... I have tried the codes many times but none of them seem to be working. I know you have to press ~ key to get that code thing up but I guess I'm missing how to actual put a code in. (Kinda new at this ...) If anyone could tell me what I'm doing wrong that would be really helpful. Been pressing player.additem then the codes but nothing is working.
I know it's been six years, but after the code you have to put a space and then type the number of how many of that item you want. For example, to get 200 gold, you'd have to type:
Thanks man...I've played the crap out of skyrim on xbox and then graduated to pc. But I never played Oblivion. This made it a little less boring.I like gettin a jumpstart into the game. It makes more sense that a level one player has just as much access to items as a high level player. I'm in it for the story and this streamlines the game for me. Thanks Endorsed.
ok now that i am back and full working i will begin to carry this mod on and also see if i can see this bug minigus2012 mentioned although i personally havent seen it my self yet, but i shall see.
I love this mod, at least I did. Worked fine for a while, now the books do not show up anywhere. And weirdly, all bookstores now sell EVERYTHING. Food, spells, ingredients. I have downloaded, uninstalled, installed, redone, all i could do, no luck. ANYONE, please help! Thanks.
thanks colby, well still yet again im unable to carry this on because my stupid computers power pack went and killed it self so currently awaiting for it to be fixed.
Ok Guys Sorry for the suddent drop out my computer broke and LHammond i will do what you suggested and thanks for the rating guys "> ill be start back on the mod "> thanks for your support.
Also Note that all those 1.4 Updates will be restarted from scratch due to loss of all i did on it and i did a lot. ">
Would you like a working ground model for that book that has collision / havok?
EDIT: I have fixed the NIF file you have referenced in your plugin and uploaded it as version 1.31 which only contains a new replacer NIF file "MeshesClutterBooksmysteriumxarxes.nif"
I would recommend for a future version to rename the NIF filename to something like "BookOfOblivion.nif" and update the model references in your plugin to point to the new file. This will ensure it will not conflict with any other mod that "fixes" that book and will ensure the book remains unique to your mod.
I have been away for some time now and my first words are my thanks to everyone support and LHammonds pictures, i still can't believe that after so long that people still like my mod you all have my thanks.
P.S. now that i am back for a while im gonna update the books based on SI and Plugins and KOTN. it may take a while but please bear with it.
64 comments
player.additem f 200
Hopefully this helps someone
Also Note that all those 1.4 Updates will be restarted from scratch due to loss of all i did on it and i did a lot. ">
These are awesome, thanks for the great mod.
I would really like to see a book for console commands though!
Would you like a working ground model for that book that has collision / havok?
EDIT: I have fixed the NIF file you have referenced in your plugin and uploaded it as version 1.31 which only contains a new replacer NIF file "MeshesClutterBooksmysteriumxarxes.nif"
I would recommend for a future version to rename the NIF filename to something like "BookOfOblivion.nif" and update the model references in your plugin to point to the new file. This will ensure it will not conflict with any other mod that "fixes" that book and will ensure the book remains unique to your mod.
LHammonds
P.S. now that i am back for a while im gonna update the books based on SI and Plugins and KOTN. it may take a while but please bear with it.