Posted on OMOD version, as well. Using only the fatigued running module, it works correctly, only it won't stop running at low fatigue when playing with a controller using Northern UI's gamepad support, able to run forever with 0 fatigue.
Well actually the OMOD does seem to be different.....
Contents of OMOD:
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DA Fatigued Running.esp (2.4 kB) DA Run Fatigue.esm (4.6 kB) DA Sprint.esp (11.1 kB) Running Revised_readme.rtf (8.2 kB) omod conversion data config (470 B) info.txt (939 B) screenshot (93.6 kB) script.txt (896 B) reduced_fran.esp (1.1 kB) reduced_nofran.esp (1.2 kB)
Contents of Running Revised EXE:
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DA Fatigued Running.esp DA Run Fatigue.esm DA Sprint.esp DA ReducedBackwardsRunningSpeed,1.esp DA ReducedBackwardsRunningSpeed,2.esp Running Revised Readme.txt InfoBefore.txt install_script.iss
If you don't want to run the EXE, you can use a Universal Extractor like here, to extract the plugins out of the EXE.
After 35+ hours of gameplay using this mod this is the only bug that I found and although it would appear very rarely it still exists. The bug would double my speed stats (speed attribute) and save it as such, pushing me to load a save game before it happened. I guess it happens because the mod probably works in a way that when during sprint your speed stats double, which when holding for a longer time in a more demanding areas (beach shores of IC in my case), when the transition of cells would happen while sprinting the script would glitch making sprint double speed stats stay forever, even when not sprinting.
Meaning: My speed attribute was 50, during sprint it would go to 100 and when not sprinting it would go back to 50. After the bug occurred the speed attribute would stay 100 forever, even when not sprinting. Making my sprinting after that jump to 200 speed while holding the sprint button. After the bug reappeared my speed was saved as 200 forever, and so on and so on.
This issue occurred 3-4 times during my 35 hour gameplay, although I did use godmode with console several times during the gameplay to avoid fatigue loss, making me able to sprint for much longer distances than expected.
Such a great mod, just what I was looking for. I got so used to having a sprint key in games that I unpurposely press LShift in oblivion all the time as well, only to be left disappointed every time xD This mod is a god sent, great idea and great execution. Props to you mate and thank you. Cheers!
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https://www.nexusmods.com/oblivion/mods/9256
Files are the same version 3.5, this mod only has a 2020 update because the file was reuploaded
Contents of OMOD:
DA Run Fatigue.esm (4.6 kB)
DA Sprint.esp (11.1 kB)
Running Revised_readme.rtf (8.2 kB)
omod conversion data
config (470 B)
info.txt (939 B)
screenshot (93.6 kB)
script.txt (896 B)
reduced_fran.esp (1.1 kB)
reduced_nofran.esp (1.2 kB)
Contents of Running Revised EXE:
DA Run Fatigue.esm
DA Sprint.esp
DA ReducedBackwardsRunningSpeed,1.esp
DA ReducedBackwardsRunningSpeed,2.esp
Running Revised Readme.txt
InfoBefore.txt
install_script.iss
If you don't want to run the EXE, you can use a Universal Extractor like here, to extract the plugins out of the EXE.
I guess it happens because the mod probably works in a way that when during sprint your speed stats double, which when holding for a longer time in a more demanding areas (beach shores of IC in my case), when the transition of cells would happen while sprinting the script would glitch making sprint double speed stats stay forever, even when not sprinting.
Meaning: My speed attribute was 50, during sprint it would go to 100 and when not sprinting it would go back to 50. After the bug occurred the speed attribute would stay 100 forever, even when not sprinting. Making my sprinting after that jump to 200 speed while holding the sprint button. After the bug reappeared my speed was saved as 200 forever, and so on and so on.
This issue occurred 3-4 times during my 35 hour gameplay, although I did use godmode with console several times during the gameplay to avoid fatigue loss, making me able to sprint for much longer distances than expected.
Edit: My armor skills were also saved to 0
Best sprinting mod I found though, so thank you!
This mod is a god sent, great idea and great execution. Props to you mate and thank you. Cheers!
Hopefully it can be fixed soon.
( same error message )
{
"code": "bad_request",
"message": "Bad character in percent-encoded string: 44 (0x2C)",
"status": 400
}