Oblivion

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DwemerPuzzleBox

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DwemerPuzzleBox

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About this mod

Adventurers travel the roads, explore dungeons and cities, and then spend their nights at taverns. Co-op with NPCs!

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Random encounters with unique characters with their own objectives

This mod adds a chance to encounter traveling adventurers on the roads and wilderness. These adventurers belong to various classes, from Barbarians to Bards and Sorcerers, with appropriate equipment and spells.

All these characters have their own unique quests, destinations and activities. Some are traveling to a dungeon, and the player can follow and assist them with clearing and looting them. Some travel to the cities, to wander their streets, talk to their people, and visit their stores and inns

A Crusader might travel to a den of vampires to slay them, while a Witchhunter is heading towards a cave of conjurers. Pilgrims and Agents are the traveling type. Traveling Thieves wander the city streets late at night. Hunters and Healers camp out at campsites, hunting or gathering herbs. An Assassin ambushes their target in the wilderness.

They bring life, variety and immersion to the world, as they move about and come into contact with bandits and creatures. There's a greater chance for unexpected, memorable, and entertaining moments. Instead of only finding hostile bandits outside the city gates, you may find fellow independent adventurers, focusing on a quest of their own.

When they are done with their tasks, they will travel to a nearby tavern or inn for some food, drink and a bed. There they will remain and rest, until they disappear. There is always a chance your paths will cross again some day in an unexpected place.

This mod also includes and expands upon the previously released Hunters at Campsites mod.

Details and technicalities

These NPCs differ from the named NPCs. The game does not track their actions, unless the player is within the same location, and their AI updates only when the location changes, or time has passed, or if the player talks to them. You don't have to worry about them looting all the dungeons clean, unless you follow them inside. They will look for gold, but otherwise the loot is yours.

After the default time of 3 days has gone by without the player seeing them, they will respawn like all generic NPCs, but these ones have a random chance of appearing anywhere on the roads or out in the wilds.

The NPCs are added to the world by from the vanilla creature leveled lists for roads and wilderness. They were also given ownership of the beds in inns they spend their nights in.

The NPC classes, abilities and equipment are modeled after vanilla examples. Most of them level up a couple of levels behind the player, and use the same vanilla leveled lists for equipment as bandits and other NPCs.

The adventurers are named after their class and place of origin, so you know their abilities and how far their destination lies. A Knight of Chorrol will be walking to a dungeon around Chorrol, and it will be a long journey, if you happen to find them in the swamps of Leyawiin. There's an additional chance to find adventurers near their home cities, with quests closer by.

Following and exploring dungeons with NPCs can be a fun change of pace, but you may have to be patient with their AI. I tried to minimize potential issues, but they can still have trouble navigating the world. They stick to the roads, instead of taking a shorter route through the wilderness, which may lead to longer travel time. They can't jump over obstacles. They might keep walking at a chest that is unreachable to them. After they're done with their task, they might stop until their AI updates.

Most of the problems can be solved with patience, and updating their AI by talking to them, or using the wait function. If they try to reach an unreachable container, you can take the gold inside and talk to the NPC, and they'll resume their search, or begin leaving the dungeon if there's no gold left to be found.

I tried to pick easy dungeons for the NPCs to explore, and tested many of them out to see if they're capable of completing them. However, if there's a dungeon that the NPC simply can't complete, please let me know, so I can change their quest to an easier one.

That's it

I find that the NPCs and their antics make the world livelier and more entertaining, and I hope you do too. Even with the limitations and the usual jankyness of the random NPC AI, it's still fairly impressive what is possible in the old Oblivion.