Oblivion

13 comments

  1. Dennywood
    Dennywood
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    I have a crazy desire to install your compilation. 🤩
    However I wonder if it will be compatible with my list of Unique Landscape already installed. Can you tell me if this is feasible because even with a backup beforehand, it would take too long to reinstall and also risk harming the smooth running of the game. Thank you by advance for your kind answer. 🤞

    Unique Landscape files installed :
    BrenaRiverRavine
    AspenWood
    AriusCreek
    BeachesOfCyrodiilLostCoast
    RiverEthe
    LushWoodlands
    JeraldGlacier
    RollingHills
    CheydinhalFalls
    EntiusGorge
    SilverfishRiverValley
    TheHeath
    CorboloRiver
    FallenLeafEverglade
    TheEasternPeaks
    PantherRiver
    BlackwoodForest
    ChorrolHinterland
    1. Manuremaster
      Manuremaster
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      Hi, the mod should be compatible with unique landscapes.

      I do recommend using this tool: https://www.nexusmods.com/oblivion/mods/30519

      to fix any potential errors in the terrain (it's good to have in general when you have numerous mods installed)
    2. Dennywood
      Dennywood
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      Thank you, so, I'll give it a try and come back if it's ok for all. 🤞

      Edit : I used the TES4LODGen.exe and it is not compatible with the Patch non Officiel  in french (Unofficial Oblivion Patch). My game is french. 
    3. Manuremaster
      Manuremaster
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      That's odd, there's no issue with the english language unofficial patch. Though TES4LodGen is completely optional - only if you want to generate the LOD
    4. Dennywood
      Dennywood
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      You're right, it's compatible with the english patch but not with the french one.
      By the way, I verified the mod and all seams to fit normally. I'm glad 
      Thanks again.
      Edit: Just for info, your mod fits normally, I had an UOP file accidentally installed. I deleted it and my french version of the patch fits perfectly. 
  2. Batrada
    Batrada
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    Just a heads up that this mod is currently incompatible with better cities as the New Rumare Location loads over the Marsh Location from that Mod. May wanna add a disclaimer that that part of the mod will be broken if loaded with better cities. Overall a very nice city mod and i'll definitely be using the other locations. 
    1. Manuremaster
      Manuremaster
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      How bad is the issue? I don't use better cities so I don't know.
    2. Batrada
      Batrada
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      The city of new rumare is completely unusable its floating in mid air. Attached a video here so you can take a look at it from a point of view with better cities installed. https://youtu.be/mcaOmviReAQ 
    3. Batrada
      Batrada
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      So Update if you place your mod at the end of the load order works 99% fine. The small rocks from better cities on the north-west side of the islands break but thats such a minor detail. 100% will be rocking this mod and amazing work on the cities. 
    4. Manuremaster
      Manuremaster
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      Edit: saw your comment. And thanks for the compliment.
    5. Kirya
      Kirya
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      I didn't manage to make Marsh's location work with this mod (if anyone wants to edit their BC version, just adding some rocks for his stuff to lie upon would work), but, honestly, screw him, after his related quest with the Rangers' Guild you can just disable his floating stuff and let him swim around New Rumare, or take him with you with some other mods.

      Didn't find much issues with other mods, provided one uses Land Magic.
  3. Federica85
    Federica85
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    Thank you very much for making these towns, they have been a very good addition to the game
    1. Manuremaster
      Manuremaster
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      • 21 kudos

      Thanks for the compliment, I'm glad you enjoy them!