Oblivion
  • Fallout New Vegas Mod Clinic - Part 17 : Guns, Ammo and all that Junk

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    Download Links:
    Realistic Weapons Damages - New Vegas
    Missing Ammo Recipes
    Ammo Ingredients as Loot
    Alternative Repairing...

    • 3 Comments
  • Fallout New Vegas Mod Clinic - Part 16 : ValkED-E, Mobile Truck, Cowboy Repeater and Better Smoke

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    Here is a random selection of mods that grabbed my attention this week.

    Download Links:
    Flight of the ValkED-E
    Mobile Truck Base
    Cowboy Repeater without peep sight
    Better Smoke and Ballistics...

    • 1 Comments
  • Fallout New Vegas Mod Clinic - Part 15: JIP Companion Command & Control and True Leaning

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    Playing Fallout: New Vegas once again and I am amazed by all the great mods that have popped up whilst I was not looking. Shame on me for missing them. Time to make amends.

    Download Links
    JIP Companions Command and Control
    True Leaning...

    • 6 Comments
  • NMM 044.2 fix release

    We’ve released version 0.44.2 of NMM today that provides a number of bug fixes and updates to problems caused in the recent 0.44 builds. Here’s the fix and new feature list:

    1. New Feature: New “Uninstall all active mods” button in the Tools menu.
    2. New Feature: The readme scan is now optional and you can manually perform it by right-clicking on selected mods/categories and choosing the option from the context menu.
    3. Bugfix: Category view: category and mod pro...

    • 209 Comments
  • Fallout 3 Mod Clinic part 2 : RH Ironsights

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    Part 2 of Fallout 3 mod clinic. Here I focus on the RH Ironsights mod.

    Download Links:
    RH_IronSights - FOSE
    Paradox Ignition presents The Mergers...

    • 5 Comments
  • Fallout 3 Mod Clinic part 1 : Remastered, Blackened and Merged

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    My first Fallout 3 mod clinic. Here I focus on mods that fix problems and tidy up the load order a little.

    Download Links:
    Paradox Ignition presents The Mergers
    Fellout
    EVE - Energy Visuals Enhanced
    Fallout Remastered
    Blackened...

    • 13 Comments
  • Setting of Fallout 4 - Where, if not Boston?

    The California Literary Review has its second part on where Fallout 4 should be based in order to best reflect the character of Fallout. In its first part they argued that Fallout was both a western and post apocalyptic, and that Fallout 3 based in Washington DC did not convey that appropriately.

    In the second part they suggest several alternative sites including New York, New Orleans, Colorado and Santa Fe as locations that would make a better setting.

    Yes, yes, I know...

    • 263 Comments
  • Dragon Age 3: Inquisition confirmed

    In not especially surprising news Bioware has confirmed they are working on Dragon Age 3, subtitled Inquisition. Mark Darrah, the executive producer announced the game in an online letter, which curiously contained part of his own CV.

    I am pleased to confirm that we are, in fact, working on the next Dragon Age game. Not a big surprise to most of you, I know. We have been working on it in some way for about two years now with the bulk of our efforts ramping up about 18 months ago.

    • 40 Comments
  • Setting of Fallout 4 - Why the Wild West was fun

    The California Literature Review has an article on why Boston should not be chosen as the location for Fallout 4, and why Fallout 3 didn't fit the "Western" style setting of Fallout as well as Fallout New Vegas did.

    Part of the article is below:

    Sure, on the surface Fallout seems like sci-fi and is thus defined by its unique technology. Technology derived from the McCarthy-era fifties, a time of atomic science that barely understood the effects of radiation. Of comp...

    • 307 Comments
  • Retrospective Interview with Tim Cain (Fallout Developer) at RPGCodex

    The prestigious RPG Codex has an interview with Tim Cain, former staff member of Interplay and one of the primary developers for the original Fallout. The interview covers Tim's game developement career and thoughts on RPG game design and change in the industry.

    After leaving Interplay Tim moved to help start up Troika Games where he helped develop other RPG gems such as Arcanum and Temple of Elemental Evil. After Troika folded in 2005 Tim went on to Carbine Studios, and startin...

    • 9 Comments
  • Unsubstantiated rumours place Fallout 4 in Boston, Massachusetts

    A user on popular internet sharing site Reddit has posted claims that Bethesda has been researching Boston for the development of Fallout 4.

    The rumors are true, Fallout 4 will take place in Boston. In case you haven't heard, Bethesda has recently been scoping out and researching Boston. They also have a strong connection to MIT. I may or may not be an MIT employee. But that's really all I can say for fear of losing my job.

    I am telling you it will take place in...

    • 143 Comments
  • Modding Fallout 3 - Part 9 : FO3Edit

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    The final video in my series describing how to mod Fallout 3. It is aimed at people who have a basic understanding of how to mod their game, and specifically the concept of 'load order'....

    • 4 Comments
  • Beginners Tutorial: Load Order and BOSS

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    A tutorial for beginners explaining Load Order and the BOSS tool. This video covers the following:

    1. What 'load order' means.
    2. Why it is important.
    3. How to use BOSS to help manage your load order.

    Download link:
    BOSS...

    • 7 Comments
  • Beginners Tutorial: Load Order and BOSS

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    A tutorial for beginners explaining Load Order and the BOSS tool. This video covers the following:

    1. What 'load order' means.
    2. Why it is important.
    3. How to use BOSS to help manage your load order.

    Download link:
    BOSS...

    • 2 Comments
  • Modding Fallout 3 - Part 8 : Unified HUD Project

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    The eighth video in my new series describing how to mod Fallout 3. It is aimed at people completely new to modding, but will require that you have installed Nexus Mod Manager (NMM) and the Fallout3 Script Extender (FOSE). You can see my previous videos if you have not installed those....

    • 3 Comments
  • Modding Fallout 3 - Part 7 : People Redesigned and Reanimated

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    The seventh video in my new series describing how to mod Fallout 3. It is aimed at people completely new to modding, but will require that you have installed Nexus Mod Manager (NMM) and the Fallout3 Script Extender (FOSE). You can see my previous videos if you have not installed those....

    • 1 Comments
  • Modding Fallout 3 - Part 6 : Weapon Mod Kits (WMK) and EVE

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    The sixth video in my new series describing how to mod Fallout 3. It is aimed at people completely new to modding, but will require that you have installed Nexus Mod Manager (NMM) and the Fallout3 Script Extender (FOSE). You can see my previous videos if you have not installed those....

    • 8 Comments
  • Modding Fallout 3 - Part 5 : Visual Enhancements

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    The fifth video in my new series describing how to mod Fallout 3. It is aimed at people completely new to modding, but will require that you have installed Nexus Mod Manager (NMM) and the Fallout3 Script Extender (FOSE). You can see my previous videos if you have not installed those....

    • 2 Comments
  • Modding Fallout 3 - Part 4 : Performance & Stability (BASIC)

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    The fourth video in my new series describing how to mod Fallout 3. It is aimed at people completely new to modding, but will require that you have installed Nexus Mod Manager (NMM) and the Fallout3 Script Extender (FOSE). You can see my previous videos if you have not installed those....

    • 2 Comments
  • Fallout Mod Master - Part 1 : Making Custom Weapons

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    Ever wanted to make your own custom weapon models? Well a well know Nexus mod maker will show you how.

    Links:
    Weapon Creation Tutorial
    Arenovalis YouTube Channel ...

    • 1 Comments