Oblivion

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DavaScript

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DavaScript

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113 comments

  1. GoldenChimera
    GoldenChimera
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    • 5 kudos
    I was getting plugin errors while using this, came here, switched the MenuQue version, & now the game crashes on loading a savefile.
  2. AkioSX
    AkioSX
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    For some reason this mod isn't working for me. I've installed it via MO2 and activated the plugin, I've got Northern UI installed and enabled. But no health bars are appearing.

    I had nothing show up when in combat with a bandit nor Mudcrabs. Wondering if there's something I'm missing completely
    1. Onichu
      Onichu
      • supporter
      • 10 kudos
      I never got this to work either. Today, while reading other comments here, I got to thinking that maybe I should have installed MenuQue manually instead of through Mod Organizer, but that didn't do anything either--not for the Tutorial enemies, anyway.
    2. DavaScript
      DavaScript
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      Could be that you're using the wrong MenuQue version. Use the most updated version, which is v16b.
    3. Onichu
      Onichu
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      • 10 kudos
      I am using v16b.
    4. DavaScript
      DavaScript
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      I dont know what the problem may be, then. It's working fine on my end.
  3. Claudman
    Claudman
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    I love seeing Oblivion get the love it deserves.
    Awesome UI mods you've been making!
    1. DavaScript
      DavaScript
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      Thank you
  4. afwe14
    afwe14
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    awesome mod. thanks :)
  5. AlexGreat007
    AlexGreat007
    • supporter
    • 4 kudos
    Is it possible to slightly increase scale of mod UI element?
  6. Shade999
    Shade999
    • supporter
    • 2 kudos
    The mod worked,but suddenly i get the message that the fonts are not found.I have installed more since the installation of your mod, but none with content that would overwrite or interact with the content of the esp or the fonts of your mod.

    Update:Works again,somehow Menuque was only half installed,what confuses me all the more is the fact that your mod was running before and then suddenly not anymore.
    1. DavaScript
      DavaScript
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      You probably uninstalled it on accident, because it's impossible for MenuQue to be partially installed.
  7. dufylo
    dufylo
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    • 0 kudos
    Nice mod. Works perfectly with Darnified UI. 
    Would it be possible to add an option in the .ini file to  delete the name of the ennemy (bandit, scamp….) ?
  8. AverageShogun
    AverageShogun
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    • 0 kudos
    I cannot get this to work. It keeps giving me the error stating I don't have the fonts and deactivating. I have downloaded the fonts. I've extracted the 'fonts' folder into my 'Data' folder. When that didn't work I tried moving the 8 files that are in Data/fonts/extra up to both 'fonts' and 'Data'. Neither of those worked as well. Do I need to download one of those UI mods?

    EDIT: I missed the requirement for MenuQue. 
    EDIT2: It's only working for monsters not humans.
    1. DavaScript
      DavaScript
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      There's no reason why it wouldn't work for humans. In your case, make sure you have all the requirements as stated in the description. That includes xOBSE.
    2. AverageShogun
      AverageShogun
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      Yeah I already had OBSE. So it does work for some. Like it works for bandits. But it won't work for non-hostile NPCs.
    3. DavaScript
      DavaScript
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      The NPC has to be in combat with you in order for it to show. Same goes for creatures.
    4. AverageShogun
      AverageShogun
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      Yeah, for example, if I attack a guard or other NPC in town no health bar pops up. But if I go out into the world or a dungeon and a wolf attacks me the health bar pops up. I think the health bar is only popping up if the enemy is aggressive by default.
    5. DavaScript
      DavaScript
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      Yes, if you hit a non-hostile NPC, the bar won't show up unless they start attacking you. Hostile NPCs and creatures will show up instantly because they are naturally aggressive towards you.
    6. AverageShogun
      AverageShogun
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      Okay! Awesome. As long as its working right that's good to me. I just assumed it would pop up if I attacked them.
  9. espoirgars
    espoirgars
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    • 0 kudos
    works great nvm, forgot to dl something 
  10. rsb2097
    rsb2097
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    • 0 kudos
    The game is not detecting the fonts, thus the mod doesn't activate. I'm using Wrye Bash and vanilla UI, no mod for that.
    1. DavaScript
      DavaScript
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      You should install the fonts into your data folder just like any other mod. If it does not detect it, you either installed it wrong or the extra fonts folder exceeds 25. The latter is because MenuQue only allows a maximum of 25 extra fonts.