventing 4K Color Version from working
Version 3.1
Minor fixes and revisions
Version 3.0
Added 8K options
Completely redrew all cities, roads and added lakes by hand for maximum accuracy, as well as adjusted text positions for optimal readability and added some missing islands
Added higher res versions of the Map Border and Local Map Background
Attempted to clean up all remaining upscaling artifacts and discoloration
Merged all versions into a single file FOMOD, as well as added a Desaturate option that retains the colored roads
Version 2.0
Updated all text using official vectorized assets from the Fan Pack map
Added all unmarked lakes and some land, such as the Imperial City Island's rocky peninsula tail
Added 4K Shivering Isles maps in Color, Desaturated, Monochrome and Monochrome (2006)
Version 1.1
Fixed PakChunk using Chunk 0
Corrected swirly loop on the 'I' in Imperial City label
Added Non-colored Roads, Desaturated, and Monochrome (2006) options