Works perfect to me. I recommend that you load this mod low/late on your mod list. I had a Unique Landscapes Compilation mod installed and the water looked black for me until I thought to load Enhanced Water after Unique Landscapes in Loot. Works perfect now! Water is beautiful :)
It has been a while since I have been this satisfied with a mod. Albeit a 'tail-end of a mighty endeavour' thing, an amazing sight to see such beautiful non janky water. Very much appreciated. Cheers.
I strongly recommend that you use Wrye Bash as your Mod Manager. Wrye Bash is simply the best, and is actively being kept up-to-date.
To install using Wrye Bash, simply move 'Enhanced Water v20-8011.zip' into the 'installers' tab. Click on 'Enhanced Water v20-8011.zip' to select it. In the right column, click on either 'Enhanced Water v2.0 HD.esp' OR 'Enhanced Water v2.0 ND.esp'... NOT BOTH. Then right click 'Enhanced Water v20-8011.zip' and select install. Then go to the 'Mods' tab and click a tick next to the Enhanced Water ESP. Don't forget to rebuild the 'Bashed Patch, 0.esp' (right click it and select Rebuild Patch), so move Enhanced Water ESP before the Bashed Patch in the load order, before rebuilding the Bashed Patch.
You can read more about it here: General Readme & Advanced Readme. It may be a bit of a learning curve, but believe me, it is worth it! Once you become familiar with Wrye Bash, it really will be easier to mod and manage a modded Oblivion :)
I've had 0 issues with Vortex. I have 100+ mods and ESPs installed. Don't listen to these guys telling you to use Wyre Bash. It's such a pain to use different mod managers for all of my Bethesda games
well yeah, Wrye Bash can do much more than simply managing your load order....but feel free to use Vortex if you want to renounce to, for example, a nice bashed patch which makes your mods work nicely together! Modding a game like Oblivion is not just about downloading and installing mods, some mods will NOT work together well (if at all) without some sort of patch between them
You either have to use Wrye Bash to make bashes, or make them yourself using XEdit, or use MO2 or Vortex and just live with not using mods that don't work together. Personally, I use MO2 and make my own patches with XEdit, but it's probably easier to just use Wrye Bash.
Since a lot of Oblivion mods were built before some kind of standard structure was established, I've gotten into the habit of repackaging mods to work with Vortex, and I've been able to incorporate LOOT and Wrye Bash into my workflow.
Typically mine download to `%appdata%\Vortex\downloads\oblivion` when I use the Vortex link, so I'll extract them into a workspace and analyze their structure. If there are multiple options for files, I'll reorganize it and build out a FOMOD with the FOMOD Creation Tool which Vortex handles with a GUI. After that I'll repackage the mod, with the same filename and storage format the original file uses, and replace the downloaded version with it. Now I can use a corrected, customized installer that works with both Vortex's conflict resolution and version control.
I set up LOOT and Wrye Bash as Dashboard Tools in Vortex. Use LOOT to sort and get bash tags from the masterlist, then use Wrye Bash. It will create a Bashed Patch ESP at the bottom of your load order. Right-click the Bashed Patch and click Rebuild Patch. It will tell you that it's disabling some ESPs. Click OK to accept this. You should still keep those Mods active in Vortex but keep the Plugins disabled.
After that you'll be presented with a list of operations to perform. You can leave this as-is, but I would also recommend looking at the Tweak items for some convenient modifications Wrye Bash will make for you. Some of them have values associated with them (indicated by a value in [] by the name) which can be changed by right-clicking them.
When you're done, click Build Patch and wait for it to work. Make sure that Build Patch is enabled. Whenever you make a change to your Mods, you'll want to run it through LOOT and Wrye Bash again.
I think the insistence of learning Wyre Bash comes from a place of understanding that a developing passion for the magesticness of modding sometimes yet grasps that Wrye is worth a few dozen hours of tutorials and trials. I digress. ... MO2 rocks my world.
This mod is incompatible with Better Cities IC Market, as it makes terrain changes to that cell. Putting that ESP below "Enhanced Water v2.0 HD" in your load order corrects this, but fixing the mod so that it doesn't include landscape changes would be a better solution.
Why in the world would you have Enhanced Water anywhere near the BC esps... they go near the bottom, this goes near the top. Use BOSS to set your load order.
abcaqwerty> I have just discovered that Enhanced Water seems to be unstable while using the water shaders in Oblivion Reloaded (OR), so I can't use both, so....... The lava mod you recommended, do you know if this works well with Oblivion Reloaded or will it be unstable like Enhanced water + OR...... (Oblivion Reloaded water shaders effects [water, blood, lava]).
I don't think LprMan will be making any more versions, as LprMan hasn't been active for a few years now.
For HD clear Water, try using Oblivion Reloaded, which has excellent HD water shaders. Once installed, go to Data\Shaders\OblivionReloaded\Water\Water.ini .
Open Water.ini and change turbidity to be a small number for clear water......
I am using: [Default] [turbidity=0.16]
Note: I just discovered that Enhanced Water is unstable while using Oblivion Reloaded, so can't use both.
164 comments
To install using Wrye Bash, simply move 'Enhanced Water v20-8011.zip' into the 'installers' tab. Click on 'Enhanced Water v20-8011.zip' to select it. In the right column, click on either 'Enhanced Water v2.0 HD.esp' OR 'Enhanced Water v2.0 ND.esp'... NOT BOTH. Then right click 'Enhanced Water v20-8011.zip' and select install. Then go to the 'Mods' tab and click a tick next to the Enhanced Water ESP. Don't forget to rebuild the 'Bashed Patch, 0.esp' (right click it and select Rebuild Patch), so move Enhanced Water ESP before the Bashed Patch in the load order, before rebuilding the Bashed Patch.
You can read more about it here: General Readme & Advanced Readme. It may be a bit of a learning curve, but believe me, it is worth it! Once you become familiar with Wrye Bash, it really will be easier to mod and manage a modded Oblivion :)
well yeah, Wrye Bash can do much more than simply managing your load order....but feel free to use Vortex if you want to renounce to, for example, a nice bashed patch which makes your mods work nicely together! Modding a game like Oblivion is not just about downloading and installing mods, some mods will NOT work together well (if at all) without some sort of patch between them
Typically mine download to `%appdata%\Vortex\downloads\oblivion` when I use the Vortex link, so I'll extract them into a workspace and analyze their structure. If there are multiple options for files, I'll reorganize it and build out a FOMOD with the FOMOD Creation Tool which Vortex handles with a GUI. After that I'll repackage the mod, with the same filename and storage format the original file uses, and replace the downloaded version with it. Now I can use a corrected, customized installer that works with both Vortex's conflict resolution and version control.
I set up LOOT and Wrye Bash as Dashboard Tools in Vortex. Use LOOT to sort and get bash tags from the masterlist, then use Wrye Bash. It will create a Bashed Patch ESP at the bottom of your load order. Right-click the Bashed Patch and click Rebuild Patch. It will tell you that it's disabling some ESPs. Click OK to accept this. You should still keep those Mods active in Vortex but keep the Plugins disabled.
After that you'll be presented with a list of operations to perform. You can leave this as-is, but I would also recommend looking at the Tweak items for some convenient modifications Wrye Bash will make for you. Some of them have values associated with them (indicated by a value in [] by the name) which can be changed by right-clicking them.
When you're done, click Build Patch and wait for it to work. Make sure that Build Patch is enabled. Whenever you make a change to your Mods, you'll want to run it through LOOT and Wrye Bash again.
ok have a good day
Source - work in IT
I'm looking for a fix to this too. But in all honesty, it's not that bad.
EDIT: This helped slightly, I think. Go to the Oblivion .ini file and change some of the lines to =1 instead of =0
It seemed to help ever so slightly. But, again it isn't that bad. Just us picky people.
I have just discovered that Enhanced Water seems to be unstable while using the water shaders in Oblivion Reloaded (OR), so I can't use both, so.......
The lava mod you recommended, do you know if this works well with Oblivion Reloaded or will it be unstable like Enhanced water + OR...... (Oblivion Reloaded water shaders effects [water, blood, lava]).
For HD clear Water, try using Oblivion Reloaded, which has excellent HD water shaders. Once installed, go to
Data\Shaders\OblivionReloaded\Water\Water.ini .
Open Water.ini and change turbidity to be a small number for clear water......
I am using:
[Default]
[turbidity=0.16]
Note: I just discovered that Enhanced Water is unstable while using Oblivion Reloaded, so can't use both.