Oblivion
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CatulusAvito

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CatulusAvito

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10 comments

  1. Venomes
    Venomes
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    For your mod, you also need to remove the dependence of the bonus hp on endurance when levelUP
    And u use command in script like that
    set mySecurity to Player.getBaseAV Security
    but, some items change the baseAV for example Skeleton Key up BaseAV Security on 40, so it may be necessary to limit to 100
    1. CatulusAvito
      CatulusAvito
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      I updated the mod. All status above 100 will be ignored.
      For minimum health value, I used a formula similar to those used in other games from Bethesda:
      Health = Endurance*2 + ( Level * 10 )
    2. Venomes
      Venomes
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      Thx for update, now much better)) And one more thing.
      Like every object in the game, the player character can be defined not only as a reference but also as a base object. And there’s a special reference that Oblivion uses to talk to the player, PlayerREF.
      Player also works, but has a caveat. The CS compiler allows it to refer to the base object or the reference, but can confused. Thus it’s best to only use PlayerREF as much as possible.

      Player.SetActorValue Intelligence averageIntelligence = PlayerREF.setAV Intelligence averageIntelligence
      Player.SetActorValue Health plusHealth = PlayerREF.setAV Health plusHealth

      etc.
    3. Venomes
      Venomes
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      It's link on your mod with recompiled script <<< will be valid one week
    4. CatulusAvito
      CatulusAvito
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      I updated the mod. Player references were replaced by PlayerREF.
      Thanks for the advice.
    5. Venomes
      Venomes
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      I can't tell you why, but game crashes every time when I try to talk about training with any teacher

      i cleaned it up a bit and changed the luck calculation and checked for errors it looks good

      SCRIPT PasteBin

      100% the script is causing the error, but why??) No idea
    6. Venomes
      Venomes
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      Sorry))) problem was in another script
  2. Kolagon
    Kolagon
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    Any chance you could add a .ini file that allows us to set how much a skill effects which attributes?
    1. CatulusAvito
      CatulusAvito
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      • 6 kudos
      How much a skill should improve its attribute?
    2. Kolagon
      Kolagon
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      • 16 kudos
      Yea that.