About this mod
Simple dynamic interior lighting based on time of day.
- Requirements
- Permissions and credits
- Changelogs
I have been an avid user of Weather - All Natural for years. Mainly for its excellent interior lighting system. The trouble was that the new transparent window meshes looked odd without something like Immersive Interiors active as well. This was my setup for years with a patched version of NAO for the exterior weathers.
Recently I found myself wanting to streamline my setup a bit more and make things closer to how Skyrim's interiors look with something like LUX active. There are a few mods that use a similar interior climate system to Weather - All Natural but most are now out of date, buggy or abandoned.
My goal with this mod was to make a version that makes no mesh, script, sound or texture edits and uses a similar colour palette to NAO's exterior weather. I still use NAO as my weather mod of choice and this mod is designed to compliment it but it is not required.
This mod adds in a generic climate for all interior cells with windows to use. Interior cells without windows have not been touched.
I have forwarded all relevant changes from the Unofficial Patch and it is required along with all of the base games DLC.
As Kvatch has only one weather type I have made a unique interior climate for the chapel so that you can hear rain and thunder inside. No other interiors have this feature to keep things as simple, and compatible as possible.
Recently I found myself wanting to streamline my setup a bit more and make things closer to how Skyrim's interiors look with something like LUX active. There are a few mods that use a similar interior climate system to Weather - All Natural but most are now out of date, buggy or abandoned.
My goal with this mod was to make a version that makes no mesh, script, sound or texture edits and uses a similar colour palette to NAO's exterior weather. I still use NAO as my weather mod of choice and this mod is designed to compliment it but it is not required.
This mod adds in a generic climate for all interior cells with windows to use. Interior cells without windows have not been touched.
I have forwarded all relevant changes from the Unofficial Patch and it is required along with all of the base games DLC.
As Kvatch has only one weather type I have made a unique interior climate for the chapel so that you can hear rain and thunder inside. No other interiors have this feature to keep things as simple, and compatible as possible.