Ok I checked the KOTNR esp and i think i see what your taking about. I personally have had no noticeable issue, if you play the mod I do recommend typing Stopquest DoubleFaceFix in the console as bug engine fix conflicts with Fast Travel Double Face Fix that KOTNR uses. It will cause some strange issue like npc resetting and followers to shrinking size.
But i really wanted to know if there's a form to generally solve this kind of issues with the tools that people use to mod. A guide or something, even a hint...
"TES4Edit" is amazing for solving a lot of issues, but when i tried to use it to solve that problem, it doesn't let me edit that.
I'm pretty that i am basically the only one who want the answer to that, because i have never seen anyone having the same """"""Problem""""" (Because, like you say, it works perfectly fine as it is), but i just want to have a totally stable game without any "Tool" telling me that is an error OnO
Maybe opening the mod with the creation kit or something?
I mean, i'm not a modder or a programmer, i'm just a normal mod user that has using thousand of hours trying to make my mods work properly and i always end up deleting everything and starting from the beginning xC
Well there is one program I know that can fix some errors but I'm not sure how well it dose on mods like KOTNR and it mainly use to merge esp's. It fixes the esp by save it as separate esp. You can trying it but back you esp's and esm's first
It did not worked U_U I used the "FIx" optionand save it, the n i just change the name of the save to make it as esp again and still has that same error xC
It seems that this error will be forever there...
I guess that i'll only use this mod when i wanted to play it and after finish it i should uninstall it...
Well, anyway, thanks for telling me about that program to merge esp's, it's very useful n_n
Ahh. Thanks fer that. Btw I'm havin trouble finding finding the armors and a couple companions. How bout including a guide? Or at least drop a hint or 2.
Yea that's what I was afraid of. I'd already finished KotNR when I downloaded this so I guess I kinda locked myself out getting one armor set and Hopesfire. Craaaaap. Oh well. Thanks anyways.
The armor worn by Companion Elliot March, the guy with the bow, you might still be able to still find if you've not found Auriel's Bow yet.
The white Aylied armor set and Hopesfire you would have to do another play though or go to an earlier save before you claimed Pelinal's Heart. It "might" be possible to still find the Aylied armor set and Hopesfire by going to upper camber in the white gold tower of the past after...but that's untested so I'm not sure.
This is great, but is there any chance you would kindly make a version without dependency on body replacer mods please? I don't have a problem with it, but others might. In the end; yet another masterpiece.
I can't because of the armor I made and I had taken a while to make and test....... If any one dose have an issues I be ok with folk asking permissions to make patch for a replacer version of the armors.
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Or someone knows how to fix it? Because it's the only thing that it makes me unable to wanted to play this AMAZING mod ToT
But i really wanted to know if there's a form to generally solve this kind of issues with the tools that people use to mod. A guide or something, even a hint...
"TES4Edit" is amazing for solving a lot of issues, but when i tried to use it to solve that problem, it doesn't let me edit that.
I'm pretty that i am basically the only one who want the answer to that, because i have never seen anyone having the same """"""Problem""""" (Because, like you say, it works perfectly fine as it is), but i just want to have a totally stable game without any "Tool" telling me that is an error OnO
Maybe opening the mod with the creation kit or something?
I mean, i'm not a modder or a programmer, i'm just a normal mod user that has using thousand of hours trying to make my mods work properly and i always end up deleting everything and starting from the beginning xC
Merge Plugins
It seems that this error will be forever there...
I guess that i'll only use this mod when i wanted to play it and after finish it i should uninstall it...
Well, anyway, thanks for telling me about that program to merge esp's, it's very useful n_n
Uninstalling wont be necessary I would think as there never been any issue afterwards as far as I can tell
There is a bug fix I just remember that fixes issue with water LOD
Knights of the Nine - Revelations - Patched
Knights - Revelation - Dwemer - CM Partner.esp has shop that allows you buy some of the armors that the followers use.
and some armors you'll find as the KOTN:R main quest progresses.
The white Aylied armor set and Hopesfire you would have to do another play though or go to an earlier save before you claimed Pelinal's Heart. It "might" be possible to still find the Aylied armor set and Hopesfire by going to upper camber in the white gold tower of the past after...but that's untested so I'm not sure.
I can't because of the armor I made and I had taken a while to make and test....... If any one dose have an issues I be ok with folk asking permissions to make patch for a replacer version of the armors.