No Mutants Allowed reviews Lonesome Road
He says that it contains a superb atmosphere but also contains a lot of linear, first person shooter style gameplay which doesn't follow the same style as the rest of the Fallout games, or even the two most recent Fallout games.
18 comments
Also, you may be getting an impression that NCR/CL are not that big, because New Vegas settlements are bigger than Girdershade: population 2.
@dimebagdarrell. Funktionstest - Great I'm sure you'll appreciate it!
(Though I never really used VATS in F3 or FNV. Easy enough without it)
Fallout New Vegas is post-post-apocalyptic. Fallout 3 is not even "post", it's "apocalyptic".
In both games, it's been 200 years since the Great War. While New Vegas' setting make sense, Fallout 3 setting indicates like it's been maybe 2 years since the armageddon, as the world is so much ravaged that people still don't know what to eat besides Salisbury Steak and Blamco Mac & Cheese.
Many things in Fallout 3 make no sense. Hell, even a detail like *growing crops* adds the soul to FNV, the soul that F3 lacked. Not to mention thriving communities like NCR or New Canaan (before White Legs).
It wasn't a bad game, but it was a quite bad Fallout. While not as good as Van Buren would be, Obsidian generally succeeded in doing "true" Fallout 3.
Also, I strongly recommend playing Fallout 1. And don't let turn-based combat throw you away: it isn't any less logical than popping VATS in the middle of the fight and obliterating everyone. Games shouldn't be treated so seriously, after all.
@Funktionstest: Many people didn't enjoy the "lulz" in Fallout 2, or it's inconsistency and randomness. If that's the case, I also recommend Fallout 1 (it worked in my case).
I agree with everything in that review.
painfully linear, at times literally refusing to let me off the aformentioned "lonesome Road"...truly lovely visuals at times, and spectacular atmosphere. I think it'd have benefitted from making the weather matter more. those storms were supposed to be powerful enough to skin a man alive. and they don't even buffet my 100 lb courier around even a little?
Story ending was thoroughly ambiguous. I'll probably play the DLc again and try and discern more of the story from it, frankly I'm still not clear on Ulysses' motives.
Felt like the writers ironically -also- didn't know how to "let go" and couldn't stop making things ambiguous and mysterious when it came time to actually lay it out straight.
new enemies were fairly generic..another trog-variant, some generic shooty enemies which are like ghouls but -not-...be fair, they have their own style and conceptually are kinda cool, but generic pretty well covers it.
New weapons...well...not to plug my mods but...
Arc Welder - http://newvegasnexus.com/downloads/file.php?id=43227
Red Glare - http://newvegasnexus.com/downloads/file.php?id=42702
I think I got there first and did it better..
Red Glare was fun though underpowered for my taste.
Arc Welder felt like they hadn't quite finished it, the projectile was enormously larger than the emitter...felt like a first-rate 3D modeller was crap at actually setting up the guns...or that they'd originally planned for a bulkier weapon...meh.
I liked the character-development for ED-E and that the upgrades continued on afterwards, nice touch. but the way he was shoehorned in felt odd. would have been better if they'd found a way to bring him in more directly. as-is, why those upgrades persist on his Mojave form is a bit wierd to me.
I rate this as a solid 7/10.
OWBs was a 9/10
Dead Money and Honest hearts also made 7/10 for various reasons.
Fallout 1 and 2 had more civilization then Fallout 3. Fallout 3 was basically
Hey look, it's an empty town.
Hey look, a big town with one guy in it.
Hey look, a small area with 3 guys in it.
"Holy ambiguity, Batman! Was that all?"