Oblivion
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DEEJMASTER 333 and JohnathanOstrus

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DEEJMASTER333

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81 comments

  1. defnotathrowawayhehe
    defnotathrowawayhehe
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    just putting this here for anyone else having problems -- whenever i run LOOT it places oblivion decompressed records esp after the DLC, however that was causing the battlehorn castle to be covered in dirt, and who knows what other conflicts it could be causing. i have to manually drag the oblivion decompressed records esp in the load order to be placed under oblivion.esm whenever i run LOOT to fix this.
  2. defnotathrowawayhehe
    defnotathrowawayhehe
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    do we need to keep the esp installed and enabled after running the script successfully?
    1. DEEJMASTER333
      DEEJMASTER333
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      Yes
  3. Kouenthel
    Kouenthel
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    Hello and thank you for your work.,Do i need to merge all plugins allong with bashed patch and merged mods on it?
    1. DEEJMASTER333
      DEEJMASTER333
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      I’m not really sure what you’re asking. If you load all of your plugins including ones that get merged up and decompress them then the Bashed Patch should be decompressed every time it’s rebuilt. If not, you’ll need to run the script on the Bashed Patch whenever you rebuild it.
    2. Kouenthel
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      So  once i load all plugins on x-edit i deselect the esms along with oblivion exe only , do i need to deselect       Oblivion Decompressed Records.esp as well? Once all are selected i click apply script selecting your script to all selected plugins? Thank you  for your responce
    3. DEEJMASTER333
      DEEJMASTER333
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      Yes you do unselect Oblivion Decompress Records as well, and the rest of your steps are correct 
    4. Kouenthel
      Kouenthel
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      I tryed it yesterday but game stuck on load screen.
      Besides esms and this mod are there any other exceptions in the procedure? Also the size of the esps should be increased ? Because i didnt notice any size increase. Bashed patch wasnt saved on exit because of error and i just unselect it fro x-edit in order to exit
    5. DEEJMASTER333
      DEEJMASTER333
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      I’d need some screenshots to see what you’re talking about 
    6. Kouenthel
      Kouenthel
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      I tested it again and does indeed increase the size of plugins it just doesn't increase the size in all plugins so i didnt notice at first after a few tries when you apply run script it cheks all and applies decompress in many plugins but not all. The culprit that prevented the game from starting was " Duke Patricks - Combat Archery.esp". I'll test to check the results.
    7. DEEJMASTER333
      DEEJMASTER333
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      Only certain records get compressed by the Construction Set. Not every plugin will need to be decompressed. Duke Patrick's is an old mod, let me know if you get it figured out.
  4. GBRPluss
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    WTF you write about OHA patch? Prove it or shutup )

    This mod is uncompatible to OCO, so its a trash. Also see no FPS boost with it, so its just uncompatible with mods that changes NPC look and landscape, piece of shit.
    Its just my opinion)
    1. DEEJMASTER333
      DEEJMASTER333
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      It's not incompatible with OCO, not sure where you're getting that from. Also not incompatible with NPC or landscape mods, again, not sure where you're getting that from. I know OHA is dangerous because I've tried your other ESM mod that did less than OHA and it caused problems, ignoring the fact I've tried doing similar things to Skyrim.esm myself in Skyrim and it also caused massive issues. You are of course entitled to your opinion but please do not spread misinformation on my mod page, thank you.
    2. xenogearslucas
      xenogearslucas
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      Enought!! 😱😱😱😱
    3. Kouenthel
      Kouenthel
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      I use OCO and there is no problem with this
  5. jakoben91
    jakoben91
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    Is there any way to make this compatible with OHA V3?
    1. DEEJMASTER333
      DEEJMASTER333
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      No and you shouldn’t be using that mod
    2. 42nah
      42nah
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      why is that? could you provide more info? 
    3. DEEJMASTER333
      DEEJMASTER333
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      Editing the ESMs in these games directly is a bad idea to begin with (seems to work fine for Fallout New Vegas, but that's it) but the author of that mod doesn't know what he's doing. He said he "fixed errors" in the ESM, which doesn't matter because errors in the ESMs don't inherently indicate something is wrong, it just means xEdit things something is wrong with that given record. (Usually a false positive.) He also decided to include a bunch of subjective tweaks which can be added with standalone mods.
  6. DaysOfYore
    DaysOfYore
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    Tried this mod & decompressed all my 300+ plugins. But after launching the game it got stuck on the initial loading screen (before the main menu loads). After some trial & error I found that the decompressed version of "ChapelsofCyrodiil.esp" from Chapels of Cyrodiil mod causes this. So I replaced it with the backup of the original esp and the game started successfully after this. I tested this again by decompressing that mod's esp and the game got stuck again on the boot up loading screen. Any idea why this particular mod causes this issue when decompressed?
    I followed the instructions very carefully. I used TES4Edit 4.04 (64-bit version). I decompressed only the esps, not the esms or your mod. I also have your mod's esp checked and placed just below the esm files in my load order.

    Anyway I am definitely seeing an improvement in FPS & also less stutter
    1. DEEJMASTER333
      DEEJMASTER333
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      Chapels of Cyrodiil has also been known to freeze at startup and get stuck on loading screens when applying certain Bashed Patch tweaks. It seems to just be a generally buggy mod and I'd recommend you not use it.
  7. Primaris82
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    OMG wen I have this activated frostcrag spire lod is gone!
    1. DEEJMASTER333
      DEEJMASTER333
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      Frostcrag Spire has no LOD unless you use a mod to add it
    2. borok
      borok
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      I have the same issue. With this mod Frostcrag LOD is disappearing. The only Frostcrag LOD mod I'm using is the mod to see Frostcrag inside Bruma.
  8. newguy1122
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    "Do not select this mod, any mods with an .esm extension, or Oblivion.exe. "

    Do you mean Oblivion.esm not .exe? 

    A bit confused if you can do a quick clarification 
    1. DEEJMASTER333
      DEEJMASTER333
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      In the new versions of xEdit they removed Oblivion.exe from the file view and merged it into Oblivion.esm. I'll add a note to the description.
    2. newguy1122
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      Thanks so much for the lightning fast response, I was able to get this to run and it's backing up plugins now. 

      Just two quick questions whenever you get a chance: 

      1) ESM flagged ESP's: I read through Wrye Bash's documentation and can't quite confirm what color these ESP's should be showing up if they exist. Closest thing I found was "Pink Text: Only for games with ESL support. An ESL-flagged plugin.", do you happen to know what the color is? 

      2) Is there anything other than this, BSA decompressed and perhaps stutter remover you would use for performance? 

      Thanks again 
    3. DEEJMASTER333
      DEEJMASTER333
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      They're dark blue in Wrye Bash, but when hovering over them it will show you a message at the bottom that they're ESM flagged. Just look near the top of your load order for them if there are any. Don't use Stutter Remover, half of the things it tries to fix are broken on Windows 10 and it's just a worse version of Oblivion Reloaded. I personally use Oblivion Reloaded 6.5 but you can also try Oblivion Reloaded Combined. Dispensation's modding guide has a whole list of performance mods you can check out.
  9. SandGentleman
    SandGentleman
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    I'm a bit confused, can I use this after having ran Oblivion BSA Decompressor before or would that be redundant?
    1. starlessmao81ac
      starlessmao81ac
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      They do different things, the first one affects BSAs and this mod affects plugin records
    2. SandGentleman
      SandGentleman
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      Oh, I see. Thank you!
  10. PegasusKoga
    PegasusKoga
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    I need to use an older version of TES4Edit or it won't work at all, even with BigAndFlabby's tweak?  Did i understood your sticky post correctly?
    1. DEEJMASTER333
      DEEJMASTER333
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      If you use the latest version of TES4Edit, you just have to remove the space at the end of the word compressed in the script. It works with any xEdit version though.
    2. PegasusKoga
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      Ah crap, i should have waited for an answer because i went ahead and did everything with an older version of TES4Edit.

      Everything went smoothly though, so big thanks for sharing your mod.