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fett ju

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kallekukhuve

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16 comments

  1. Person1211
    Person1211
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    • 1 kudos
    IS very clunky and does not seem to level marksman with better cities.
    1. kallekukhuve
      kallekukhuve
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      • 11 kudos
      How do you mean it's clunky?

      The script has to check where you are looking, and it can't run every frame because then it slows down the game
    2. Person1211
      Person1211
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      • 1 kudos
      targets just dont work they give a faint yellow glow i hit target with arrow about 20 times no increase, did it at arena, anvil leiyawin cheydinahal and chorrol fighters guilds and nothing. they also glow red randomly too and im just pointing and shooting not moving as far back as i can be.
    3. kallekukhuve
      kallekukhuve
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      • 11 kudos
      Weird. It works for me. Are you not standing too close?
    4. Person1211
      Person1211
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      • 1 kudos
      my back is touching the wall for all of them.
    5. kallekukhuve
      kallekukhuve
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      • 11 kudos
      You have to activate the mod for it to work
  2. xenogearslucas
    xenogearslucas
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    Is this compatible with Ultimate Leveling? Will striking the dummies and targets give experience points with Ultimate Leveling, or is that a compatibility thing that will be need to added in separately?
    1. kallekukhuve
      kallekukhuve
      • supporter
      • 11 kudos
      I don't use that mod so I don't know how it works. It has both experience points and normal action experience points if I remember.
      This mod just adds it as another action with the bow when you strike the targets. As if you are shooting at an enemy. In the ini you set how much % of an action each strike is worth.
    2. kallekukhuve
      kallekukhuve
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      • 11 kudos
      And using melee weapons is not included. Just shooting.
    3. kallekukhuve
      kallekukhuve
      • supporter
      • 11 kudos
      "The experience based leveling system allows the player character to level by gaining experience, which is done by performing actions like killing enemies, completing quests and discovering new locations."
      I don't know how this would work with shooting on targets. Any idea? Ten arrows would give the same experience as killing an enemy? A bonus depending on how many arroes you hit the target with that is then added as a % increase of xp when you later kill enemies?
  3. Dispensation
    Dispensation
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    • 444 kudos
    There might be a wild edit in Aleswell "Dummy cell" [CELL:0002F7D8] in this mod. The cell lighting edit can probably be removed safely from this mod.
    1. kallekukhuve
      kallekukhuve
      • supporter
      • 11 kudos
      I just checked in xEdit...and yep. I have heard about those wild edits, but in a mod where the cell window was never even opened?!
    2. kallekukhuve
      kallekukhuve
      • supporter
      • 11 kudos
      Updated
  4. chicagoasylum
    chicagoasylum
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    • 26 kudos
    exactly what I needed the bow sway as I've been looking for a decent one and your main changes are superb. thank you and endorsed!

    question, do we still need the setsuna dummy esp for the effects to take place?
    1. kallekukhuve
      kallekukhuve
      • supporter
      • 11 kudos
      thank you!

      no, you only need this. I will add that to the description
    2. chicagoasylum
      chicagoasylum
      • member
      • 26 kudos
      great! been playing with your sway mechanics for a bit now with mods like Combat Additions and gravity stuff where previous mods would glitch my movement at times yours so far is smooth as butter!